Commit Graph

12292 Commits

Author SHA1 Message Date
kyunkyunkyun
b5a01b9dff Adds labor camp cameras to security camera console network + code cleanup + fix (#28595)
* well..

* code review
2025-03-16 18:04:31 +00:00
Ahzpy
b2e463444e Adds contortionist's envirosuit (Plasmaman contortionist's) (#28481)
* plasma in the vents (not literally)

* oops i pressed a random button while typing

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>

* formatting

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>

* Update code/modules/clothing/under/jobs/plasmamen/engineering_plasmasuits.dm

not sure what this is, code is copied from original contortionist's. might be worth fixing

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>

* false and true

0 to false and 1 to true

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>

---------

Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-15 08:57:19 +00:00
Hayden Redacted
c2097c29ee Adds more Poly Voicelines (#28406)
* Adds more Poly lines.

* HARDSUIT to MODSUIT

* made the requested changes
2025-03-15 08:29:12 +00:00
PopeDaveThe3th
587767c230 [LORE] Fixes a small issue in the Taj character blurb (#28414)
* certifiable oops

* Update tajaran.dm

Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

---------

Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
2025-03-15 03:26:51 +00:00
WenlockTheBritishHobo
7a24b9e58d IPC "painkiller" - OIL! (#28380)
* Number of changes, read desc.

Added shock_reduction and view_true_health to Oil.
Made it so Oil can only be processed by Synthetics to avoid silly stuff.
Added a proc for the perceived health on the health doll, so that actual shock_reduction and the shock_reduction used for the health doll are separate.

* Forgot to define view_true_health in the reagents_datum.dm

* Added the view_true_health vars to the other painkillers. Realised I put the wrong value for oil.

* Remove unneeded variables. Replace most shock_reduction with shock_reduction_doll.

* Make the variables clearer.

* Make the compiler happy.

* Added comment

* revert changes for merge

* Proc for shock_reduction differently based on refactor, remove unneeded redefines.

* Make CI happy, add a comment explaining the check, reduce oil's metab rate

* Replace the bits of shock_reduction_doll I forgot about with shock_reduction.

* Apply suggestions from code review

Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Actually remove the shock_reduction_doll proc.

---------

Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
2025-03-15 02:54:19 +00:00
WenlockTheBritishHobo
f1840ff14a Gives Poly Some More Lines (#28519)
* We don't have hardsuits for most roles anymore

* A few new lines

* Some more lines

* Add two more lines that I thought of before bed.

* Alter some lines

* Add 3 lines pertaining to station goals

* One more for the BSH

* Remembered that station shield goal exists.

* Magboots

* I forgot a bit I meant to put in the new line

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

---------

Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-12 15:31:23 +00:00
warriorstar-orion
e69c572b19 Attack chain migration: /mob (#28211)
* Attack chain migration: /mob

* always target zone on attack for tests

* thread corgi item interactions through to parent

* put away razor

* standardize test names

* fix harmbaton not beating + stunning

* fix ID cards not unlocking bots

* fix fulton

* fix fulton shenanigans

* fix tumor shards
2025-03-11 23:37:11 +00:00
Mira
f4dc140caa fix (#28599) 2025-03-10 13:03:40 +00:00
Mira
a6e8f69c55 [PORT] Adds TG "busy" cogbar animation for players (#27932)
* looks like it works

* move to PREFTOGGLE_3 and add sneaky do_after

* linter

* param doc and some cleanup

* autodoc and comment signal

* fix wrong type in link_processing

* fix wrong var in preferences

* cover do_mob and do_after_once

* fix toggles total

* replace indent with space

* offset and helpers procs

* fix conditional statement

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* Update code/__HELPERS/mob_helpers.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

* use SECONDS

* Update code/game/objects/items/weapons/weaponry.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>

---------

Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-06 16:04:51 +00:00
ExusA
92ce115054 Adds the *chirp emote from nymphs to Diona (#28464)
* Add chirp to diona

* Make chirps have age-based pitch
2025-03-05 20:43:28 +00:00
PopeDaveThe3th
0c94b123e0 hephaestus (#28474) 2025-03-05 20:35:13 +00:00
kyunkyunkyun
a65b047598 Modsuit HUD now shows medical/security/employment records on examine() (#28256)
* modsuit huds a bit more useful

* just return true

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-03-05 20:33:42 +00:00
chuga-git
6605985ef8 Refactors reagent shock reduction (#28385)
* makes reagent shock reduction only apply to mobs that can process them

* Update code/modules/mob/living/carbon/human/human_life.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com>

---------

Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2025-03-02 23:39:25 +00:00
Migratingcocofruit
ebf7fdbfd2 Radiation Rework (#28320)
* initial changes

