FloFluoro
47c944a1f5
Gives puddle a unique description ( #19702 )
2022-11-15 19:44:54 +01:00
Coolrune206
67add93f82
fixes cable cuffs changing secbelt color ( #19656 )
2022-11-14 22:56:56 +01:00
BiancaWilkson
46f43c5fe7
True! ( #19660 )
2022-11-12 09:01:37 +01:00
Charlie
421777b317
Reworks block chance into Parrying. ( #19334 )
...
* parry component
* converts block chance to parry components
* armour pen, katana fix, pickup fix
* melee parry fix
* removes perfect parries, tweaks armour pen calc
* SIGNAL_HANDLER
* fix
* resist fix
* reduces parry time out time, increases cooldown
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* fix
* cooldown rebalance
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2022-11-12 08:49:44 +01:00
Xsingular
28d5379f08
NTTC now uses rank for formatting if the job title is non-standard ( #19623 )
...
* NTTC now uses rank for formatting
NTTC now checks rank as well as job title on the ID when it decides how to format a message.
This allows Acting Heads to keep their departmental color.
* NTTC now uses rank for formatting if the job title is non-standard
Removes unnecessary value assignments
* Removed extra space
whoopsie daisy, a bit too generous there...
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2022-11-11 14:48:01 +01:00
Henri215
eea6b82b15
Sarcophagus now can be made using sandstone ( #19625 )
...
* added sarcophagus to sandstone recipes
* 5 seconds to build
2022-11-11 14:31:58 +01:00
Henri215
fbbb147872
proto cost tweaks ( #19596 )
2022-11-11 14:17:44 +01:00
BiancaWilkson
aa7fd4eaf8
BEGONE ( #19560 )
2022-11-11 14:13:56 +01:00
GDN
fde612de05
Initializes and fixes alien eggs ( #19604 )
...
* Initializes and fixes alien eggs
FIX: Fixes alien eggs not spawning facehuggers when a valid target is in range
FIX: Fixes alien eggs runtiming due to proximity monitor issues
REFACTOR: Refactors Spawn() into addtimer
REFACTOR: New() to initialize()
* standardization and removing unneeded checks
* 515 compliance
* just need PROC_REF for this
2022-11-10 17:05:22 -06:00
S34N
667dd5d4ac
515 Compatibility ( #19636 )
...
* 515 compat
* double spaces
* Callback documentation, aa review
* spacing
* NAMEOF_STATIC
* big beta
2022-11-08 23:08:40 +00:00
FloFluoro
332fc9193a
Fixes description grammar in a few places ( #19607 )
...
* Fixes punctuation on clown box description
* Fixes grammar in a couple places
2022-11-06 10:43:20 +00:00
FloFluoro
923e4b933a
Adds new lawset, "Pranksimov" ( #19306 )
...
* Adds new lawset, "Goofsimov"
* Goofsimov module now spawns at player's feet
* Module renamed to AsiFun
* Renamed... again!
2022-11-05 13:44:41 +00:00
S34N
8e475415b1
Stops tree shadows from being part of their hitbox ( #19543 )
...
* unclickable shadows
* readability
* effect
* Update code/game/objects/structures/flora.dm
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
* order of operations
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
2022-11-03 18:02:08 +00:00
Christasmurf
66e893ad2d
Adds Suspicious Bomber Jacket ( #19545 )
...
* syndicatebomber
* armourmeup
* Update code/modules/clothing/suits/miscellaneous.dm
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
2022-11-03 18:01:31 +00:00
Coolrune206
e80ae1f95f
Removes .357 Speed Loaders from Autolathe, replaces with .357 Ammo Boxes ( #19553 )
...
* revolvers are balanced now, right?
* decreases metal cost per bullet from 5000 to 4000
* converts bullets to a new ammo box
* shut up Marmite (makes the revolver unrecyclable)
2022-11-03 18:01:05 +00:00
Henri215
047727d575
safe no longer locked when repaired ( #19569 )
2022-11-03 17:58:05 +00:00
Contrabang
32146754c1
bye bye macro ( #19574 )
2022-11-02 20:52:22 +00:00
Bm0n
c4ded4b083
Ports TG direction signs ( #19506 )
...
* signs
* whoops forgot the desc
* evacfix
2022-11-02 21:03:05 +01:00
matttheficus
09948d54b2
Deputizing the Detective ( #19558 )
...
