This adds a system for footstep sounds
- Only xenomorphs and humans currently use it, could expand to robutts
and simple_animals easily, but haven't.
- Only enabled for three turf types currently:
- Plating (ala Maintnance)
- Carpets
- Wooden floors
This commit does the following:
- Overhauls how pull works. It is now based on a mob verb,
mob/verb/pulled()
- Makes the pull icon much more responsive. It is now updated whenever a
mob starts or stops pulling an object, and instantly updates.
- This required HUD changes. God help me.
This commit removes all (most) of the remaining code limiting xenomorphs
that have has_fine_manipulation on an entirely arbitrary basis. Xenomorphs
with has_fine_manipulation may now interact with NanoUI, and will only
break computers on non-help intent. The can also tear down walls, since
walls used an ishuman check in place of an isAdvancedToolUser check as
they should have.
Minor refactor to machinery.dm as well; Instead of the slightly
(completely) insane attack_hand restriction to humans and silicons (it was
a multi-line IF, why), it now checks user.IsAdvancedToolUser(); This means
restrictions on monkies will actually function properly now.
This commit overhauls the examine system to baystation's latest system,
including a more efficient verb approach, and a new status panel tab,
which shows more information for pre-defined objects.
This commit does the following:
- Ports progress bars from -tg- (tgstation/-tg-station#9921)
- Refactors wall attackby code to make it 100% less insane; Instead of
manually checking every little thing, it uses do_after,
consequentially, making the new progress bars affect dealing with walls
as well.
Wall code makes a tiger sad.
- Adds action buttons for Shadowling spells
- Fixes bugs and runtimes found while testing.
- Remove stupid snowflake check that allowed mobs with environment_smash
>= 2 to smash reinforced walls, but not regular walls (what the actual
fuck?).
- Fixes mining drones having access to a plasma cutter energy weapon,
replaced with a diamond drill. Functionality is almost identical to what
it was with old plasma cutters.
- Pathing fixes for diamond drills.
Light tiles (item) can now have their color changed by attacking them with a
multitool. These colors have special sprites and glow a color similar to
their sprite.