Commit Graph

673 Commits

Author SHA1 Message Date
ericgfwong@hotmail.com
d0d506252c 2.1.0 mapping fixes.
-Added missing door to chemistry
-Added missing welding goggles to R&D
-Fixed piping error that caused toxins mixing to bug out
-Added more biohazard shutters to Science
-Reversed direction of toxins mixing pipes
-Re-enabled reagent scanner function in toxins PDAs
-Added missing disposal pipe under Mining Dock door

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5308 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-13 18:23:11 +00:00
petethegoat@gmail.com
5bbd589711 Committed Flashkirby's inhands for tasers, eguns, nuclear eguns, and pulse rifles. Thanks!
Updated those guns to work properly with the new inhands.

Removed a useless esword proc define.

Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5302 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-12 22:55:05 +00:00
Aussprites
89f2ee157d Added stuff for christmas. 99% done by Carn all I did was poke around and finish it off. Cracker/gift sprites done by Tanknut.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5292 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-10 05:35:40 +00:00
petethegoat@gmail.com
15a80594a6 Fixed the softcurity readme.
Added grabbing cigarettes with your mouth for Malkevin.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5290 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-10 00:56:42 +00:00
giacomand@gmail.com
69fcf61ed3 Committed Rolan7's patch to add more convenience to Hydroponics. The feature list includes:
* Makes grass auto-stack when harvested
* Allows seeds to be extracted from grass
* Allows the smart-fridge and plant bags to accept seeds.
* Lays the groundwork for a seeds-only version of the smart fridge, to eventually replace the existing seed vender (not yet hackable, though)

-Fixed window doors not opening when you click on them.
-Added a reset button for the job selection screen.
-Fixed a bug with the traitor panel which leaves ex-changelings with the evolution menu.
-I re-added the variables for the intercept report but commented them out.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5276 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-07 13:27:33 +00:00
ericgfwong@hotmail.com
b5b2ee470f Updated supply headset names and instructions
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5267 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-06 00:46:16 +00:00
ericgfwong@hotmail.com
a3780d7021 Renamed Cargo radio to Supply radio
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5266 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-06 00:16:11 +00:00
ericgfwong@hotmail.com
f7abe34c72 Removed mining department radio frequency. Miners and Cargo techs will all be under the Cargo radio instead.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5265 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-05 23:27:10 +00:00
johnsonmt88@gmail.com
35cb1b2530 Removed storage.dm from defines and moved the storage item defines to the location of their respective procs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5252 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-02 19:00:33 +00:00
elly1989@rocketmail.com
727bad70e4 Fixes compile error.
More gimmicky xmas content[SPOILERS]
..
..
random event: xmas trees become hostile carp-like mobs that run around eating everybody. Only occurs on Christmas Eve/Christmas day.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5227 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-29 16:06:46 +00:00
elly1989@rocketmail.com
d0e0ec56da Added Xmas trees to the canteen and chapel.
Added Xmas and Xmas Eve holiday-features:
>If ALLOW_HOLIDAYS is in config.txt, random (harmless) wrapped presents will be placed under all xmas trees on z-level 1. :3
>Ian will start wearing a santahat
Added content for the end of the Mayan Calander.
Fixed the spelling of -invisible- pens



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5226 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-29 14:07:41 +00:00
Kortgstation@gmail.com
0c4f441cb5 Added Cheridan's slime sprites to replace roros. Replaced all mentions of roro/metroid with slime. Once Cheri has the rest of the sprites/Phol gets mutant race sprites I'll start work on redoing metroid/slime code with Giacom and adding breeding.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5223 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-29 04:12:22 +00:00
johnsonmt88@gmail.com
3f1fc2ef62 Reduced EMP grenade range.
- Traitor grenades: 10 heavy range and 20 light range is now 4 heavy range and 10 light range

- Chem grenades: Chemists can no longer make EMP grenades as powerful as traitor grenades unless they use two large beakers. They used to be able to make EMP grenades as powerful as traitor grenades, or twice as powerful with two large beakers. Now they make slightly weaker versions unless two large beakers are used.

- Updated the list of uplink items to show that EMP grenade boxes hold 7 grenades since someone forgot to change it.