* Deputizing the Detective
* access giveth
* the gun now hurts you again
as per Hal's comment in discord
* add noir to detdrobe
2022-10-31 23:15:12 +00:00
Vi3trice
05d93f665a
[TM] Port TG Jump Point Search and SSpathfinder ( #18984 )
...
* move along move along
* Update bot.dm
* Diagonals are now more expensive
* Update path.dm
* Update parrot.dm
* Update path.dm
* Tweaks
* Fix cleanbot, add path safety
* Tweaked, added a safety, removed the previous one
* Update medbot.dm
* path.len isn't very safe as a whole, floorbots also had order of operations wrong
* Update medbot.dm
* clings not even once
* Back to the drawing board
* Update path.dm
* Make mules actually clear the drawn path.
* Make bots use step_towards unconditionally instead of flipping between step_to and Move
* Making extra sure the path is cleared. Somehow path was left over.
* Check for length as get_path_to is always true
* This and that
2022-10-30 15:54:51 +00:00
Farie82
d253e13c35
Add a comment for item_state ( #19534 )
2022-10-30 15:52:21 +00:00
ElorgRHG
c456bdefdc
[GBP NO UPDATE] Fixes the basetype of .../under/suit spawning ( #19471 )
...
* Fixes the basetype of .../under/suit spawning
* Suggestion
* The other way around
2022-10-28 20:20:01 +02:00
Henri215
473a46ff5a
Tweaks to autolathe design costs ( #19469 )
...
* first wave of tweaks
* Update code/modules/power/cable.dm
Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com >
* Edan52 review
* missed one
Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com >
2022-10-28 20:05:46 +02:00
Henri215
0a3111f6cf
Matter wont consume if theres a wall already ( #19518 )
2022-10-28 20:04:26 +02:00
Vi3trice
03ce2920e1
Defining Part 4 - Code cleanup toward defines (... and the rest) ( #19388 )
...
* I wasn't done
* nits
2022-10-28 19:28:23 +02:00
GDN
9400729a28
Removes some technical debt ( #19220 )
2022-10-28 19:09:21 +02:00
Henri215
47b3d08f04
Newscasters/camera monitors/displays tweaks ( #19305 )
...
* frames and autolathe
* final adjustment
* engine monitor
* circuit board selection and newscaster tweaks
* names adjustments
* entertainment frame icon adjustment
* moving to another PR
* forgot to move those
* added the other monitors circuit boards
* Update code/game/machinery/computer/camera.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* removed unnecessary flow
* display
* entertainment frame uses correct icon now
* merge conflcit part 2, do_build for newscasters
* moving var
* Sirryan suggestion and reverting piece of code removed by mistake
* Update code/game/machinery/computer/buildandrepair.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* added description
* Apply suggestions from code review
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* Sirryan suggestion and removed 1
* moved to on_deconstruction
* Removing unused arguments
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
2022-10-28 19:00:03 +02:00
Contrabang
8b3c043746
cloth addition ( #19480 )
2022-10-26 00:25:11 +01:00
AzuleUtama
c8edc8c240
Syndi Bundle Rework ( #19352 )
...
* Syndi Bundle Rework
* Revised bundles based on feedback
* Reworked operative into grenadier
* Corrected payday value
2022-10-26 00:19:56 +01:00
Vi3trice
fc7e4847b3
Penlights are universally pens ( #19498 )
...
* You're a pen, you're a light
* Update code/__DEFINES/is_helpers.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Might as well remove them
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2022-10-26 00:12:14 +01:00
Henri215
499a0f3b9d
Moved wood floor ( #19487 )
2022-10-25 20:35:28 +02:00
Contrabang
a6ba421e21
removes implantchair.dm ( #19460 )
2022-10-23 16:39:45 -05:00
ElorgRHG
574b012505
The (formal CC) blueshield drip is back in town ( #19425 )
2022-10-23 11:34:45 -05:00
roarbark
71bd40099c
buffs the radio jammer ( #19377 )
...
* buffs the radio jammer
come on and jam and welcome to the jam
* come on and jam
the jam
* i never actually watched space jam i just thi
running outta jokes
* unjams the pr
im so fucking funny bro
* unfucks the pr for real (developers swearing bot hello)
worth a try
2022-10-23 11:20:20 -05:00
BiancaWilkson
21fc24a31c
Ports Yogstation's version of CQC, adds it back to traitor uplink. ( #19310 )
...
