Commit Graph

465 Commits

Author SHA1 Message Date
Neth c5b32512ab Adds Species Drinks (#18734)
* Merge

* linter be nice

* memes--

* removed force-says and force emotes

* changed Skrell drink

* modified Skrell drink

* review fixes

* changed grey drink

* fixed conditions

* fixed an oopsie

* more fixes

* facepalm
2022-09-08 22:10:18 +01:00
FloFluoro 87caa9532b Adds the "Jestographic Sequencer", a clown-exclusive traitor item (#18933)
* Initial commit

* Removes ability for AI/door remotes to interface with cmagged doors

* Adds cleaning method, fixes windoor functionality, makes cmag slippery

* Cleaning cmagged doors checks for remaining space cleaner, cleanup

* Reduced TC cost from 6 to 4, fixed small bug

* Code review super happy funtime

* Adds cooldown to cmag airlock chuckle

* Cleanup, cmag door laugh no longer sounds through walls (again)

* Prevents blank spare IDs from passing through cmagged airlocks

* Cleanup

* Cmagged state is now carried by a trait instead of a global var, cleanup

* Adds early return that I missed, fixes small bug)
2022-09-05 15:35:45 -05:00
Contrabang a5028fb0bf Removes mentions of brig phys request terminal, replaces it with Detective, Give Detective disposals shipping (#18480)
* bye bye brig phys

* mapping side

* wow! detective mail!

* Update code/game/machinery/requests_console.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Update code/game/machinery/requests_console.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Update code/game/machinery/requests_console.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Update code/game/machinery/requests_console.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-08-12 13:31:55 +01:00
Qwertytoforty daca998981 [TM READY] Ports lavaland elites from TG. (#18448)
* startup, expect like 50 unneeded icons, not bug free™️

* Hope works. Cloak works. Buffs for AI controlled. Faction fix.

* map speed buffs, fixes resummon health decay

* Adds roles. Adds Mirror walk. Nerfs revival, especialy for non antag summoned.

* I am denser than bluespace ore

* x2 antag cooldown, update desc for cloak

* removes 66% burn damage resist from elites

* honestly just knock that down

* herald not speaking right, fuckup with max hp fix

* Thanks hal!

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* changes, changes, and more changes, oh my!

* Update code/datums/status_effects/buffs.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* GC stuff

* oh, and just one more thing

* no gibtonite gaming

* Huston we have a FUCKING PROBLEM

* oopsy doopsy

* but just one more thing (again, gc stuff)

* Lets all elites speak their mind

* NO LAVA

* grab ghost, legion charge red.

* dust the dusting from the code

* no mirror cargo shuttle crossing

* need to stop making small changes, x2 broodmother

* herald no longer crashes the MC

* Lower broodmother cooldown, herald down 5 brute and , legionare gets more smoke and thermals, pandora gets chasers

* remove extra brackets, x 2 on aoe squares

* pandora now respects factions

* fixes teleporting to tumor if reactivated by someone else. Herald has light, boost elites make message

* requested changes

* mirroring a wanted change

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-07-30 20:22:28 +01:00
S34N fe1d30fd2f Character-based rebindable custom emotes (#18506)
* 1

* 2

* 3

* make it (mostly) work

* character-based emotes

* bump SQL version

* where did you go little s

* no more raw json

* partial AA review

* makes it not coded as stupidly

* donor exclusive emotes 4-7

* ship it

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Update code/datums/keybindings/emote.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* spacings

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-07-30 12:14:02 +01:00
ParaGitV 84aa9e529f Add new Slime & Vulpkanin names (#18396)
* Add new Slime & Vulpkanin names

Changes Slimes and Vulpkanin from syllable name creation to proper name lists

* Update names to use global lists

Title

* Fixes & Style update
2022-07-24 15:44:13 +02:00
S34N 3f95392c82 Lets go rebind things (#18166)
* SSinput Rewrite, Custom Keybindings

