Commit Graph

202 Commits

Author SHA1 Message Date
Crazy Lemon
2d0bd13ef7 Merge pull request #11482 from TDSSS/sling-improv
Slightly easier Sling glare targetting
2019-05-31 14:58:31 -07:00
AffectedArc07
510c210930 Merge 2019-05-09 17:06:35 +01:00
TDSSS
26bfb5cbb7 initial commit 2019-05-07 15:17:35 +02:00
AffectedArc07
ec790efeaa SSticker 2019-04-30 16:47:47 +01:00
Mark van Alphen
e4dd9110ee Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lighting
# Conflicts:
#	paradise.dme
2019-04-26 22:58:56 +02:00
Mark van Alphen
0d883a5b88 Darkness handling update 2019-04-23 22:59:00 +02:00
Mark van Alphen
211468b24f Add fake ambient occlusion 2019-04-21 01:45:30 +02:00
Arkatos1
6a198b9c7f Adds Null Charge ability for the Shadowlings, replacing Drain Life 2019-04-10 23:37:05 +02:00
Arkatos1
59092d9f0b Adds thrall scaling for obtaining new Shadowling abilities 2019-04-07 20:12:01 +02:00
variableundefined
8578b6fe46 Merge pull request #11221 from Arkatos1/Destroy_Engine_Rework
Shadowling Destroy Engines ability rework + changes to Shadowling End Round messages
2019-04-07 21:23:43 +08:00
Arkatos1
ce2a5bec2b Destroy Engines ability rework + changes to shadowling end rounds messages 2019-04-03 16:48:50 +02:00
Arkatos1
cc6cc70d4e Descriptions update 2019-04-02 19:23:32 +02:00
Arkatos1
12aac8c7f5 Distant Glare now fully mutes for the entire duration instead of stuttering 2019-04-02 19:04:20 +02:00
Arkatos1
05dd77b2fd Improved descriptions 2019-03-30 20:17:02 +01:00
Arkatos1
1caa1daa28 Shadowling Glare Tweaked and Rebalanced 2019-03-30 19:51:45 +01:00
Eman
a0c445d7eb Hatching as a shadowling will reset your HUD.
This is only useful in those cases where, for some reason, you are a monkey and use the shadowling hatch ability. Without this change, upon doing the above mentioned thing, your HUD would still be using the monkey version.
2019-03-22 16:31:53 +01:00
variableundefined
754535aad1 Merge pull request #11051 from Arkatos1/Shadowling_AbilityUseBalance
Shadowlings now can't use abilities affecting other beings while Shadow walking
2019-03-22 17:45:28 +08:00
Arkatos1
e000bc2794 Code improvement 2019-03-16 00:57:51 +01:00
Fox McCloud
f01af6ae20 Implements Goon Smoke 2019-03-15 19:09:29 -04:00
Arkatos1
51cc11a514 Warning message clarified a bit 2019-03-15 23:27:40 +01:00
Arkatos1
30f65d5b73 Shadowlings now cannot use their abilities affecting others while shadow walking 2019-03-15 23:24:25 +01:00
taukausanake
b7ce683ab1 Merge branch 'pai_light' of https://github.com/Tayyyyyyy/Paradise into pai_light
Conflicts:
	code/game/gamemodes/shadowling/shadowling_abilities.dm
	code/game/objects/items/devices/flashlight.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/silicon/robot/robot.dm

