* Adds Anomaly Refining System
* Weight class
* Linters
* Fixes delta lint
* Removes emag text on examine. Examine now tells the explosion target.
* Address code review
* Make the cache room
* adds alien cache machine
* adds the cache properly
* adds multitile component
* adds terminal building and reward selection procs
* adds laser receptacle file
* Refactors ptl targetting code
* more work on the ptl terminal
* change file name to laser_terminal
* changes area to powered makes laser terminal work properly
* makes a new pickweight function because the old one is bad
* Update alien_cache.dm
* Update canister.dm
* Update alien_cache.dm
* adds a template of the ruin
* adds some spawners to the reward pool
* adjusts agent b amount
* adjustments to loot table and changes to spawner comments
* new placeholder sprite for the cache
* randomizes reward spawn location and makes a PTL terminal sprite
* updates alien cache sprite and examine proc
* Adds overlays to the cache to indicate the current progress
* fixes mob capsule spawner and laser terminal
* Adds animations to PTL terminal
* new box part of the sprite for the PTL terminal. Adds glow
* fixes untargetting the PTL terminal and adds a little light overlay to the receiving dish
* changes PTL terminal id generation slightly
* adds simon says. incomplete
* Update paradise.dme
* simon says works now
* adds more rhythms
* Adds success and failure sounds
* Makes the ptl terminal board printable
* Update secure_alien_airlock.dm
* undo changes to preferences.dm
* undefs things
* removes identical to parent vars
* Update alien_cache_random_spawners.dm
* replaces animation end loop flag so open dream CI doesn't give errors
* changes centre platform colour and adds a fan to the entrance
* more pads more sounds
* better sprites
* remove old sprite
* adds the cache to example config
* makes it not always spawn
* Update simon_says_32x32.dmi
* adds some flavor to the ruin
* Update alien_cache_site.dmm
* adds a signal to the ruin
* Adds reinforced APCs and frames for them.
* farragus WIP
* more farragus stuff
* more faragus stuff
* more farragus
* uses plastic for insulation instead
* box and faragus changes
* Box changes
* cerebron changes
* more meta updates
* fixes short on box station
* fixes shorts on meta station
* delta changes
* adds reinforced apcs with bigger cells
* emerald things
* more diagoras
* cleaning up cables in diagoras
* switches elecmaints smes to the engineering type on diagoras
* adds more grid monitors to cyberiad
* various corrections
* 2 doors on cyberiad electrical maints
* boxstation fixes
* Kerberos fixes
* cerebron fixes
* some faragus fixes
* more cyberiad fixes
* meta fixes
* more kerberos fixes
* faragus and cyberiad fixes
* emerald fixes
* farragus fixes
* emerald fixes
* farragus fixes
* emerald fixes
* diagoras fix
* more map fixes
* more CI fixes
* final fixes I hope
* Update emeraldstation.dmm
* finish merging metastation
* reset meta to master version
* redoing some of the meta changes
* Update metastation.dmm
* clear merge conflict
* Update metastation.dmm
* Update metastation.dmm
* Update metastation.dmm
* meta resolution
* emerald resolution
* delta resolution
* fartgas resolution
* box box
* stay out stay out
* metastation fixes
* faragus fix
* delta fix
* meta changes
* Starting over with farragus
* Starting over in faragus
* faragus changes
* Update cerestation.dmm
* Update cerestation.dmm
* Update cerestation.dmm
* Update cerestation.dmm
* Update cerestation.dmm
* resolving some faragus conflicts
* resolve faragus conflicts
* resolves delta conflicts
* resolves cyberiad conflicts
* resolves emerald conflicts
* fixes cables in faragus
* fixes meta cables
* fixes delta cables
* more meta fixes
* more farragus cable fixes
* more cable fixes
* meta and faragus fixes
* box and delta fixes
* more mapping fixes
* hopefully the last fix
* Update metastation.dmm
* Update metastation.dmm
* fixes shorts on cyberiad cerebron and farragus
* CI fixes
* Update cerestation.dmm
* resolve faragus conflicts
* resolve emerald conflict
* fix some faragus cabling
* more cabling correction in faragus
* more cable fixes
* Update cerestation.dmm
* remove doubled scrubber pipe on tile
* resolves faragus conflict
* changes the default power input of engineering SMES to 200kw and 80kW respectively
* connects power monitoring computers to the grid that weren't
* meta station elec maints improvements
* adds missing power monitoring computers on box and delta
* removes dirt from wall
* corrects area boundry on meta
* adds missing cable on box sci
* removes dirt from wall on box
* connects cyberiad bridge to the rest of the powernet
