message_admins is sometimes used for warnings during creation of a
client's preferences datum, which means it can get called while an
admin's prefs doesn't exist
The "select equipment" verb is a button used by admins to dress up
characters for events.
This PR tweaks it to fix some issues and add a few new options.
Major changes:
- All costumes now include ID cards. Including "as job..." options.
- ERT options now actually work. You can outfit a character as any kind
of ert (amber/red/gamma) and any role in that ERT
(sec/medical/eng/commander).
- "Spy", "NT VIP Guest", and "survivor" have been added to the list of
choices. Spy is a cheap traitor with a silenced gun and emag. NT VIP
Guest is a centcom guest with no gear. Survivor is a civilian who
survived some terrible event.
Other Changes:
- reaper: starts out dust implanted
- nanotrasen officer: renamed to nt navy officer
- nanotrasen captain: renamed to nt navy captain
- special ops officer: renamed to nt special ops officer, with different
(more combat-oriented) loadout than joining as this job from the job
screen
- all NT CC outfits: changed headset to centcom, added dust/death
implanters to backpacks
- Tunnel Clown: added full toolbelt
- Added custom messages to EvilFaxes, for extra schadenfreude
- Fax body for Templates changed to more unique versions
🆑
tweak: Added custom messages for evil faxes
tweat: Added unique text body for each non-evil fax template
/🆑
* Initial Checkin
- Creates two new admin-only jobs, "Nanotrasen Navy Officer", and
"Special Operations Officer". The former is for IC investigations by
admins of situations on the Cyberiad, and spawns in the admin room. The
latter is for leading/overwatching ERT teams, and spawns at the ERT
office.
- Neither of these jobs are accessible to normal players, either on
join, in preferences, or as a random job.
- When they are spawned, no announcement is made, and they do not show
up on the crew manifest.
- In other news, the "select equipment" debug verb has also been
adjusted so that NT Navy Officers get the same equipment either way.
* Fixes teleporter on admin station so that admins can use it to teleport directly to bridge
* Fixes CC jobs not always displaying CC HUD icon for sechuds
* Adds an implant that dusts someone on their death
* Tweaks
Changes:
- CC officers now spawn with an internals box in their backpacks, like
everyone else.
- CC officers now get dust and death alarm implanters in their backpacks
on spawn, rather than automatically having the implants in their bodies.
This enables admins to test things on admin station without worrying
about dusting or having their deaths broadcast.
- Dust implants no longer provide death alarm functionality.
- Dust implants no longer process().
- Dust implants are now based on explosive implants, and can be manually
activated via deathgasp.
- CC officers now spawn with CC headsets that are named 'centcom
headset'.
* Deletes CC encryption key
* Switches to using imp_in.dust()
- Fixes investigation logs showing various unused subjects instead of
the ones actually in use
- Fixes runtime when trying to investigate-log
- Fixes runtime when playing the station's "welcome" sound
* bicon regex run
* Remove all \black
* Goonchat from /vg/ / Goon
Whoo!
Special thanks to @Tastyfish for the macro2html thing so all of our
horrible color macros keep working and don't fail horribly <3
* Fixes and changes n stuff
- Made ping sane again (the fuck PJ)
- Updated chat CSS
- Fixed like one problem with a color macro
* whoops
* Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk)
* Strip problematic tags from tcomm scripts
- <audio>
- <video>
- <iframe>
- <script>
* Fix human examine icon
* Name hotkey elements
* Removed old stylesheet