* hmm yes, safety

* azerty begone

* address AA and SteelSlayer

* Address the old man

* what

* CI dbconfig too

* Address TM issues

Unicode support
Better numpad support
Fix no perms message
Fix modifier screwing movement

* pre-TM tweak, nitfix

* pre TM change 2

* Display others

* MERGE ME

* unduplicates your rows

* reverts some changes, makes this work for now (not TM safe)

* fixes direction facing, removes hotkey help item

* weird keys

* TM commit revert later

* fixed asay/msay keybind

* adds ALL the emotes

* flip and spin

* makes old people happy

* and fixes admins not being able to msay

* lets borgs stow modules

* saves prefs when someone changes a keybind

* reverts skin changes and manually applies
HEAVEN HELP YOU IF YOU USE THE DM SKIN EDITOR IT BREAKS EVERYTHING

* tidies menu, unduplicates rest

* sql file pls come back

* Update SQL/updates/40-41.sql

* why did you not throw an error?!

* inits keybinds if your prefs somehow fail, i guess

* restores these spaces, i guess

* fixes local testing, i guess

* emote cooldown returns (oops)

* movement lock improvements

* Pageup does Swap Hands

* LOOC

* whisper for living mobs

* oops

* fix dsay

* fix IPC silicon emote hotkeys

* category name

* backspace only clears if input is focused

* Makes TAB and BACKSPACE rebindable

* charlie review

* define move

* yeet

* Lewcc review

* brings back legacy mode

* restores legacy mode

* tell legacy mode what is going on

* Update code/controllers/subsystem/input.dm

* Update code/controllers/subsystem/input.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* safeties!

* legacy mode is a pref now

* undo TM changes

* null prefs safeties

* Revert "legacy mode is a pref now"

This reverts commit b45af65139.

* revert this too thanks

Co-authored-by: mochi <shenesis@gmail.com>
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-07-13 21:34:41 +01:00
Contrabang b2bdb80ec5 Refactors Deathsquad, adds more customization to their spawning (#18135)
* a new coat of paint

* no shooting teammates on spawn for 100 damage

* datumization part 1, makes DS more OP, spacing fix

* hnng still broken but better

* breaks stuff less 99%

* mostly tgui

* oops, removes left over things from testing

* seperate tgui

* undo changes to ERT file and ERT manager

* build TGUI, front end is working

* minor fix, still broken

* this hurts me

* few small changes

* please dont fail

* mind code runs, but it doesnt work

* logging good, tgui built, will finish later

* mind code hurts, tgui should deconflict

* part one of giving up on TGUI

* 3 days of debugging, 2 lines of errors fixed

* no more unneccessary spawners

* Revert "no more unneccessary spawners"

* wow it works

* tgui, deconflict please

* a little clean up

* little more cleanup

* Sirryan addressed pt1

* Oops should commit this before the next commit

* DS isnt an option in one click antag, nuke it

* oops forgot this one small bit

* wow, simple code works

* oops, forgot to address, doesnt fix headset

* ds headset was broken long ago

* removes testing implants

* addresses requests

* get addressed code, you will be good

* few code improvements

* address moxian

* Makes deathsquad naming consistent

* this comment is true again

* a little precaution to stop AFKs

* no nuke code? no problem

* bing bam boom, more addressing

* no more runtimes I think

* clarified a few things

* gloves now show again following #18190

* Update code/game/objects/items/weapons/explosives.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* okay I'm a bit stupid

* deathsquad jumpsuit desc update

* CI my beloved, have a fix

* deathsquad gets their proper icon

* Revert "deathsquad gets their proper icon"

This reverts commit a52519305b.