- EMP grenade boxes cost 4 crystals instead of 3.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5222 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-29 02:20:09 +00:00
giacomand@gmail.com
6fa2a7a56b -Reverted my change with the camera in Misc Research. I'm sorry I didn't know it was used for the nearby telescreen.
-General improvements to the flare and I decreased the flare fuel. I keep under-estimating how long it lasts and I'm sorry for always changing it. I tested it in game and I'm happy with the duration.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5219 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-28 18:57:56 +00:00
petethegoat@gmail.com
e30b79a7a4 Removed /obj/item/weapon/bodybag as it wasn't used, and updated the descriptions of the folded bodybag and normal bodybag.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5207 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-27 12:56:44 +00:00
d_h2005@yahoo.com
ffe7bc7a90 -Adds scythes
-Adds weed control crates, orderable by cargo techs, for the purpose of kudzu control.
-You can now construct folders with cardboard sheets.
-Moves newspaper sprites out of weapons.dmi

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5206 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-27 02:20:20 +00:00
elly1989@rocketmail.com
ec0376097a Replaced src=%holder_ref% with _src_=holder
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5203 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-26 19:24:03 +00:00
giacomand@gmail.com
af523d3e8f Added a new symptom with a high level, so that it's not possible to gain through mutations.
Gave the high level symptoms their own preset diseases and added them to the virus crate, along with a bottle of mutagen.

Several disease fixes, such as disease stages going below 0. Diseases which spread by blood will longer spread when you touch someone (i.e: click on someone)

I also did some cleaning up with comments.

Made handheld radios broadcast if their messages aren't sent on the same level as they're on, meaning that turning off the relay to the station will not make it impossible to communicate with others with radios.

Made some events only effect people on the station Z level.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5192 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 21:32:07 +00:00
petethegoat@gmail.com
c69f0cab36 Removed /obj/effect/deskclutter at last.
Updated all maps. (and updated stationCollision.dmm to have new hivebots, cmon kor)

Removed the action button from the flare, as you only ever turn it on once.
Removed a bunch of unused sprites in items.dmi.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5190 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 19:58:28 +00:00
johnsonmt88@gmail.com
8ae9dfd947 Removed the MASKINTERNALS from /obj/item/clothing/mask flags. There is no reason for -every- mask to act as internals.
Added an issilicon() check to the PDA's remove id/pen verbs so that the AI can no longer be rendered helpless if they happen to click the 'Remove Pen' verb. Fixes issue 1124.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5186 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 04:01:54 +00:00
johnsonmt88@gmail.com
4ddf9100f5 Sending a message should no longer work if you are incapacitated. Fixes issue 1120.
Moved some mob vars to carbon:
mob/var/handcuffed -> mob/living/carbon/var/handcuffed
mob/var/legcuffed -> mob/living/carbon/var/legcuffed

As a result, I've turned some procs into pure virtual procs and moved their code into carbon.dm.

mob/proc/restrained() -> mob/living/carbon/restrained()
mob/proc/can_use_hands() -> mob/living/carbon/can_use_hands()

The hand and legcuff portion of mob/proc/u_equip() was moved into mob/living/carbon/u_equip().

The handcuffed portion of mob/proc/show_inv() was moved into mob/living/carbon/show_inv().

Fixes issue 1114.

Made parrots immune to bear traps since parrots should be flying over them anyway.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5184 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 00:28:47 +00:00
giacomand@gmail.com
c6a4b991bc TELECOMMUNICATION
Improvements to Telecomms. I wasn't happy with my relays and having telecomms send several messages on different Z levels was not effecient. I decided to overcome this by removing the need to attach Broadcasters and Transmitters to relays. Then I made relays just add to the signal data which z levels the message will be broadcasted on, instead of sending the message several times. It's a bit hard to explain but basically it should be better then ever, and adding more relays will not create serious performance issues. Since you can't control whether the Z level could only receive messages or only send them, I added options on the relay itself so you can set it. I then made an additional feature, which Nodrak gave me the idea for, which is that busses can change the frequency of a signal. It's an option on the Bus and you can set it to change the signal's frequency, which can create hilarious situations such as the command channel being redirected to the general channel. No way to duplicate a signal with a different frequency at the moment.
Since relays earlier depended on a stupid system in order to become a off-site relay, I instead just made it limited to the satellite Z level, which makes more sense.