* connects box brig to powernet
* Adds catwalks to box maints
* adds catwalks to meta
* Adds catwalks to delta
* Update deltastation.dmm
* adds ability to insulate cables
* Moves stations to using extra insulated cables for high power network
* Removes catwalks from meta
* Removes catwalks from box
* Removes catwalks from delta
* resolves box conflicts
* Update cable.dm
* remove floating request console
* corrects position of fire alarm and removes extra intercom on metastation
* resolves faragus conflict
* fixes a stray light bulb and light switch in maints as well as a doubled power
* wires kerberos security checkpoint to the grid
* Update cerestation.dmm
* Removes stray extinguisher cabinet from meta station
* resolves area conflict on faragus
* resolves more faragus issues
* fixes faragus cabling issues
* Update cerestation.dmm
* removes another stray fire extinguisher cabinet
* insulates the APC in delta PTL room
* connect delta fore starboard solars to the high power grid instead of the low power
* Update deltastation.dmm
* deconflict
* solves some unconnected cables
* connects delta customs to network and finishes resolving conflicts
* Update deltastation.dmm
* adds the new cables. needs coils and mapping
* moves connection perms to the heavy duty cables. toggled with engineering permission ID. box gets new cables
* sorts cables on stations
* faragus cable connections
* cable corrections. Adds heavy duty cables to the autolathe
* CI fix
* more fixes and makes the new cables show up on t ray scanners
* box station mapping fixes
* delta mapping fixes
* meta fix
* Update deltastation.dmm
* delta and faragus fixes
* Update emeraldstation.dmm
* adds diagonal sprites to heavy duty cables. allows sillicons to toggle them and
* Makes borg versions of the heavy duty cable coil
* palete consolidation
* Improves visibility of high power cables
* fixes a wrong wire under the pet store maints door in delta station
* resolve conflicts
* migrates new cable type to new attack chain
* Update cable_coil.dm
* Protolathe-RCS
* RCS-origin-tech
So many thoughs were spent trying to figure out something.. When I can just make it not have outrageous origin_tech AND keep the same tech requirements
* Revert unwanted edit
* AI Powers initial commit - Base datums for picker and program
* Small fixes in base datums
* RGB Lighting Power
* Nearest camera detection, beam effect for RGB_Lighting
* Fixed learning AI Porgrams, Power Shunt Program
* Program install fixes, WebUI Program Install Menu Fixes
* Repair nanites
* Universal Adapter
* Door Override
* Nanofrost, Program Icons, Door Override Bug Fixes
* Sprites for AI machines
* Bluespace Miner, Multimarket Analyzer, Light Replacer
* Fixes economy thing with bluespace miner
* Enhanced Door Controls, Nanosurgeons
* Experimental Research Subsystem
* Removed excess from RND subsystem
* Adds Processing Node
* Processing node changes and fixes
* Processing nodes power states
* Minor cleanup
* I've got a network node! And it makes heat!
* Adds proc to nodes to change the assigned AI
* Removed extra vars
* Icon fixes
* Adds overheat counter to delay overheat to prevent random atmos hotspots from instantly turning it off
* They changed my isAI check. Woe.
* Sealant, Holosigns, HONK, bugfixes, and stock part multipliers
* Enhanced Tracking Software
* Refunds for active programs
* Remaining uninstall functionality
* AI RMC
* Forgot a circuitboard
* Fixes a small path issue
* Global nodes list + node data for AI RMC TGUI
* TGUI Foundations
* Better check
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Better null check
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Spacing
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Better chat notification
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* A shitload of fixes
* Camera beam helper proc
* AI remote sound helper
* Timer on nanofrost
* ui.user
* Fixed examine grammar
* tgui first pass
* TGUI Bundle Rebuild
* Fixed bug in AI node stock parts, began implementation of reassign code
* resource management tgui update
* Initial changes for ai programs ui
* Fixes UI opening
* ui improvement and ui_act reimplementation (draft)
* UI act works now yay
* Fixed space indentation and proc args
* Fix merge
* Machine deconstruction fix
* Fixes charging bandwidth on install, fixes programs being removed from the menu when uninstalled
* Fixes honk subsystem targeting
* Better examines on nodes
* Light synthesizer fix
* Fixes passive resources, fixes messages about not affording upgrades
* Increases base memory from 1 to 3
* Increases overheat threshhold with stock parts.
