Citinited
cd3b25bd24
Boo affects APCs again
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Also reworks the boo code
2019-05-11 18:15:13 +01:00
Fox McCloud
90c9f3f479
Refacors Electrocution
2019-04-10 18:09:14 -04:00
Fox McCloud
277722508a
[Goonchem] Reagent Temperature
2019-03-18 20:06:15 -04:00
taukausanake
b7ce683ab1
Merge branch 'pai_light' of https://github.com/Tayyyyyyy/Paradise into pai_light
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Conflicts:
code/game/gamemodes/shadowling/shadowling_abilities.dm
code/game/objects/items/devices/flashlight.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/living.dm
code/modules/mob/living/silicon/robot/robot.dm
Changes to be committed:
modified: code/game/gamemodes/shadowling/shadowling_abilities.dm
modified: code/game/machinery/computer/computer.dm
modified: code/game/machinery/floodlight.dm
modified: code/game/objects/items/devices/flashlight.dm
modified: code/game/objects/items/devices/paicard.dm
modified: code/modules/clothing/head/hardhat.dm
modified: code/modules/clothing/spacesuits/hardsuit.dm
modified: code/modules/clothing/spacesuits/plasmamen.dm
modified: code/modules/lighting/lighting_atom.dm
modified: code/modules/mob/living/carbon/human/human.dm
modified: code/modules/mob/living/living.dm
modified: code/modules/mob/living/silicon/pai/pai.dm
modified: code/modules/mob/living/silicon/pai/software_modules.dm
modified: code/modules/mob/living/silicon/robot/robot.dm
modified: code/modules/pda/PDA.dm
modified: code/modules/power/lighting.dm
modified: code/modules/projectiles/gun.dm
2019-02-02 22:53:46 -06:00
Aurorablade
86d2a1634c
Casing correction 1
2018-12-17 00:07:37 -05:00
Fox McCloud
3825b4e1d5
Refactors Spark Spread Activation
2018-10-17 14:31:07 -04:00
variableundefined
6b1b38d4f1
Port over tg ore stack and stack merging
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Meta
Birbfix
Maxi
Re-add automatic satchel ore pickup (oops)
Mecha formatting
re
2018-10-09 10:06:03 +08:00
Purpose
29c0734905
get area master does nothing!
2018-09-30 17:28:47 +01:00
Fox McCloud
6b8b849c27
Merge pull request #9514 from variableundefined/LightFIXture
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Bugfix for card & lightning
2018-09-27 17:15:38 -04:00
variableundefined
b9adf71445
Merge pull request #9550 from SamHPurp/well-defined,-some-would-say-chiseled
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Updates use_power to use the Defines
2018-09-27 21:47:04 +08:00
Purpose
037f215d16
updates vars to use the defines
2018-09-16 01:22:57 +01:00
Purpose
de9b01400a
remove light fixtures
2018-09-14 22:00:02 +01:00
variableundefined
d46608590f
Fixes things
2018-09-10 22:49:46 +08:00
tayyyyyyy
95682ffa64
Fix booleans
2018-07-22 23:03:30 -07:00
tayyyyyyy
8a8f553ab3
Refactor shadowling veil extinguish proc
2018-07-22 19:44:08 -07:00
Tayyyyyyy
42f85919de
More their
2018-05-25 18:34:26 -07:00
Fox McCloud
8c7b543415
The Great Conflictening 2.0: Removes /obj/item/device
2018-04-25 23:07:35 -04:00
Fox McCloud
5c4aa9b3fd
Removes All Weapons
2018-04-15 16:25:56 -04:00
tigercat2000
affc986684
Fix time shit & Add secrets verb
2018-03-26 20:16:22 -07:00
tigercat2000
bc4fb3d79b
Nightshifts & Randomized Station Time
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This commit adds the Nightshift lighting mode from /tg/. From 19:00 to
07:00 in station time, the station will go into a reduced-lighting mode,
with dimmed lights across the station.
In conjunction with this, there is a new configuration option to start
the shift time at a random time other than 12:00, so that players are
more likely to experience a night shift (as opposed to having to have a
7 hour round).
