* New jumpsuits
* ... and new softcaps
* New colors for jumpsuits
* New colors for onmob softcaps
* "New" softcap obj sprites
* Un-mirrors the N
* Swaps the green and lightgreen obj sprites around, oops
* Deconflict
* Tweaks obj sprites for softcaps a bit
* New softcaps for corgis
* 1
* expand radius
* added combat droid back, gotta test whether force_modules can let the ERT secborg in
* holy crap i think it might be ready
* Update code/modules/mob/living/silicon/robot/robot.dm
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* Update code/modules/mob/living/silicon/robot/robot.dm
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* change initialise to initialize, and update the sec/combat radial icon's name to be more self-explanatory
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* Gee medbot! How come your mom lets you have 26 extra parentheses?
* Check order consistency
* Avoid searching through viruses if already treated for them
* Simplify assessment logic for custom beakers
* Simplify assessment logic for viruses
* Fix medbots not considering all of patient's viruses
* Bool readability
* Fix medbots ignoring viruses if patient has no damage
* Fix medbots not considering loaded beaker when assessing treatment for viruses
* Fix inconsistent virus check between assessment and medication logic
* Check order consistency 2.0
* Fix medbots getting confused when patient has regular drug but no beaker drugs
* Refactor patient assessment
* Condense a loaded beaker volume check
* Extract virus assessment into separate proc
* move along move along
* Update bot.dm
* Diagonals are now more expensive
* Update path.dm
* Update parrot.dm
* Update path.dm
* Tweaks
* Fix cleanbot, add path safety
* Tweaked, added a safety, removed the previous one
* Update medbot.dm
* path.len isn't very safe as a whole, floorbots also had order of operations wrong
* Update medbot.dm
* clings not even once
* Back to the drawing board
* Update path.dm
* Make mules actually clear the drawn path.
* Make bots use step_towards unconditionally instead of flipping between step_to and Move
* Making extra sure the path is cleared. Somehow path was left over.
* Check for length as get_path_to is always true
* This and that
* A small rejuvenation of security jumpsuits
* sec formal rolling fix
* New Vox security sprites
* adjusts the warden's formal suit obj a bit
* Different style of corp skirt
* Vox adjusted to new skirts
* New sec shirt skirt
* Grey sprites
* Drask sprites
* New sec shirt and sec shirt skirt sprites
sec shirt skirt my beloved
* Merge remote-tracking branch 'upstream/master' into riots-in-the-streets-security-jumpsuit-resprite
* Legsweep now picks you up from resting
* Makes the description more descriptive
* Buffs damage numbers all around
* Makes CQC much quieter and stealthier
* Okay maybe 25 is a bit too much
* Restrain won't just instantly break anymore
* Various tweaks after discussing with others
* Update code/modules/martial_arts/combos/cqc/restrain.dm
One day I'll learn spacing guidelines
Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com>
Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com>
* Changes most instances of brute to stamina, combos
* Adds CQC back into uplink
* Updates chokeholds so it takes time to knock out
* Adds cqc back to tot uplink, gives nukies discount
* Tweaks base grabs and disarms
* Tweaks combos some
* I am a mild idiot
* Charlie's suggestions
* I don't like these numbers, nerf head kick
* Removes blocking and countering
* More kicking tweaks
* Update code/datums/uplink_item.dm
commit charlie's changes pt. 2
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* stop kicking yourself
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* Sentience Potions now violently explode if overused
* Early returns
* Removed redundant return, split cooldown behavior into two procs
* Removed redundant proc