* Buffs cooldown for Repair and Nanosurgeon to be on par with Power Shunt
* Reduces mineral costs of AI network machines
* Nulls tracked mob on destroy, fixes overheat counter
* Makes RGB lighting immediately update light color
* Refunds cooldowns on failed cast
* More robust camera vision checking
* Fixed cooldown scaling on some programs, added target zone hologram to sealant
* merge master and rebuild bundle
* begone
* revert change to gitattributes
* Apply suggestions from code review
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Whole lot of suggestions and fixes
* Renames Door Override to Airlock Restoration, Fixes minor spelling issue
* Adds message when AI tries to access the resource console
* Divides up proc for AI nodes to be more itemized between procs, handles shut off when out of power, handles when AI cryos
* removes broken tgui hooks
* Removes excess comment
* Reduces cooldowns, increases delay on sealant
* Reduces cost of AI machines
* UI adjustment for Progam Picker
* Servers require more power, buffs surgeon at higher upgrade tiers, adds messages for servers and losses, and adds a pointer program
* Trailing newline for the linter gods
* No more screaming servers
* Fixes holograms that AI deploys in Sealant and Holopointer
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: XFirebirdX <142694283+XFirebirdX@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
* Smith role, access, access helpers, spawn point, comms, and IDs
* Area defines
* Hammertime
* Cyberiad Smith's office
* Forgot some atmos stuff
* Autolathable Hammers
* Formatting
* Toolbelts can hold hammers
* Initial work on smith machines
* Farragus Smith Office
* Placeholder sprites, mapping
* Smart hopper points and console messages
* More work on smithing machines
* Fixed mapping, added qualities, added smithed items, fixed sizing, fixed access
* Smith components, new materials
* New ores, material datums, furnace, power hammer, kinetic assembler, hammer act, item creation
* Missed one
* Grrr map conflicts begone
* Dirt begone
* Casts and smelting
* Linters
* Attack chain linters!
* Better grip to throw people into your industrial machines
* Placeholder spots in the DMIs
* UpdatePaths - Space ruins now spawn new space ores in their rocks
* Small changes - removed excess tgui code from hopper
* Fixed a button on emerald
* Attaching inserts and lenses. Tool bits are pain.
* Tool bit initial implementation
* Merge conflict resolution
* Attack chain grrr
* Fixed a pair of minor mapping issues
* Tool bit implementation, efficiency, failure rate
* Hot things burn hands
* Points fix on hopper
* New mining rocks for space exploration
* Areas on asteroids
* Machinery icons 1
Adds basic icons for the new machinery
* Vendor iconstate update
* Crucible touchups
* Hammer touchups
* Crucible Input Animation
Adds an animation when you deposit ores
* Added scanning the crucible with multitool to get mineral count
* clothing sprites part 1
* locker sprite
* job icons
* garment bag
* Smith locker mapping
* Insert and Bit removal fix
* Job menu alignment fix, Allowed_items and small spriting path fixes
* Adds new asteroid ruins to config
* Ore Sprites
* Hammer Sprite
* Item Sprites 1
* Sheets, Wall Ores and Trim
* Sheet iconstate names
* species uniforms
* Tabs
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Lens spelling fix
* Signalizes attaching and detaching modifications, fixes inserting items into smith machines, fixes cast bugs
* Fixed type lists
* Smithing machine bug fixes.
* Fixed adding modifications to items
* Crucible Lava Idle
Adds an idle animation for the crucible, but it needs overlay code to work.
* Fixed eguns
* Magma Crucible overlays and animations
* Machine broken/Off states
Adds broken, wires exposed (and on/off where appropriate) states to machines.
* Castivend recolor and Hot Items
* Overlays for all machines, new sprites for hot items, new checks, fixes
* Woe, farragus merge conflict
* update_appearance linters
* I have fat fingers.
* Forgot one
* transfer_item_to and qdel null check
* Usr to User
* Modsuits should not have inserts.
* Adds casting lip overlay
* Balance pass on movement debuffs and buffs
* Material movespeed changes
* Config Adjustments - USED FOR TESTMERGING. REVERT BEFORE FULL MERGE
* Math fixes for lenses and bits.
* Mobility suit no longer speeds you up, but negates suit-based slowdown like an oil slick potion. Fixed movement mods in material datums
* Bad var. Bad.
* Various fixes to bugs revealed in initial TM
* TYPO
* Lavaland base turf fix
* Paths in examine fix
* Adds an intercom to the workshop.
* Stamina-hybrid damage oversight fix for det revolver, uion, etc.
* Currently Operating Message fix
* Allows glass to show different turfs beneath. Adds plasmaglass section to workshop.