Broadcasters and Receivers are linked to the HUB, but it's still possible to create a simple telecommunication system with a "Receiver -> Bus -> Processer -> Broadcaster" (though it will be slow)

OTHER

Smartfridge limit was lowered to 999, just below the infinite loop check limit. This is to prevent further issues that may occure.

Moved creating some icon datums above the SQL procs, just to make sure that the SQL itself isn't sleeping and causing issues with the datums being used before being loaded.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5183 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 00:08:29 +00:00
Kortgstation@gmail.com
95b109ff62 Ported hivebots over to simple_animal
Ported viscerators over to simple_animal 

Updated spawning grenades to match.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5180 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-24 17:02:12 +00:00
giacomand@gmail.com
f1d24f27f9 Simplified Detective.
-Changed the focus from the high-res scanner to the regular scanner. It will simply scan the fingerprints and display them to the detective. For extra functionality, it'll store it's findings in a log and then you can print it out in a report by using attack_self().

-Detectives can now use the medical computer.
-Removed the pda forensic scanning functionality.
-Got rid of now useless high-res scanner computer. Got rid of the now useless fingerprint cards.
-Added a medical computer to the detective's office and replaced the useless medical cabinet with an empty one.

Other

-Got rid of diseases magically moving down a stage.
-Optimized playsound()
-Added an attack_self() to sprayers so that you can change the reagent use of them between 5 and 10.




git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5168 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-23 00:39:18 +00:00
elly1989@rocketmail.com
73b54b017b Removed mob/var/UI, it now uses client.prefs.UI_style
Removed var/constant/Pi It's already defined in setup.dm
Moved a bunch of global_lists to global_lists.dm
Fixed hair randomisation. (still bits to do)
Moved a lot of preferences_setup.dm stuff into __HELPERS/mobs.dm They'll be FAR more helpful as generic procs, rather than something tied to preferences.
Merged mob/var/nopush into status_flags with the CANPUSH flag
Merged mob/var/nodamage into status_flags with the GODMODE flag
Removed mob/var/be_syndicate and mob/var/be_random_name as they are not used.
Added /proc/ui_style2icon(ui_style) proc. It converts a string like "Midnight" into its corresponding dmi file. The code fore creating a new hud uses it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5164 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 15:22:08 +00:00
petethegoat@gmail.com
0c9195fbe4 Fixes issue 1097. Shaft Miners not getting pda
Fixes issue 1118. duplicating trashbags
Fixes issue 1117. evidence bag issues

Syndie shuttle can now travel to mining and the tcomms sat.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5152 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 17:17:00 +00:00
giacomand@gmail.com
83193eaa95 -Committing Zelack's fix for retrovirus and committing his work on converting checking names to checking types when playing ambient sounds.
-Committing SuperSayu's fix for allowing robots to quickly empty items that they carry.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5148 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 10:45:17 +00:00
elly1989@rocketmail.com
2e68af07c1 Merged listen_ooc, seeprayers, STFU_ghosts, STFU_radio, deadchat, sound_adminhelp, ghostears, ghostsight, canplaysound, midis, no_ambi and lobby_music into client.prefs.toggles as bitflags.
Toggling these preferences in-game will update your savefile. Meaning that your preferences will persist between rounds.

Added some savefile_version updating stuff. It's pretty crude. If you're changing any of the savefile stuff just ask and I can change it/help.

Removed some unused client vars

Ghosts no longer hear ambience. Simplified ambience code.

Simplified lobby music code. It will no longer cause a massive queue of events (which would eventually balloon in memory use)

Moved ooccolor and sound_adminhelp back to prefs. It's easier and allowed me to remove the setupclient() stuff completely.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5143 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 05:58:04 +00:00
petethegoat@gmail.com
6db2d55bbd Improved rigged crate code for some anon on /vg/
Made syringe guns do no damage on behalf of coderbus.