* Rad wave is working. now to implement the rest

* Makes the waves square

* Makes wave square

* multiplies the strength in all instances of radiation_pulse by 4 because each pulse makes one wave instead of 4 now

* Undef thing and apply suggestion

* Make radiation_pulse() not radiate the radiation source and implements contamination

* Adds contamination to uranium walls and meteors

* Fixes stuff

* Handle some contamination on attack still need to take care of meteors

* Fixed the meteor stuff

* Introduce emission types

* moves contaminate_touch to an atom proc and renames it to contaminate_atom

* deduplicates some contamination code

* Move inherent radioactivity to a component and signals from the atom vars and behaviour

* fix some things with the new component

* Update inherent_radioactivity.dm

* implement contaminating things that hit things that are inherently radioactive

* window things

* adds emission type to the rad_act call

* Changes radiation insulation values on a bunch of stuff

* fixes radioactive component radiating the wrong type

* more adjustments

* refactros rad_act

* adjustments to collector power production

* Adds plastitaniumglass windows and makes further adjustments

* Adds sprites to the shards and plastitanium directional window

* Update misc_cleanables.dm

* removes alpha rad insulation from floor turfs

* Fixes a bug with the starting tile of radiation waves

* More adjustments

* Adjusting singularity rad production

* reduces window half life a bit to make power smoother and buffs full window rad conversion

* Strengthens gamma and beta radiation effect on mobs.

* Makes radsuit block radiation completely

* Fixes Geiger Counters

* Fixes contamination not irradiating the contaminated thing

* Fixes inherent radioactivity not processing. Also makes it stop processing when a nuke core is contained

* Fixes ghost contamination

* Adds info to the collector

* Handles alpha radiation better on humans and changes some instances of rad_act to base_rad_act

* oops

* adjustments and fixes to alpha rad handling on mobs

* Make collector info more compact

* Core no longer radiates and contaminates from within the nuke until the plates are removed

* Contamination no longer counts as being inside a mob(it is supposed to be surface level)

* Adds inherent radioactivity to a bunch of uranium things. makes it all process.

* Nerf full windows

* Adjustments to collector and fulltile window radiation absorption

* Reduces passive contamination, especially while on the floor

* Adds different rad types to the geiger counter and fixes a runtime

* Makes full tile windows strong again and disallows building them on top of collectors

* adds emissive blockers to the rad blacklist and gives windows and collectors priority when irradiating for increased consistency

* Gives each contamination type it's own color.

* Gives each contamination type it's own color.  And makes the rad hud display them separately

* Changes how much the radiation wave affects the source tile, adds decay for performance reasons and adjusts collector parameters as well as SM and singulo rad production

* improves performance at very high rad amounts

* Fixes supermatter sliver box not containing radiation

* Restores supermatter sliver to old behaviour(not inherently radioactive)

* Slight nerf to fulltile windows and removes an unnecessary multiplication from rad wave processing

* Removes redundant line from window rad act

* Fixes radiation waves ignoring walls

* fixes it better

* more adjustments to collector stats

* Adjustment to collector gamma absorption

* increases grille beta blocking

* Review changes
2025-03-02 20:34:45 +00:00
Toastical
7fa755a698 Fixes items being vended into cyborg hands (#28548)
* add silicon check

* Revert "add silicon check"

This reverts commit a240d3444a.

* overrode silicon put_in_hand_ procs

---------

Co-authored-by: Toastical <toastical@toaster.com>
Co-authored-by: Toastical <toast@toaster.com>
2025-03-02 18:46:57 +00:00
Silverplate
eb1d866fa7 Refactors SSTicker checks (#28469)
* SSTicker check update

* Wilk first pass
2025-03-01 03:29:36 +00:00
WenlockTheBritishHobo
2668bd4c9e [FIX] Slimes no longer gain nutrition from IPCs (#28389)
* Should fix slimes not damaging IPCs

* Makes it work on non-human type mobs

* Apply suggestions from code review

Moves the comments above the code block.

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Prevents the IPC damage affecting Vox

* Change it from dealing damage to all species to instead stop gaining nutrition from IPCs.

* Hopefully fix the empty block. Realised that slimes were also able to heal by absorbing IPCs.

* Cast so that it doesn't break Xenos.

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Make CI happy.

Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* To make slimes stop feeding if they can't gain nutrition.

Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

---------

Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
2025-02-28 19:57:26 +00:00
kyunkyunkyun
488f232d68 tweak syndie mobs (#28486) 2025-02-26 22:06:14 +00:00
Charlie Nolan
43d48e5f3d AI eyes see emotes. (#28247) 2025-02-26 10:18:20 +00:00
Toastical
202249a137 migrates /obj/effect to the new attack chain (#28066)
* the great migration

* pleasing the linter

* whoops

* smol fixes

* review

* hallucination attack proc

---------

Co-authored-by: Toastical <toast@toaster.com>
Co-authored-by: Toastical <toastical@toaster.com>
2025-02-26 09:45:18 +00:00
Kyani
222b811871 Allows Malf AI to give special statuses (#28255)
* it begins, end me now

* PROGRESS?

