Commit Graph

163 Commits

Author SHA1 Message Date
AffectedArc07
04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Citinited
fddff1049b [Testmerge ready] Ports tool behaviours; refactors all tools; adds functionality for self-filling reagent containers (#11700)
* Adds support for self-filling reagent containers

* Sets tool_behaviour on the default set of tools

* Fixing merge conflicts

* Refactors welder to use tool behaviour

* The refactor: part I

* The refactor: part II

* Tool Refactor Part III: Revenge of the Maint

* Tool Refactor Part IV: A New Hope

* Tool Refactor Part V: The Oldcoder Strikes Back

* Tool Refactor Part VI: Return of the Coder

* VII

* Holy shit, it compiles?!

* Nannek I completed your TODO, you owe me ice cream

* Tool helpers; telepad is compliant

* Bugtest, Round 1: Fight

Fuck refactoring disposals

* Buggfixing, Round 2: Electric Boogaloo

* Personal crafting uses tool behaviours now

* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing

* multitool_check_buffer change; removes some useless things in tool_helpers

* proc name change

* TRUE/FALSE changes

* Bugfixing, Round 3: A Good Day To Bugfix Hard

Fixes multiple issues raised by the testmerge

* Minor style changes
2020-02-15 13:31:08 -07:00
Fox McCloud
209379d22a Nerfs Glass Armor (#12544) 2019-10-27 00:19:13 -04:00
Fox McCloud
20c4cf0a08 for-if-I-stand-I-stand-by-his-will-alone 2019-10-03 19:52:03 -04:00
Fox McCloud
d29be05f74 the-figment-that-was-is-now-gone 2019-10-01 19:08:15 -04:00
Fox McCloud
a469d0fcf2 for-God-has-redeemed-us-all 2019-09-30 16:49:15 -04:00
Fox McCloud
9097dfcacf Merge remote-tracking branch 'upstream/master' into universal-damage
# Conflicts:
#	code/game/machinery/machinery.dm
#	code/game/objects/items.dm
#	code/game/objects/structures.dm
#	code/game/objects/structures/inflatable.dm
#	code/game/objects/structures/mirror.dm
#	code/modules/clothing/spacesuits/hardsuit.dm
#	code/modules/clothing/suits/wiz_robe.dm
#	code/modules/mob/living/carbon/alien/alien_defense.dm
#	code/modules/mob/living/carbon/slime/slime.dm
#	code/modules/mob/living/simple_animal/friendly/slime.dm
2019-09-28 00:16:11 -04:00
farie82
0e8ddb2afe Refactors the examine proc to return a list of strings (#12280) 2019-09-25 22:05:01 -07:00
Fox McCloud
aa49033844 nor-shall-our-souls-falter 2019-09-17 16:06:09 -04:00
Fox McCloud
d015c0c2b2 even-still-though-time-itself-be-shattered 2019-09-16 01:35:25 -04:00
Fox McCloud
af92373d33 though-this-world-may-be-broken 2019-09-15 05:53:43 -04:00
Fox McCloud
f998cb74ad then-we-shall-reforge-the-armor-from-what-remains 2019-09-10 07:03:05 -04:00
Fox McCloud
86dfb4c823 Simple Mob Update 2019-08-30 20:32:08 -04:00
Couls
fe68c74466 Merge branch 'master' into diagonal-movement 2019-05-22 14:24:54 -04:00
Mark van Alphen
bbeb07abd2 More lighting fixes 2019-05-04 03:06:10 +02:00
Couls
a188a6b890 change some move procs 2019-04-23 05:56:12 -04:00
Fox McCloud
277722508a [Goonchem] Reagent Temperature 2019-03-18 20:06:15 -04:00
Aurorablade
86d2a1634c Casing correction 1 2018-12-17 00:07:37 -05:00
Aurorablade
87f3a7c1b3 Caseing 2018-12-10 21:52:10 -05:00
Eschess
c44b0fe732 gives a somewhat more reasonable integrity value to plastitanium windows 2018-11-09 17:23:11 +01:00
Eschess
098b0a25f4 gives fulltile plasma glass windows the same armor values as the directional version 2018-11-09 15:57:11 +01:00
Eschess
a8f72ba436 a couple of fixes regarding reinfoerced plasma glass windows 2018-11-08 16:32:29 +01:00
variableundefined
45fdcb4c46 Merge pull request #9719 from SamHPurp/smoothing-improvements
Icon Smoothing to StonedMC
2018-10-21 07:41:47 +08:00
Kluys
c62b0a1a1c Typo fixu 2018-10-20 18:15:14 +02:00
Purpose
d335a5a4ce Subsystem created... works! 2018-10-06 20:05:02 +01:00
Kluys
82f112ab24 fixes 2018-09-17 20:18:56 +02:00
Kluys
c37b255912 Window alt clicking utility
Alt clicking a window now checks both directions for availability, a clockwise rotation takes priority but when a window is already present it will rotate the window counterclockwise instead.