2018-03-25 23:01:04 -07:00
uraniummeltdown
946ae0d58d
moves var/list/armor to /obj level
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adds armor to many objects
re-adds the clockcult floor sprite (accidentally removed in another PR)
adds clockcult effects to the clockcult floor
adds clockcult grilles
adds var/broken to /obj/structure
adds unused resistance_flags var
moves burn_state and resistance_flags to flags.dm
more updates to attack code
updated obj_defense.dm procs
2018-03-04 13:52:54 +05:00
uraniummeltdown
75e177b7a9
renames receive_damage() for animations to receiving_damage()
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renames take_damage() for organs to receive_damage()
renames Deconstruct() to deconstruct() for atmos objects
obj_integrity, max_integrity, integrity_failure vars moved to /obj level, obj_integrity = max_integrity on New()
2017-12-28 00:32:54 +05:00
tigercat2000
48d78b4648
Merge pull request #7832 from Fox-McCloud/lungsss
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Breathing is Now Handled on Lungs
2017-12-01 17:51:19 -08:00
Fox-McCloud
6ec234430e
Merge remote-tracking branch 'upstream/master' into lungsss
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# Conflicts:
# code/modules/mob/living/carbon/alien/humanoid/humanoid.dm
# code/modules/mob/living/carbon/carbon_defines.dm
2017-11-18 18:49:47 -05:00
uraniummeltdown
7ed2c68ea7
compiles, find and replace particle_effect and effect_system
2017-11-04 20:16:01 +04:00
Sam
18dd833e62
Update lighting.dm
2017-08-17 07:13:40 +01:00
Fox-McCloud
77375fc1c4
Breathing is Now Handled on Lungs
2017-07-19 03:28:21 -04:00
Sam
a0f361efa5
feelin hot hot hot
2017-07-10 02:32:00 +01:00
Sam
7c7c8c70cb
Merge remote-tracking branch 'refs/remotes/origin/master' into Intent-defines
2017-06-10 10:16:33 +01:00
Sam
4d57fff5c9
Updates Intents
2017-06-10 09:43:36 +01:00
HeadyBucket
e7c5f8bf0c
Fix infinite glass exploit
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Fixes an exploit where glass can be infinitely made. simples.
Also changed a list var and deleted two just because it stuck out for me.
2017-06-06 23:12:50 +01:00
Sam
2d13e2f7bf
Converts /modules/ to using WEIGHT_CLASS_x
2017-05-28 01:25:09 +01:00
Crazy Lemon
327f89c890
Merge pull request #6950 from Fox-McCloud/tesla-tweaks
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Tesla Update
2017-04-21 09:52:23 -07:00
Fox-McCloud
ee44034138
Tesla Update
2017-03-26 17:53:55 -04:00
Mark van Alphen
cd78336ab8
Merge branch 'master' into findnreplace
2017-03-25 00:11:39 +01:00
uraniummeltdown
0f5c0e40e2
nerf station lighting along with shadowshroom glow power, fix shroom spreading, endurance fix
2017-03-23 14:12:17 +04:00
Mark van Alphen
cef5626f85
Merge branch 'master' into findnreplace
2017-03-09 17:32:42 +01:00
Markolie
3aa1399995
Implement usesound/toolspeed
2017-03-07 16:46:28 +01:00
Markolie
3b73053bc4
Tool fixes
2017-03-06 20:46:24 +01:00
Markolie
6982014a6e
Replace all BYOND text macros
2017-02-21 15:41:37 +01:00
FalseIncarnate
8ee22e320a
logging changes
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as requested by mark
2017-01-25 23:44:27 -05:00
FalseIncarnate
a4037ad426
Rigging Lights and Cells now works with Plasma Dust
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Light bulbs, light tubes, and power cells can now be rigged with plasma
dust from grinding plasma sheets as well as the standard plasma reagent
from a chem dispenser. Both reagents require at least 5u of the reagent
to be injected at once to rig the bulb/tube/cell to explode.
If a rigged cell is inserted into a stunprod, it only explodes when you
actually attempt to stun something with it, not when you turn the prod
on. This was unchanged, but I'm mentioning it so people don't think I
changed that.
Fixes #6238
🆑
tweak: Plasma dust can now be used to rig lights and power cells, like
the plasma reagent, with explosive results.
/🆑
2017-01-24 19:47:18 -05:00
TullyBurnalot
f7b729c138
ACTUALLY addresses suggestion by Krausus
2017-01-15 17:37:30 +00:00
TullyBurnalot
86536e3b43
Removes needless proc
2017-01-15 14:35:00 +00:00
TullyBurnalot
d2210f24c5
Re-adds skip_sounds_and_sparks
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Woops, forgot how useful this could be
2017-01-15 14:25:05 +00:00
TullyBurnalot
2d82f940f6
Addresses suggestion by Krausus/Syntax fix
2017-01-15 14:20:15 +00:00
TullyBurnalot
c460124da2
Broken-but-On Light fix
2017-01-09 03:25:34 +00:00
Fox-McCloud
62a780220d
More Overload Lighting Performance
2016-08-01 15:29:47 -04:00
TheDZD
13d2c6c677
sound lag fixes
2016-08-01 14:10:09 -04:00
Tigercat2000
71e5344a98
Mass replace
2016-07-07 19:34:02 -07:00