* Armor and upgrade fixes
* RCD tool bit equip fix
* Adds smith access to a few lists in access.dm that were missed in an oversight
* Indent fixes
* Fixes vending machine, allows tool bit use on mining equipment
* CI, you make me mad sometimes
* Removed duplicate code
* Name fix for CI again
* ORM now can handle space ores
* Adds space ores to Vetus drop and to trader inventories
* Fixes runtime with open hand attacking a lava furnace with nothing in it
* Adds crewvend kit to Castivend
* Fixes not being able to see new ores
* Adds drill and RCS to smith locker
* Map changes. Added cargo pad. Expanded catwalk. Moved vendors. Added recharger.
* Plant fixes
* Fixes doubled-up catwalk
* Emerald cargo windoor fix, small lavaland adjustment
* Small oversight for overlay fix
* Missing lightswitches
* Fixed stock parts mismatch in casting basin recipe
* Better support for power tools, grrr attackchain
* Better attack chain handling. Better handling for bit insertion
* Fixes handling of inserts with storage suits (like labcoats)
* sprites for bomber + plasmeme outfit
* Adds missing adjacency checks
* Buffs speed boost from upgrade - max upgrade reduces cycle to 2 seconds.
* Fixed floating lights, brightened the explorer's new room, expanded smith workshop slightly.
* Small hallway adjustment
* Illuminates metastation smith office
* Removes excessive decimals in magma crucible scan output
* Berserker should not have inserts.
* Buffs bit durability significantly, nerfs amplifier lens and densifier lense slightly
* Adds smith bomber jacket to loadout panel
* Adds random spawners for smithed items, adds random low-quality items to maints loot
* Adds traitor version of bulldog shotgun
* Revert "Adds traitor version of bulldog shotgun"
This reverts commit 1d39c59f07.
* Added check to assembler, moved desc changes to examine()
* plasmaman suit fix
* Fixed hot check when removing items from hammer and furnace
* Remaps lavaland workshop, fixed deltastation light switch
* Improper's the smith office name
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Compacts extra ore drops from Vetus
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* better looping
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Better loop
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Multitools don't need tool bits.
* Better variable names, fixed missing parenthesis
* Recursive hammering, removed attack animations when inserting items or using multitool on smithing machines
* window
* Update deltastation.dmm
* Update deltastation.dmm
* Update deltastation.dmm
* Fixes small oversights
* Minor lavaland remap
* Reverts TM-required changes in preparation for full merge
* Begone, stray font!
* Damn you cable CI
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* MILLA phase 2
* Lint.
* Build Rust library
* Assorted bugfixes and tweaks
* Simplify fire mechanics and make hotspot sending to DM more reliable.
* Assorted tweaks, fixed an issue in the core engine and removed the softcap it made necesary.
* SM fixes, slower plasmafire, less overpowered pyro anomalies, and air alarm improvements.
* Review fixes.
* Build Rust library
* Unbalanced icon.
* Rebalance immovable rods.
* Unbalanced has alerts, can fight airflow (but get slowed)
* Build Rust library
* Stronger space cooling, slower temperature flow, faster burns, burnt floors, and a hotspot display fix.
* Build Rust library
* Tweaks to avoid merge conflict
* Oops.
* Build Rust library
* Rebalance wind.
* Rebalance temperature flow and space cooling.
* Fix gas flamethrower.
* Build Rust library
* Make air push slowdown directional, so you don't get slowed while moving with the air.
* Variable name cleanup.
* Reduce the speed of wind pushes.
* Prevent wind pushes from breaking your pull.
* Prevent swaps during wind push.
* Made supermatter crytals reliably run last in atmos machinery.
* Sped up plasmafire burning, but dropped the minimum burn amount.
* Rebalanced SM heat output.
* Rebalanced pyro anomaly.
* Build Rust library
* Lint
* Build Rust library
* Uncap fuel burnt readout.
* Added Custom air alarm mode, dropped Refill cap to ONE_ATMOSPHERE.
* Updated air alarm modes to use pressure settings instead of ONE_ATMOSPHERE
* Added a list of areas not in Filtering to atmos alert computer.
* Increase pressure gradient and vent output, especially at low distro pressure.
* Changed Immovable Rod from Moderate to Major.
* Lint
* Build Rust library
* More lint!
* Build Rust library
* Magboots, scaled slowdown, and nukie borg immunity
* Wind image
* Wind v2
* Wind v3
* pngcrush
* pngcrush again
* Moved hotspot removal into SSair, add wind effect.
* Lint
* Build Rust library
* Fix hotspots.
* Hotspot visual based on gas burnt
* Build Rust library
* Scaled wind to gas amount, stopped first wind push while moving.
* Made Rust panic logging safer.
* Made MILLA full tick and sleep timers more honest.
* Pressure overlay, ghost mode, atmos goggles.