(prior to this it would state that the window cannot be rotated in that direction if the clockwise direction is unavailable)

https://puu.sh/Bwx9X/69079c06f2.gif A gif to show the new situation

I intentionally left out checking for the direction opposite to the current one as that would allow for an easy way to get into the station without being affected by fastmos.
2018-09-17 19:25:28 +02:00
Crazy Lemon
384fe93d33 Merge pull request #8975 from Citinited/rpd-refactor
RPD refactor
2018-07-16 14:22:38 -07:00
Fox McCloud
7f2f766f70 Merge remote-tracking branch 'upstream/master' into attack-hulk
# Conflicts:
#	code/game/objects/structures/window.dm
2018-06-03 18:49:44 -04:00
uraniummeltdown
75bded82cf added defines for window construction states and full window diagonal dir
added a proc to check for valid window location, added var/fulltile to windows instead of using a proc
added clockwork windoors and windows to brass recipes
added titanium glass and plastitanium glass, made glass types use recipes like other stacks, you can smelt the new glasses in the ORM
removed force from RCD and added NOBLUDGEON flag, fixing a bug where you couldn't deconstruct airlocks with an RCD
slight nerf to wielded fireaxe, does high damage to windows and grilles instead of insta-deleting them
deleted fullwindow.dm and moved windows to window.dm
added some feedback to placing glass on grilles
examining windoor assembly shows you can rotate it, examining windows show deconstruction hints and rotation
added cracks to windows, you can repair windows using a welding tool on help intent, slight buff to window health
added var/cancolor to windows and blacklists some windows from being auto-colored, window shards also get colored on narsie_act()
full windows now use icon smoothing system, windows now use the obj_integrity damage system
added is_glass_sheet() helper
2018-06-03 13:11:37 +04:00
Citinited
ce42a6d952 RPD refactor
Adds rpd_act proc to do stuff instead of doing it all in one big
afterattack proc
Removes RPD_ALLOWED_HERE flag as it is now redundant
2018-05-30 21:47:02 +01:00
Fox McCloud
a87170255b Makes Hulk Attacking Less Snowflakey 2018-05-19 02:32:34 -04:00
tigercat2000
7d8c9a731a SS Conversion: Atoms, Machines, n' Mobs
This converts the machine and mob processes to the SMC. Additionally, it
adds the Atom subsystem, which handles all Initialize() calls in place
of the old gameticker. Due to incompatibility with our atmospherics
(FUCK OUR ATMOSPHERICS FOR FUCKING EVER JESUS CHRIST WHO THE FUCK MADE
THIS PIECE OF GODDAMN SHIT) atmospherics machines do not use
Initialize() as they should, instead opting for a custom atmos_init
proc that the air controller handles.
2018-04-28 17:55:15 -07:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
uraniummeltdown
8f26d5b8b6 rename __DEFINES/mob.dm to __DEFINES/mobs.dm
make environment_smash into bitflags
add obj_damage for simple animals
make default max_integrity and obj_integrity INFINITY for non-defined objects, until we can move more objects to obj_integrity/take_damage() system
adds examining objects to roughly check damage
more obj_defense.dm procs
tables can be attacked with items, glass tables have a narsie_act()
fixes, changes to make it compile
2018-03-04 13:52:55 +05:00
uraniummeltdown
946ae0d58d moves var/list/armor to /obj level
adds armor to many objects
re-adds the clockcult floor sprite (accidentally removed in another PR)
adds clockcult effects to the clockcult floor
adds clockcult grilles
adds var/broken to /obj/structure
adds unused resistance_flags var
moves burn_state and resistance_flags to flags.dm
more updates to attack code
updated obj_defense.dm procs
2018-03-04 13:52:54 +05:00
FalseIncarnate
6a941a8526 Message and spacing tweaks 2017-11-04 18:13:39 -04:00
FalseIncarnate
1a43297db6 merge conflict fix 2017-10-15 21:47:14 -04:00
Ansari
08eefa937b Changed to /I instead of /W. Idk how to codespeech 2017-10-10 14:43:29 +08:00
Ansari
2dbd3d4e66 Let any item smash windows instead of just weapons. 2017-10-10 14:18:07 +08:00
FalseIncarnate
9018195366 Windows Update
Your computer will restart in-