Added some new book sprites and updated some books.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5134 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-20 16:06:14 +00:00
giacomand@gmail.com
5b8b1b3302 -Added some visual hit indication by having a variable be set to 20 when the mob takes brute or fire damage. It will then be added to the health calculation, in the overlay code, and then it will reset to 0. Thus making a cool effect.
-Removed the waiting for light replacers.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5132 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-20 12:23:51 +00:00
giacomand@gmail.com
6d05ae60de Balance change: Malf AIs can't shunt from APC to APC and must first return to their core. They can also start a takeover from their APC now. This is a test run with it and if people don't like it I'll remove it.
General work to advance diseases.
-Changed the possible cures to a list which is ordered from easiest to cure to -hardest to cure.
-Some tweak valuables to symptoms.

-Air alarms will update their window when you cut/pulse wires.
-Re-added analysers to mechanical (blue) toolboxes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5125 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-19 18:30:05 +00:00
petethegoat@gmail.com
b67262b32b Ported over BS12 style cameras, which photograph a 3x3 area. It's fuckin radical.
Removed /obj/item/weapon/camera while I was at it (unused).
New cameras are in modules/paperwork/photography.dm.
Standardised folder and paper naming a leetle bit.

Added a new gamekit sprite, also from BS12.

Path changes!
/obj/item/weapon/camera_test > /obj/item/device/camera

Updated all maps with the path changes, excepting oldstation.dmm.

Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5116 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-18 23:41:37 +00:00
daniel.cf.hultgren@gmail.com
e86ba45882 * Added constructible/deconstructible air alarms and fire alarms.
More of these to come!
Uses sexy programmer-art sprites, if anybody feels for it, update them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5099 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-17 18:54:37 +00:00
petethegoat@gmail.com
06ef565d4d Some runtime fixes for the med data computer and hopefully the mule cart.
Fixes issue 526. MMI-Mech issues
MMIs can now change intent. There's no feedback, but they can at least function properly now in mechs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5098 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-17 17:44:29 +00:00
aranclanos@hotmail.com
0258d5be22 -Changed all minerals path from /obj/item/stack/sheet to /obj/item/stack/sheet/mineral. (This change excludes glass, Rglass, metal and plasteel)
-Reduced the chunks of code about minerals in door_assembly.dm

Preeeetty much this commit is just to update all the files to the new path of the minerals. From here, if I can, I'll start changing one by one to remove the huge chunks of code.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5087 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-16 15:00:09 +00:00
elly1989@rocketmail.com
5ba2a398a1 Removed an extra "cartridge = C" that accidentally got left in
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5084 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-16 02:14:24 +00:00
elly1989@rocketmail.com
25b61bae72 Removed the infra_sensor define for noddie.
Integrated the sql and standard admin_rank stuff a little. Still needs some work.
Permissions Panel has a sexy floating search bar. The scripts and stylesheets are external files which will be sent to every client at connect, so they can be used in any panel you wish with no additional overheads.

If there are any bugs with the permissions panel (particularly the search bar) please let me know. thanks.

rights2text now has a seperator argument. It defaults to "", but can be any string, for instance "<br>"

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5080 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-15 20:35:37 +00:00
petethegoat@gmail.com
2c3a60e350 You can carve out books with a pair of wirecutters or a kitchen knife to create a handy hiding place.
Dice are no longer the same size as fire extinguishers

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5078 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-15 20:15:49 +00:00
giacomand@gmail.com
78887723ca -New corridor airlocks! They will replace the regular glass airlocks in the corridor but they have an extra feature. They stay open by default and close/open automatically based on the local area's air alarm alert.
-Got rid of a magic number in implants.
-Robots cannot hide their items in food anymore.
-Updated changelog with disease naming.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5077 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-15 16:40:54 +00:00
aranclanos@hotmail.com
8af0cf02fd Fixes Issue 1099 - Not being able to build rWalls with plasteel. I slipped it there, sorry.
Deleted beach.dm and moved the code to floor_types.dm, the turf/simulated/beach is now turf/simulated/floor/beach.
Changed the turfs in the holodeck beach to the new type.
Falsewalls and walls have the right descriptions and names now.
'bananium' and 'sand' falsewalls are deleted, we already have 'honk' and 'sandstone', that are the same thing
Deleted a bunch of code that does the same thing in girders.dm (This still needs a lot of work, I'm unhappy of how it ended up)