* Build Rust library
* Lint
* Build Rust library
* More lint-y stuff.
* Build Rust library
* Repair pressure overlay if it loses its loc.
* Bind pressure overlays to their tile better.
* Build Rust library
* Make the pressure overlay work on z=1 and not proliferate effects.
* Don't block the supply shuttle.
* Don't fine for special effects.
* Maybe don't fine for ghosts, either.
* Build Rust library
* Make pressure overlay play nice with shuttles.
* Build Rust library
* Pressure scanning for borgs.
* Build Rust library
* Lint
* Build Rust library
* Made explosions not generate so much wind.
* Removed an old and non-functional proc.
* Clientless mobs can get pushed again.
* Build Rust library
* cargo fmt
* Build Rust library
* Don't divide by zero.
* Plasmafire generator for the Shadow
* Update shadow to use plasmafire generators
* Fix shadow's plasmafire generators going out on depart.
* Prevent heat2color from runtiming at absolute zero.
* Better nanofrost
* Build Rust library
* Singularity immunity
* Build Rust library
* Add back meson mode to atmospheric scanner goggles, so they don't stare deeply into the SM
* Build Rust library
* Dump panic outputs into data/ instead.
* Build Rust library
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
* Saner handling of MILLA crash.
* Build Rust library
---------
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* iteration 1
* oops
* Okay now it actually works
* remove rad cap
* Adds a singulo monitor
* comments and other fixes
* rebuild tgui
* updates last size now. breach alerts now go before warnings
* oops
* fix console lables for the field gens
* New generator lookup algorithm
* comment added
* sort out the return and checks on temp_gens
* Adds sprites to the singulo monitor
* fix sprite stuff and singulo alert
* rebuild tgui
* Adds a singulo monitor board to RnD. Uses the correct icon when no singulo is being monitored.
* give commas some space
* Adds a singulo console board to the singulo engine crate
* style fixes and fixes the check for singularity location and type
* Rebuild Tgui
* style fixes and a comment
* Removes redundant brackets
* Correct the check for there being containing generators
* Changes the generator_field variable to a more generic name
* adds a period to a comment
* Restore accidentally modified icons to their original state
* Rebuild TGUI
* Rebuild tgui
* rebuild tgui
* Rebuild TGUI
* rebuild tgui
* TGUI rebuild
* Style fixes
* TGUI rebuild
* rebuild tgui
* rebuild tgui
* Let's see if this works
* I didn't see that merge conflict. Rebuilding again
* rebuild tgui
* Rebuild TGUI
* Review changes
* Changes to the new variable name in the singulo monitor
* Adjusts bar values for each colour according to the reduced energy capacity of the new generators
* Rebuild TGUI
* Review changes
* missed a line
* improves a couple comments
* removes the pre loose warning from the singulo. It will now only alert the station once the singulo is loose. Fixes loose alerts being given repeatedly
* Update tgui.bundle.js
* TGUI rebuild
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Update tgui.bundle.js
* Fixes a bug causing the console to announce a singuloose when selecting a singularity at level 2 or above
* Removes alerts from the singulo console
* Rebuild and Merge Master
* Change the name of the singulo gen crate to include the console board
* fixes a runtime that terminated the destructor prematurely when deconstructing a console that hasn't selected a singularity
* Removes generators from the interface when they become inactive
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Adds the Executive RSF cyborg upgrade.
First commit for the Executive RSF with basic functionality.
* Add cheese knife
Adds a cheese knife along with the RSF upgrade to cut the cheese.
* Executive RSF Upgrade functionality.
Adds cheeses, caviar, cheese knife, and reorders RSF code to be neater.
* Nerf cyborg cheeses
Nerfs cyborg cheeses to be worse than chef food.
* Resprites Smoked Cheese
* Fixes power cost calculation
* Cleanup
* Standardize tech and Materials cost
* Adds caviar trash
Adds an empty caviar can.
* Edam and flavor
Add Edam
Adjusts flavors to compete with cheese reagent
* Undo sprinkled donut
Undid changes to RSF donut
* Fix RSF icon missed pixel
* Boolean fix
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: ExusA <67055922+ExusA@users.noreply.github.com>
* Resprites basic cheese
Resprites basic cheese at the request of @DGamerL
* Update new cheese sprite
Adds wax to the new cheese.
* Delete unused cheese icon
Deletes a prototype cheese icon.
* Readds normal cigarettes to the executive RSF
Adds normal cigarettes back to the RSF at Fordoxia's request.
* Turns caviar from red to black
Rebrands caviar into the fancier, black variety
* Deconflict
---------
Signed-off-by: ExusA <67055922+ExusA@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>