Mark van Alphen
b65fbb907e
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
...
# Conflicts:
# icons/obj/vending.dmi
# paradise.dme
2019-05-30 19:35:52 +02:00
Mark van Alphen
ec70c2512d
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into bundles
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# Conflicts:
# code/modules/clothing/masks/breath.dm
# code/modules/clothing/masks/gasmask.dm
2019-05-23 18:56:25 +02:00
Mark van Alphen
2c5e216e82
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
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# Conflicts:
# icons/mob/actions/actions.dmi
# icons/mob/inhands/items_lefthand.dmi
# icons/mob/inhands/items_righthand.dmi
# paradise.dme
2019-05-17 17:37:18 +02:00
Arkatos1
b2e7149f1d
Adds new inhand sprites
2019-05-06 16:08:38 +02:00
Mark van Alphen
90f71f164a
Remove unused species_fit and move chameleon file
2019-05-05 20:37:53 +02:00
Mark van Alphen
d98eb14a39
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
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# Conflicts:
# code/__DEFINES/misc.dm
# code/modules/mob/living/simple_animal/hostile/hostile.dm
# code/modules/mob/living/simple_animal/hostile/mining_mobs.dm
# code/modules/shuttle/shuttle.dm
# icons/mob/actions/actions.dmi
# paradise.dme
2019-05-04 03:16:38 +02:00
Mark van Alphen
e9d39b0d27
Chameleon overhaul
2019-05-01 20:59:41 +02:00
Mark van Alphen
09da967bd1
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
...
# Conflicts:
# _maps/map_files/RandomZLevels/moonoutpost19.dmm
# _maps/map_files/cyberiad/cyberiad.dmm
2019-04-18 03:15:52 +02:00
Mark van Alphen
f63b587f54
Nuke ops updates
2019-04-07 21:57:22 +02:00
CornMyCob
9f5b3fc796
updates
2019-04-02 20:26:23 +01:00
AzuleUtama
29aa1ccef7
Removed MMI from surgery bag, made it Roboticist only
2019-03-18 20:22:38 +00:00
Fox McCloud
d61fa732f3
Allows Leather Satchel Strap Switching
2019-02-08 16:46:07 -05:00
AzuleUtama
a57e5b1cc8
improved logic
2019-01-17 21:39:56 +00:00
AzuleUtama
32cacc95ad
Removal of "The"
2019-01-17 00:09:27 +00:00
AzuleUtama
ad8c1f11cd
Examining backpacks now gives a rough indication of remaining space
2019-01-16 19:51:47 +00:00
datlo
61c0f71cce
Replaces uplink management by automated sharing
...
Various admin outfits changes
Add internal box to honk brand infiltration kit
Add fifty TC stack buyable by nukies
Add subtypes of uplinks : Traitor, Nuclear, SIT, SST, Admin, only
checked by auto sharing for now
2019-01-03 16:29:31 +00:00
Kyep
e204fd6638
Clarifies BoH/BoH warning
2018-12-08 19:44:28 -08:00
variableundefined
152a350538
Deconflict
2018-10-19 16:07:04 +08:00
datlo
ac5cc480b9
Adds the Honk Brand Infiltration Kit
...
Also adds the clown mask voice changer as part of the kit
2018-10-12 17:02:55 +01:00
variableundefined
309e3b04f6
Clears up some relative pathing part 1
2018-10-10 23:39:34 +08:00
Tayyyyyyy
919bd7aaf2
Replace \his, \he, \him, \himself
2018-05-25 18:39:37 -07:00
Fox McCloud
8c7b543415
The Great Conflictening 2.0: Removes /obj/item/device
2018-04-25 23:07:35 -04:00
Fox McCloud
0382afcb33
Ports TG Components
2018-04-21 01:22:50 -04:00
Fox McCloud
5c4aa9b3fd
Removes All Weapons
2018-04-15 16:25:56 -04:00
IK3I
e9f3ee5cf5
No.
2018-03-13 22:48:23 -05:00
taukausanake
ee9e662179
Atmospherics duffel bag and duffel edits
...
