Commit Graph

334 Commits

Author SHA1 Message Date
Mark van Alphen
ba3f65049d Port over remaining Lavaland ruins 2019-06-07 01:19:55 +02:00
Mark van Alphen
950a4cb5dc More portal fixes 2019-06-03 21:57:00 +02:00
Mark van Alphen
cd362d6bad Wormhole jaunter fix (and replace lighting checks with simulated) and disk compartmentalizer fix 2019-06-03 21:44:01 +02:00
Mark van Alphen
2c4c378775 ChangeTurf icon fix 2019-06-03 03:25:48 +02:00
Mark van Alphen
6aba8f9e52 Address comments 2019-06-03 02:40:30 +02:00
Mark van Alphen
8822887784 Compile fix and asteroid turf placement fix 2019-06-03 01:21:03 +02:00
Mark van Alphen
e7fa7fed34 Fix the Syndicate base causing atmos alerts 2019-06-03 00:52:14 +02:00
Mark van Alphen
81c325262d Fix Ash Walkers mining and antag selection, fix Lavaland Syndicate base incinerator buttons and comms agent mask 2019-06-02 01:18:18 +02:00
Mark van Alphen
b57ba154ad Add ghostrole jobban option 2019-06-01 07:03:43 +02:00
Mark van Alphen
48cf33e53d Fix Syndicate base humans not spawning with pistols 2019-05-31 05:07:58 +02:00
Mark van Alphen
0f98a95666 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
# Conflicts:
#	icons/mob/actions/actions.dmi
#	paradise.dme
2019-05-13 22:14:38 +02:00
AffectedArc07
510c210930 Merge 2019-05-09 17:06:35 +01:00
Mark van Alphen
2618def9a1 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
# Conflicts:
#	_maps/map_files/Delta/delta.dmm
#	_maps/map_files/MetaStation/MetaStation.v41A.II.dmm
#	_maps/map_files/MetaStation/z4.dmm
#	_maps/map_files/RandomRuins/SpaceRuins/derelict5.dmm
#	_maps/map_files/RandomRuins/SpaceRuins/spacebar.dmm
#	_maps/map_files/RandomZLevels/spacebattle.dmm
#	_maps/map_files/cyberiad/cyberiad.dmm
#	_maps/map_files/cyberiad/z4.dmm
#	_maps/map_files/cyberiad/z6.dmm
#	_maps/map_files/generic/z5.dmm
#	code/__DEFINES/misc.dm
#	code/__HELPERS/unsorted.dm
#	code/game/objects/structures/lattice.dm
#	code/game/turfs/space/space.dm
#	code/modules/mob/mob.dm
#	code/modules/ruins/ruin_areas.dm
#	paradise.dme
2019-05-08 21:40:35 +02:00
Mark van Alphen
d98eb14a39 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
# Conflicts:
#	code/__DEFINES/misc.dm
#	code/modules/mob/living/simple_animal/hostile/hostile.dm
#	code/modules/mob/living/simple_animal/hostile/mining_mobs.dm
#	code/modules/shuttle/shuttle.dm
#	icons/mob/actions/actions.dmi
#	paradise.dme
2019-05-04 03:16:38 +02:00
Mark van Alphen
bbeb07abd2 More lighting fixes 2019-05-04 03:06:10 +02:00
Mark van Alphen
4c99f3913b Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lighting
# Conflicts:
#	paradise.dme
2019-05-03 20:31:41 +02:00
variableundefined
6e79364b65 Here we go again 2019-05-03 21:47:07 +08:00
AffectedArc07
ec790efeaa SSticker 2019-04-30 16:47:47 +01:00
Mark van Alphen
b410ee5a97 zvis fix 2019-04-26 23:13:13 +02:00
Mark van Alphen
4423962a2a Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
# Conflicts:
#	code/controllers/subsystem/mapping.dm
#	paradise.dme
2019-04-26 23:07:57 +02:00
Mark van Alphen
e4dd9110ee Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into lighting
# Conflicts:
#	paradise.dme
2019-04-26 22:58:56 +02:00
Fox McCloud
0034e851a1 Kills off Object and Fast Object Processes 2019-04-23 23:53:40 -04:00
Mark van Alphen
3285efd36c Final lighting updates 2019-04-22 22:43:21 +02:00
Mark van Alphen
affae89028 Attempt update to /tg/ lighting system 2019-04-22 19:55:41 +02:00
Mark van Alphen
1619bc048b Lavaland baseturf implementation 2019-03-31 22:07:30 +02:00
Mark van Alphen
a05b37c5ca General Lavaland fixes, add Hierophant ruin 2019-03-31 01:12:10 +01:00
Mark van Alphen
f92be2c67d Add Beach biodome ruin and other fixes 2019-03-30 22:48:11 +01:00
Mark van Alphen
f0dab66ebc Further turf updates, add Necropolis/boss turfs 2019-03-30 01:24:03 +01:00
datlo
cc3a71a0fb fix span
oof
2019-02-12 18:37:39 +00:00
datlo
8b1f12183f added notice of adamantine leadership 2019-02-12 11:57:57 +00:00
datlo
0823650dbe add spawnability check to golems/old station/etc 2019-02-11 19:37:22 +00:00
variableundefined
943a21a776 Merge pull request #10818 from datlo/freegolems
Port Mineral golems and Free Golems
2019-02-11 20:37:07 +08:00
TDSSS
272a29f249 Never spellcast and drive, kids. 2019-02-09 03:00:25 +01:00
datlo
6898c542ef Implement golem coloring, minor tweaks 2019-02-05 01:43:09 +00:00
datlo
0358bfef42 fix bugs, remove cult free golems 2019-02-04 13:11:11 +00:00
datlo
cf1a95dabc fix config options 2019-02-04 00:21:13 +00:00
datlo
ca5543a637 implement golem subtype procs 2019-02-03 23:18:36 +00:00
datlo
e566e90733 Add golem spawn rules 2019-02-03 17:08:51 +00:00
datlo
74a3631741 compilin and mostly workin
has runtimes due to body color
need to wrap up commented procs
2019-02-03 06:40:50 +00:00
datlo
f98da3edf8 Progress... 2019-02-02 17:51:25 +00:00
Aurorablade
afc6ad524f DMI File Casing Rename 2019-01-30 20:09:39 -05:00
Aurorablade
b812736517 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into EXTERMINATUSPARTONE 2019-01-19 23:35:15 -05:00
Mike Long
29c9aca1a8 Devil game mode
Fixes more compile errors.  Down to 65 now.