* Changes most instances of brute to stamina, combos
* Adds CQC back into uplink
* Updates chokeholds so it takes time to knock out
* Adds cqc back to tot uplink, gives nukies discount
* Tweaks base grabs and disarms
* Tweaks combos some
* I am a mild idiot
* Charlie's suggestions
* I don't like these numbers, nerf head kick
* Removes blocking and countering
* More kicking tweaks
* Update code/datums/uplink_item.dm
commit charlie's changes pt. 2
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
* stop kicking yourself
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
2022-10-22 21:42:17 +01:00
ElorgRHG
1660182d19
Paradise's soul removal part three: lawyers ( #19376 )
...
* Better Call Coderspriters
* This name looks better
* Turns out this is not a copy of an existing jumpsuit
* Minor drask sprite adjustment
2022-10-21 20:36:36 +02:00
S34N
ce7d68fcf1
Fixes draggable bushes, sprite oversight [MAPPING CHANGES] ( #19351 )
...
* no drag the bush, and other tweaks
* im smart
* mapping changes
* delete
2022-10-19 16:22:41 -05:00
S34N
96b39e6a28
Removes USSP gateway, adds nothing ( #19373 )
...
* removes ruskie gateway
* mira
* space ruin
* oops make it a proper template
* y e e t
2022-10-19 21:13:30 +01:00
Farie82
8386e9cdef
Fixes waterpacks and friends not GCing ( #19269 )
...
Move nozzles to Initialize
Makes reagents not hold a reference to their atom when they get destroyed
2022-10-18 22:52:35 -05:00
DevanStrife
bb2e2a9d45
Allows wooden airlocks to be made and removes another text2path function. ( #19199 )
...
* Fixes #18882 and refactors for door assemblies
* Removes text2path, makes wooden airlocks buildable
* Use mineral crafting menu
* Minor oversight
* Comments improvement
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* Review suggestions
* Removes unneeded vars
* Fixed tab spacing
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2022-10-16 13:04:50 -05:00
Henri215
d9903511e8
Adds the chameleon counterfeiter ( #19335 )
...
* added cham counterfeit main code
* overlays and uplink
* icon
* small message fix
* adjustments
* updated cost
* Apply suggestions from code review
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
* remvoved duplicated and added suggestion
* description
* adjustment
* moved to new file
* moved to new file and farie suggestion
* added examine override
* removed unnecessary stuff
* Update code/game/objects/items/devices/chameleon_counter.dm
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
* removed unnecessary stuff
* Update code/datums/uplink_item.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* lewcc suggestions
* moved playsound to before if
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2022-10-16 16:43:50 +01:00
GDN
f4a55d844b
Grenade GC improvement ( #19355 )
...
* Grenade GC improvement
* Adds commits
* farie's suggestion
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2022-10-16 16:22:27 +02:00
Henri215
70762ba7e0
Adds briefcase/card box as leather recipes and reorganizes other recipes ( #19342 )
...
* adds briefcase and card box to leather and reorganizes recipes
* standardized the coded and removed unnecessary \
* seconds
2022-10-16 13:47:33 +02:00
GDN
e510680a20
adds blackbox logging for revival ( #19399 )
2022-10-16 12:33:41 +01:00
Henri215
2280de0b7b
Fix #18370 Crayon bedsheets colors are correct now ( #19279 )
...
* correct color for washing machine bedsheet
* var name tweak
2022-10-16 13:05:11 +02:00
SteelSlayer
7be863bb77
fixes scuffed RCD airlock image previews ( #19386 )
2022-10-15 23:18:22 +01:00
Contrabang
d05543f416
Removes the HOP's second locker from Cyberiad and Kerberos ( #19319 )
...
* goodbye hop2
* nukes the code
* REVERT THAT, WRONG BRANCH
* FUCK
* light and stuff restored
2022-10-15 13:33:00 -05:00
S34N
edeba92326
Smoke spells readability ( #19387 )
...
* read the smoke
* oops
* contra
* contra
* more tidying
* last one
* Update code/modules/projectiles/projectile/magic.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2022-10-15 18:05:55 +02:00
Farie82
a7179d97bf
Makes wormhole projector portals spawn effects once every 0.5 seconds max ( #19398 )
...
* Refactor the parameters and starting the teleport
* Adds arguments and moves the default effect generation up to do_teleport
* Typo in arguments
* portals now only create sparks every 0.5 second when things pass through
* Comment fix
2022-10-15 11:40:32 +01:00
Henri215
7905238159
Fixes point of sale description ( #19221 )
...
* fix typo and pos into phone subtype
* description update
* Update code/game/objects/items/weapons/misc.dm
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
2022-10-14 22:36:14 -05:00