I'll keep working with sheets of minerals, they are really messy, I think some of them are defined twice (!) and there are large chunks of code that does the same thing when they are used. But, as always, to be continued~

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5073 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-15 09:38:06 +00:00
giacomand@gmail.com
9afc2cbe7f -Chemical implants can now hold 50 units instead of 10.
-Made mutagen a catalyst instead of an ingredient. Fixes Issue 1100.
-Spellbook and Teleport Scroll doesn't show up for other players now.
-Added a syndicate intercom in the wizard's den.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5072 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-15 08:03:05 +00:00
d_h2005@yahoo.com
15e001d19d New sprites for electropacks. Readds transparent-case PDAs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5067 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-14 22:22:22 +00:00
giacomand@gmail.com
69ceec33db Committing for Skasi:
Blue Toolboxes will have t-ray scanners instead of analysers.
Atmostech toolbelts will have t-ray scanners instead of analysers.

Map Changes By Skasi:

Adjusted a cable at teleporter room. (power comes from left)
Southern chapel vent active by default.
Roro pen door was missing stripes on the right side of the entrance.
Moved genetics exit button a few pixels. Many players don't know it exists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5064 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-14 19:11:37 +00:00
petethegoat@gmail.com
ed5dd1eeb5 Added a cyborg rename module, and amended the names of all the cyborg modules to be lowercase, and reference "cyborgs" instead of "borgs".
Removed an outdated robot.dm comment.

Fixed the assume direct control logging.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5063 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-14 18:06:33 +00:00
elly1989@rocketmail.com
50fbfa0c35 As per SoS' request, added a config option ALLOW_ADMIN_OOCCOLOR. If commented out, admins won't be able to have their own personal ooc colours (it will use the default dark red colour).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5056 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 19:28:31 +00:00
aranclanos@hotmail.com
dee7b74a45 -Changed turf creations, merging everything to only one proc
-Fixes Issue 1085 - Artificers creating turfs with buggy lighting
-Spells now will use the proper proc to create turfs

Due to the amount of files changed, this is just the 'part one'. The merging in turf.dm is not finished, mineral walls and buildmode are still using the old system. The creation of turfs on the game panel is not using the proper procs yet. Stay tuned for this changes, but now, sleep.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5054 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 13:39:00 +00:00
Kortgstation@gmail.com
7103cbfac0 Removed the alertness level thing for carp/hostile mobs in general. Neat idea in theory, but in practice it just meant people could run up and beat carp to death before they'd even enter their hostile state. Bears still have it though.
Carp are slightly faster (in testing, I walked away from one as a borg, this seems a bit silly). This might not work well in practice though what with lag on a live server, so I'm guessing I might have to change this back.

Carp/syndicate also keep chasing their target as long as they're within 10 tiles, to compensate for them being slower than humans.

Removed the restriction on debraining changelings, this was a terrible "fix" to half-changelings and just lets you metagame.

Added a mineral var (metal) to floors to stop runtimes when you hit them with mining tools.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5052 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 03:22:07 +00:00
sieve32@gmail.com
77980e5225 -Cyborg frames can no longer be turned into reinforced ones if they already have parts on them
Fixes Issue 1055
-Made a 'catch-all' for emotes, where any 's's at the end of an emote command(Unless they have a '_' in front of them) will be cut off, so things like 'bow' and 'bows' would be interchangeable, and so on.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5043 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-12 00:08:40 +00:00
Kortgstation@gmail.com
ab4c92e066 Using summon guns gives a message to the the user to confirm it working.
Added a new borg upgrade module which requires illegal tech and combat tech to make. It allows you to give them their emagged equipment without fucking with their laws.

New LMG by Ausops (both sprites and code). Right now appears only in Summon Guns, but may appear elsewhere in time.

Grilles now have a bullet act, so they no longer magically absorb infinite bullets.

Updated changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5037 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-11 07:43:49 +00:00
aranclanos@hotmail.com
437841d8b4 Fixes Issue 1081 - Not being able to analyze tanks with PDA/analyzers. The tank attackby proc was overridden by the one tank bombs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5025 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-07 21:08:03 +00:00