* PROGRESS!

* progress... kinda

* oops forgot to save this

* fixed comment

* finally....

* updated some sprites

* progress, but borg hud wont remove

* got it working!

* redoing icons

* almost there

* finished

* oops

* removed debug goggles

* Update code/__HELPERS/mob_helpers.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-02-24 15:57:10 +00:00
kyunkyunkyun
cfe71b41c4 Fix Legion megafauna being able to enrage() for more than 1 time and remove /datum/nothing (#28509)
* fix

* not a single thing
2025-02-24 14:28:07 +00:00
Qwertytoforty
3f60bb37e7 Dead carp no longer block lasers / interact weirdly (#28487)
* fucking carp

* dead carp don't swarm

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

---------

Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-02-22 17:47:38 +00:00
1080pCat
bc93821aba You can no longer grab terrors (#28402)
* no more grabbing terrors to toss them off vents

* Update code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_spiders.dm

Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>

---------

Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
2025-02-20 19:59:14 +00:00
DGamerL
ec8d070b4d Adds linters (#28396) 2025-02-20 15:08:50 +00:00
chuga-git
a08280714c removes check_block() and martial art block_chance (#28399) 2025-02-20 15:08:21 +00:00
warriorstar-orion
6359d3f41b test suite: mob attack chain (#28440)
* test suite: mob attack chain

* 100% random zone probability in tests
2025-02-20 15:03:21 +00:00
CRUNCH
d05cc7c5cb Migrates /obj/item/melee/baton to the new Attack Chain, Adds Universal Poking (#28241)
* Update stunbaton.dm

* Update stunbaton.dm

* update

* Update stunbaton.dm

* Update code/game/objects/items/weapons/stunbaton.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* update based on review

* Create test_attack_chain_stunbaton.dm

* update

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-02-18 11:11:13 +00:00
Qwertytoforty
e72967152b le fish au chocolate (#28418) 2025-02-18 10:37:48 +00:00
warriorstar-orion
553601fb55 don't let mice chew through cables in map tests (#28395) 2025-02-14 18:24:42 +00:00
Charlie Nolan
cb7c6586c9 Fix jetpacks and speedbikes (#28222)
* Fix jetpacks

* All mobs LONG_GLIDE

* Don't disturb the drift loop on Z level changes.

* Fix speedbikes
2025-02-13 02:08:43 +00:00
Kapu1178
444000c165 Ports visible examines from Daedalus Dock (#27721)
* make it all work

* unneeded line

* weird linter but ok

* Update code/modules/mob/mob.dm

Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>

* remove span macro

* Update code/modules/mob/mob.dm

Co-authored-by: Spaghetti-bit <yumyumkillkill@gmail.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* unconscious people arent blind i guess

---------

Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Spaghetti-bit <yumyumkillkill@gmail.com>
2025-02-13 02:05:49 +00:00
Coolrune206
b5b78b7205 Reduces Juggernaut laser resistance (#28290)
* reduces juggernaut laser resistance

* documentation
2025-02-13 01:45:32 +00:00
Charlie Nolan
194e851b8f SSair performance improvements (#28271) 2025-02-12 22:39:09 +00:00
Sheep
2e2a778a71 Paraplegia! (#27999)
* Can pick paraplegic in character menu, will start floored+wheelchaired

* Why won't you show up on scanners

* Forgot the description.

* Got the scanners to show Paraplegia!

* block off some roles from paraplegics

* Use stance instead of the floored trait for paraplegic

* Prevent paraplegics from using/being hit by legsweeps, change get_num_legs()

* Add DNA injectors for paraplegia

* change legsweep to use traitcheck, get_num_leg() solution screwed up beartraps

* Can pick paraplegic in character menu, will start floored+wheelchaired

* Why won't you show up on scanners

* Forgot the description.

* Got the scanners to show Paraplegia!

* block off some roles from paraplegics

* Use stance instead of the floored trait for paraplegic

* Prevent paraplegics from using/being hit by legsweeps, change get_num_legs()

* Add DNA injectors for paraplegia

* change legsweep to use traitcheck, get_num_leg() solution screwed up beartraps

* whoops.

* TGUI.