Creates a new duffel bag for Atmospherics. It is a resprite of the Engineering bag with light blue lines on it and a dark blue strap.
Also adds colored strips to each of the Medical duffels (Chem, Gene, Viro) as well as to Toxins as they seemed a little lacking in their special color. Can undo if desired as they are different from before but the same between all sprite types.
In-hand and on-mob sprites have been updated accordingly. Atmos duffel bag spawns in Atmospherics "technician's locker". There was also a missing toxins duffel bag icon for both in-hand DMIs while each other bag had one so I made those too.
2017-07-06 02:13:54 -05:00
tigercat2000
633c972f46
RnD autolathe removal + tech level overhaul
2017-06-01 11:34:29 -07:00
Sam
07e0f768d6
Using Weight Defines
2017-05-27 16:34:49 +01:00
Mark van Alphen
cef5626f85
Merge branch 'master' into findnreplace
2017-03-09 17:32:42 +01:00
Markolie
3aa1399995
Implement usesound/toolspeed
2017-03-07 16:46:28 +01:00
Mark van Alphen
b0ded4b821
Merge branch 'master' into findnreplace
2017-03-05 12:09:52 +00:00
Mars
52b15a8f35
Small sprite fix
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Gives the grey satchel the grey satchel sprite instead of the leather
one.
2017-03-04 19:36:30 +01:00
Markolie
6982014a6e
Replace all BYOND text macros
2017-02-21 15:41:37 +01:00
Chakirski
6dca3112b3
The fact this is inconsistent hurts me.
2016-08-04 11:29:26 -05:00
TheDZD
0cc2051f8a
Merge pull request #5251 from Fox-McCloud/fire-system
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Implements Fire System
2016-08-01 19:39:50 -04:00
Taylor Wood
869c13e493
Fixes exploding backpacks
2016-07-29 23:05:59 +01:00
Fox-McCloud
bde5755916
Implements Fire System
2016-07-29 13:24:09 -04:00
monster860
009dcaa2d8
Merge branch 'master' into w_class
2016-07-10 09:29:12 -04:00
Fox McCloud
88a0482d27
Merge pull request #4688 from FreeStylaLT/maintgoodies
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Adds a bunch of items to maint, Syndicate contraband included, tweaks probabilities.
2016-07-09 20:51:40 -04:00
monster860
3df85518e1
Removes .0 at the end of w_class numbers
2016-07-08 12:26:34 -04:00
Tigercat2000
71e5344a98
Mass replace
2016-07-07 19:34:02 -07:00
FreeStylaLT
5f74dacf6a
Adds duct tape, makes everything rarer, adds a new surgery bag to replace the current one, adds regular shoes and black jumpsuits
2016-06-20 01:19:06 +03:00
Tigercat2000
78f53553f8
Reduce lines by removing blank lines added by PJ's script
2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3
Replace most (if not all) output << operators with to_chat(user, message)
...
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Fox-McCloud
1af9e77382
Bag of Holding Tweak
2016-03-14 19:02:56 -04:00
KasparoVy
679218b952
Vox-Fitted Back Stuff, Adds Geneticist Duffel, Fixing Typos and Refactoring Back Icon Generation
...
Using species_fit and sprite_sheets now works properly for items worn on
the back. Previously it was using the item_state name if it existed in
order to generate the on-mob icon, which was wrong. I restructured it to
work the same way as the rest of the icon generation procs.
2016-02-18 14:59:28 -05:00
Regen
7a51db1f2f
keep the !!FUN!!, remove !!ACCIDENT!!
2015-12-29 17:58:19 +01:00
Regen
a244b36952
Adds jump to the admin message
2015-12-18 16:24:49 +01:00
Regen
5c891fab41
Makes code look neat-er
...
Probably smoother as well, idk, I did what tiger asked me
2015-12-18 16:08:37 +01:00
Regen
b26491617f
Adds confirmation alert, changes some values
2015-12-17 10:14:03 +01:00