 Changes to be committed:
	modified:   code/game/gamemodes/shadowling/shadowling_abilities.dm
	modified:   code/game/machinery/computer/computer.dm
	modified:   code/game/machinery/floodlight.dm
	modified:   code/game/objects/items/devices/flashlight.dm
	modified:   code/game/objects/items/devices/paicard.dm
	modified:   code/modules/clothing/head/hardhat.dm
	modified:   code/modules/clothing/spacesuits/hardsuit.dm
	modified:   code/modules/clothing/spacesuits/plasmamen.dm
	modified:   code/modules/lighting/lighting_atom.dm
	modified:   code/modules/mob/living/carbon/human/human.dm
	modified:   code/modules/mob/living/living.dm
	modified:   code/modules/mob/living/silicon/pai/pai.dm
	modified:   code/modules/mob/living/silicon/pai/software_modules.dm
	modified:   code/modules/mob/living/silicon/robot/robot.dm
	modified:   code/modules/pda/PDA.dm
	modified:   code/modules/power/lighting.dm
	modified:   code/modules/projectiles/gun.dm
2019-02-02 22:53:46 -06:00
Aurorablade
b812736517 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into EXTERMINATUSPARTONE 2019-01-19 23:35:15 -05:00
Aurorablade
4fc35a68b1 Gonna have to clean some files after this. 2019-01-19 22:38:47 -05:00
datlo
76cb5dd3bc Fix glowsticks not processing fuel, made a subtype of flare 2018-12-29 16:02:42 +00:00
lass9030
00c5a3632d fuel, begone! 2018-12-27 19:06:26 +01:00
datlo
19e5271249 Added syndicate officer as a job proper 2018-12-07 11:07:49 +00:00
TDSSS
92c9c368e7 Incorporated changes 2018-11-19 08:43:18 +01:00
TDSSS
10fbb1eddd Dynamic threshold, purged redspace 2018-11-19 08:37:51 +01:00
TDSSS
0527b7589f fixed argument spacing 2018-11-18 18:36:01 +01:00
TDSSS
20ad9c4cc8 Added warning when slings are close to winning 2018-11-18 15:38:52 +01:00
alex-gh
d6d8e4b757 Fixed shadowling gamemode delaying the game ticker 2018-10-28 16:54:20 +01:00
variableundefined
d3d112acf7 Improve win rate tracking for internal playerbase. Add in shadowling win rate tracking. 2018-10-23 17:53:50 +08:00
Fox McCloud
3825b4e1d5 Refactors Spark Spread Activation 2018-10-17 14:31:07 -04:00
Desolate
f7627d2fcb Resolves conflicts. 2018-10-11 05:36:22 -05:00
Crazylemon64
3db4229918 First big chunk of the refactor
mid-refactor of `take_overall_damage`

Fully refactors the (?:take|heal)_(?:overall|organ)_damage procs

Allows the dead to examine

Removes the `blinded` var

Refactor cyborg components so vision loss is instant

Robot life/death updates instantly

Adds instant updates for damage overlays and HUD icons for humans

Final reconciliation with the species refactor

Adds a stat debugging system and debugging logs

Also fixes instant death on species change

"Debugging logs" are used for stuff an admin wouldn't care about but
someone debugging would

I used it to fix people dying instantly when changing species due to
temporary deletion of the brain

Fox's requests

Adds a more careful updating system to our reagents system
2018-10-07 17:52:04 -07:00
Desolate
4c062212ab refactors global lists. 2018-10-06 08:02:45 -05:00
Desolate
c974e29a3c global lists global defined 2018-10-02 15:52:46 -05:00
Crazy Lemon
ca26739109 Merge pull request #9477 from variableundefined/SSPortShuttle
Port Shuttle to StonedMC
2018-10-01 01:13:42 -07:00
Purpose
6cb07cb70c Fixes a bunch of shown messages 2018-09-29 19:10:10 +01:00
Ty-Omaha
7128690b02 shadowling mice 2018-09-18 08:06:31 -04:00
variableundefined
bc22544919 Port Shuttle to StonedMC 2018-09-02 22:22:33 +08:00
Fox McCloud
bb54a8ca4f fixes shadowlings 2018-07-31 21:21:39 -04:00
tayyyyyyy
8a8f553ab3 Refactor shadowling veil extinguish proc 2018-07-22 19:44:08 -07:00
Fox McCloud
fd9f82d6b4 Splits up Species Files 2018-07-22 00:56:58 -04:00
Fox McCloud
7440dad57e further conversion 2018-07-18 01:13:24 -04:00
Fox McCloud
aae5405d03 AGHHHHHHHHHHHHHHHHHHH WHATTT 2018-07-17 04:58:36 -04:00
uraniummeltdown
75bded82cf added defines for window construction states and full window diagonal dir
added a proc to check for valid window location, added var/fulltile to windows instead of using a proc
added clockwork windoors and windows to brass recipes
added titanium glass and plastitanium glass, made glass types use recipes like other stacks, you can smelt the new glasses in the ORM
removed force from RCD and added NOBLUDGEON flag, fixing a bug where you couldn't deconstruct airlocks with an RCD
slight nerf to wielded fireaxe, does high damage to windows and grilles instead of insta-deleting them
deleted fullwindow.dm and moved windows to window.dm
added some feedback to placing glass on grilles
examining windoor assembly shows you can rotate it, examining windows show deconstruction hints and rotation
added cracks to windows, you can repair windows using a welding tool on help intent, slight buff to window health
added var/cancolor to windows and blacklists some windows from being auto-colored, window shards also get colored on narsie_act()
full windows now use icon smoothing system, windows now use the obj_integrity damage system
added is_glass_sheet() helper
2018-06-03 13:11:37 +04:00
Tayyyyyyy
bcde39b9b1 Fix dethrall 2018-05-25 18:39:37 -07:00
Tayyyyyyy
919bd7aaf2 Replace \his, \he, \him, \himself 2018-05-25 18:39:37 -07:00