updates << into to_chat

Down to 60 errors, also starts to port the codex gigas and law 666 for cyborg devils.

Fixes more compile errors.  Down to 41 now.

Replaces timers with spawns, and <<s with to_chats
40 compile errors.

Down to 34 compile errors.

whoops, actually down to 34 now.

Down to 25 compile errors.

Down to 15 compile errors, I'llprobably need some help at this point.

Woo!  Down to 7 compile errors.

Ported over devil hud.  Number of errors up to 19.

WOO!  It compiles.  It's completely untested, but it compiles.

Adds devils to traitor panel

Implements iron, silver and salt banes.

implements flashing lights bane

Selling your soul prevents cloning, and some other methods of revival.

Implements harvest bane

Merged and sorted icons/obj/bureaucracy.dmi

Adds toy codex gigas

Fixes compile errors, adds codex gigas sprite.

Lots of bug fixes.  Contracts work, devil revival is more consistant, etc

Adds missing icons for flaming contracts, summon pitchfork, summon wealth, employment cabinet, and sintouch.

Converts DEEP LORE explanations from hell to inferno incorporated.

Banishes the compile errors.

Devils come from hell again.

replaces offer drink obligation with a much more lore appropriate devil's fiddle reference
Also fixes contract bashing brain damage chance.

Undoes some changes I accidentally did to example config files.

Fixes up a few remaining bugs.

Puts in the codex gigas and employment contract cabinets.
 -- Lemon - I kinda skipped this one, I'll patch it back in later because
 map conflicts are suffering incarnate

Solves the devil law problem in a REALLY hacky snowflake way.

Fixes a few methods in which a hellbound can be revived.

Devils respawn with a limited number of appropriate items, instead of COMPLETELY naked upon corpse destruction.  Also adds lines to example config.

Updates devil laws to be less hacky.

Objective to sintouch x mortals now greentexts correctly.

Contracts no longer cause brain damage.  I didn't realize it was lethal on this codebase.  Oops.

Splits dust(visual_only) into dust() and dust_animation() procs

Fixes some defines.
Adds undef statements to improve compile times.

Fixes race changes from demonic form changes.

Fixes small runtime error. (Which somehow didn't break anything?)

Implements lots of small changes/corrections suggested by CrazyLemon64

I still need to test these changes, along with other potential issues he brought up.

Fixes harvest bane and power contracts.  Also adds a few </span> tag enders.

Corrects some edge cases with revival contracts.

Fixes compile error.

Reverts unneccecary change to item/weapon/reagent_containers

Cleans up the code for readability.

Prevents cloning of hellbound individuals.

Latejoins now properly have employment contracts added to employment cabinets (provided they still exist)

Infernal contracts are no longer rendered unreadable by fire and alcohol.

All fireproof paper remains readable after being fireballed, not just infernal contracts.  (Though infernal contracts are the only fireproof paper atm)

Fixes an edge case problem with cloning.

Adds is_revivable proc to mind.

Removes snowflake code involving preventing soulseller resurrection.

Indulges in the sin of sloth, and copies tg's lazy list macros

Proc calls that transform the user no longer go to a null target

Fixes devil UI, human regression will keep appearance, and adds danceoff

Devil's base forms no longer suffocate inside the devil

Fixes runtimes, gets stuff working

The arch devil can now blast down walls with their pitchfork

EXTERMINATE ALL SPIRITS

Activates devil clause in voice of god

Fawks Mcclood

Feature P A R I T Y

Fixes devil bugs from testing

- Does a death refactor to make sure that diabolical resurrection works

- Walls no longer leave girders when blasted by the devil

- Getting a new body gives you a rudimentary amount of equipment to work
with to get out of maintenance or whereever

Does all the icons in a single commit on their own because icon

conflicts suck

Starting point of extra devil rebalance/fixes

Ports devil friends

Also oops tramples all over Fethas' corpse PR that's still up I need
to take care of that one

Styling fixes
2019-01-13 12:00:49 +01:00
Aurorablade
86d2a1634c Casing correction 1 2018-12-17 00:07:37 -05:00
Kyep
4427d02acd researchnotes, pills, injector runtime 2018-12-09 00:41:11 -08:00
Gwydion Brain
3aa11b1923 itsa me, the space-a bar 2018-11-03 20:57:09 -08:00
Gwydion Brain
ccfbe5f205 Shoes and Goo, hah get it? It's ointment 2018-11-03 17:05:25 -07:00
Gwydion Brain
00b48e43c6 Sprite additions 2018-10-28 23:39:15 -07:00
Purpose
2ebf971806 resolved icon conflicts 2018-10-21 11:46:39 +01:00
variableundefined
45fdcb4c46 Merge pull request #9719 from SamHPurp/smoothing-improvements
Icon Smoothing to StonedMC
2018-10-21 07:41:47 +08:00