No, not that kind of Windows Update!

Updates windows code (and not delete sys32) to be better in various
regards

Full windows now have double the health of their directional
counterparts. You spend twice the glass, you get twice the integrity!

You can now build one directional OR full windows on grilles, as well as
select the direction of the one directional window you are building on
the grille!
- This is largely quality of life, saves some time on the actual
repairing / building of windows.

🆑
tweak: Full windows are now 100% stronger than before, so you don't have
to pick strength over security.
tweak: Full windows now take longer to deconstruct so they offer
slightly better security against break-ins. Toolspeed does apply.
rscadd: Full and directional windows can be built on grilles now, and
you can even pick the direction! Technically both a tweak and an
addition...
/🆑
2017-09-28 02:31:52 -04:00
Sam
4d57fff5c9 Updates Intents 2017-06-10 09:43:36 +01:00
Tigercat2000
bbca8405ef -tg- Move Refactor
This commit ports /tg/'s move refactor.

The throwing system has been replaced entirely, removing the necessity
of throw_at_fast and resolving multiple outstanding issues, such as
crossbows being unusable.

Spacedrifting has also been upgraded to function with the new throwing
system. It is now it's own process.

Tickcomp has been killed, and the config values have been adjusted to
more or less match live Paradise.

All mobs now share a common Bump() proc. There are only four mobtypes
which do not, including humans and simple animals. With the exception
of mob types that do not ever want to Bump() or be Bumped(), they should
call the parent proc.

Human movement slowdown has been moderately tweaked in how it stacks effects;
It shouldn't be significantly different from a player perspective.

Mobs will now spread fire if they bump into another mob. I don't want to set
the world on fiiiire, I just want start a flame in your heart~

For player facing changes: Input delay has been reduced by roughly ~50ms for
any direction keys, by advantage of a previously unknown flag on byond verbs
which allow them to operate independently from the tick rate of the server.
You may need to clear your interface.dmf file if you have a custom skin for
this change to function.
2017-05-25 06:35:01 -07:00
Mark van Alphen
2d1c04c112 Merge branch 'master' into findnreplace 2017-04-01 23:51:58 +02:00
KasparoVy
3aa4cefad8 Window Corridor Thrown Objects Fix
Thrown objects that cross a tile with non-full windows will no longer hit the window even if it isn't visually obstructing the path.
2017-03-31 04:50:56 -04:00
Mark van Alphen
06b3460d6e Merge branch 'master' into findnreplace 2017-03-15 16:02:14 +01:00
uraniummeltdown
9eb7eea1e9 removes fourth argument air_group of CanPass() as it's not used and is a leftover from FEA 2017-03-10 22:46:02 +04:00
Mark van Alphen
cef5626f85 Merge branch 'master' into findnreplace 2017-03-09 17:32:42 +01:00
Markolie
3aa1399995 Implement usesound/toolspeed 2017-03-07 16:46:28 +01:00
Markolie
6982014a6e Replace all BYOND text macros 2017-02-21 15:41:37 +01:00