* How did I miss that in testing

* Add the point interaction that nuggets get to armless paraplegics

* Update code/modules/mob/living/carbon/human/human_organs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>

---------

Signed-off-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
Co-authored-by: Scribble-Sheep <15377810-AlyxisDrayko@users.noreply.gitlab.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-02-12 22:36:22 +00:00
Spaghetti-bit
4195958b45 Adjusts Y_Pixel translate to properly sit the mob on the tile they're standing on (#28251) 2025-02-12 22:23:16 +00:00
Qwertytoforty
f977cc5d24 fishe (#28282) 2025-02-12 22:19:31 +00:00
warriorstar-orion
81b3a20130 /tg/ AI controllers, part 1: core implementation. (#28065)
* /tg/ AI controllers, part 1: core implementation.

* lewc review

* remove unused arg

* lewc review 2

* lint fix
2025-02-12 22:16:06 +00:00
BiancaWilkson
4fdc79ca90 Cyborg Inventory Refactor (#27788)
* Initial variable changes

* Add defines

* oh my god huds

* Removes update_items(), it seems useless but this might need reverting later

* the hud doesn't work but the inventory itself seems to

* Renames a var, gets inventory working properly

* Activation/Deactivation support, ore bag fixed

* Fixes CL and also this would have been a massive, hilarious bug

* Apply suggestions from code review

Dr and Lewc reviews

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Update code/_onclick/hud/robot_hud.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Fixes a comment

* Wait I forgot this worked like this for a reason

* Lewc Suggestions

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Burza Suggestions

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

---------

Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-02-12 21:55:11 +00:00
Vi3trice
baad3135c9 I question some people (#28208) 2025-02-12 13:19:06 +00:00
Spaghetti-bit
3fe1cd3521 Large patch to Slime/IPC PR - Character Creator + General Imitation Fixes (#28348)
* add: slimify icon proc, clamps L in HSL.
fix: skin tones, corrupted character slots, species subtype accessories, and spawning without the proper DNA set.
character creator fixes.
reduces the eye strain from super bright slime people :pain:

* fix
2025-02-12 00:08:39 +00:00
Kapu1178
2793a1c7f4 Medbot code cleanup + extras (#27749)
* mode = -> set_mode

* medbot_phrase()

* medbot cleanup

* code cleanup

* forgot this!

* your linter is gay

* oops

* Update code/modules/mob/living/simple_animal/bot/medbot.dm

Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/bot/medbot.dm

Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/bot/bot.dm

Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/bot/medbot.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/bot/medbot.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>

* fix medbots getting deadlocked

* Update code/modules/mob/living/simple_animal/bot/bot.dm

Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>

---------

Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
2025-02-11 20:20:42 +00:00
CRUNCH
d9e6e40ed0 The Great Fire Extinguisher Refactor (#28005)
* Creation (suffering), success

* AGHHHH! SPACES!

* Update watertank.dm

* comment update

* Apply suggestions from code review

Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
2025-02-09 18:13:20 +00:00
Spaghetti-bit
32c9d4d682 Slime People and IPC; Imitating Species Cosmetically. (#27359)
* Pain

* More transparency / alpha

* Vulp + Name override

* more transparency alpha stuff

* Reworks species subtype for slimepeople

* Iteration 3...

* Me when initial

* 60 - 61

* Character.dm select query changes.

* 61-62

* The real 61-62

* Update to IPC imitation

* +63-64.sql
> species_subtype after pda_ringtone

IPC identity configuration surgery.

Slime "Morph" action: 10 seconds. Allows a slime person to change how they look.
> Same cost as regenerating a limb.

Link processing subspecies implement.

* Pain2

* SQL

* Frankenstein monster fix

* Slimify! ...no longer applies to robotic limbs.

* 220 Alpha to 200

* Ordering issue fix.

* Last ordering issue.

* aa review, paradise_schema.sql

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

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Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2025-02-09 15:59:57 +00:00
DGamerL
1c4a5180ed Fixes runtimes when you talk with a cig butt in your mouth (#28250)
* Minor fixes

* Oops

* Funnyman review
2025-02-05 21:26:20 +00:00
Contrabang
e3f73e178d Changes a lot of lighting colors, ranges, and powers (#28226)
* 8u hiubntgvby9 gb

* colors

* undo airlock

* bluer light

* spaghetti review
2025-02-04 19:30:09 +00:00
DGamerL
dfd642799c Cigar(ette) butts now stay in your mask sot when they burn out (#27989)
* FINALLY

* Try to fix linters

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-02-04 08:02:39 +00:00
Charlie Nolan
b56c3908d7 Kill some jerks (#28224)
* Kill some jerks

* Less jerky vehicles, too.
2025-02-02 17:09:38 +00:00
1080pCat
431656f732 Adds some more protection to SSD mobs with lwaps and snipers (#28164)
* Adds some more protection to SSD mobs with lwaps and snipers

* sorry AA

* Update code/datums/status_effects/neutral.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>

---------

Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-02-02 04:09:03 +00:00
Vi3trice
1a2f97c100 fet (#28157) 2025-01-30 05:25:20 +00:00