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-07-09 15:25:35 +01:00
Sirryan2002 f2813a6730 Complete Library Overhaul Part 1 (#17832)
* first edits

* more commits yay

* more changes

* Update paradise.dme

* changes

* more edits

* more edits

* changes

* more changes

* changes

* more stuff

stuff

Update tgui.bundle.js

* FUCK

* Many UI changes

* Update Lib Computer UI and Correct Map Issues

* squashed commits :)

Guts Old Book/Manual Code and Reworks it
final (almost) touches

* this should pass tests now

* fixes random ruin having a removed object

* adds review suggestions

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* squashed commits :)

update schema
adds python requested changes
implements proper python & sql scripts
applies some requested changes + minor fixes
bump SQL version to 40

Co-Authored-By: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* applies requested changes from code review

* lets pass some tests today

more fixes

* Apply suggestions from code review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* more requested changes fulfilled

* should fix map issues + a couple other things

* fixes & sanitization stuff

* Apply suggestions from code review

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* updates UI and implements more requested changes

* mother of bug fixes & UI cleanup

* removes unused code

* Apply suggestions from code review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* fixes

* adds GC checks

* Apply suggestions from code review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* requested changes + TGUI Cleanup and Styling

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-07-09 14:55:12 +01:00
SteelSlayer c3fcf3e256 Datumizes changelings and refactors related code (#17774)
* it's finally here

unfucks tgui

* oops, I don't want to change the mode

* charlie and moxian review

* charlie review II + some GC fixes

* rebase to fix conflicts + tgui bundle deconflict

* charlie review III + affected review

* final? tweaks
2022-06-18 20:55:49 +01:00
Luc 747d8111ca Datumized Emotes (#17544)
* Add raw tg emote datums

* Some more initial implementation

* First (big) commit

* More reworks, most emotes seem to work but cooldowns are weird

* Add the remaining emote species

* Add simple mobs

* Update defines, add more comments

* Remove unnecessary intentional calls

* Fix some bugs, add more functionality
- Silicon mobs/bots can't use all the living emotes
- Sound volume can now be specified for emotes
- Added a define for emotes to not go thru runechat
- Reorganized some emotes
- Some human emotes that need breath will gasp
- IPCs can beep boop
- Restore power warn for robits
- Sneezing and coughing have sound effects

* Fixes emote species separation not working in *help

* Reorganize emotes based on what's available on paradise

* mouthful mode

* Update implants to use emote signals

* Update species whitelist to use a typecache

* Cleanups

* More small changes
- Remove old extraneous typecache
- Reconfigure drask emotes
- Make all mime emotes visible (since they're silent)

* Remove old emote functions

* Update emote sounds, volume

* Rework more emotes into EMOTE_VISIBLE

* *rumble*

* More slight testing and cleanup
- Drop audio emote cooldown from 10 to 5 seconds
- Change clapping behaivor slightly, putting it into run_emote
- Update some emote flags here and there
- Fix up johnny, though remind me why this one exists?

* Fix indentation, missing typecast

* fix some returns

* More review

* Rename emote files

* Add'l review

* Even more emote fixes!

- Move defines out into an emote define file
- Integrate audio and general emote cooldowns
- change some 1 and 2 into visible/audible
- Try to fix monkey screech

* Add ability for admins to mute users' emotes.

* Rename cooldowns, add general mob emote cooldown.

* Fix flip not always geting the right message

* Add some emote target handling, docs

* Fix admin rights, indentation

* Update emote.dm

set default mode to ANY

* General implant fixes

- The way implant triggers are handled is now improved, with separate checks for death and emotes instead of just checking deathgasp.
- Implants can choose to be triggered for the first death or for every death.
- Voice of God play dead now activates sad trombone

read: voice of god can now no longer lowtiergod nukies

* Bunch of other changes and bugfixes

- Adds number flag for behavior
- Reworks how muzzling/vocalizing emotes works
- Breaks out sound effects
- Drops cooldown to 1.5s

* Fix people being able to snore/nightmare while awake.

* Bump paralysis on living emotes

* First review pass

* Clean up implants (while we're here) and fix compile errors

* in living error

* More outstanding review fixes

* use more isx() checks

* Add pre-emote signal, try_run_emote()

* Prevent silicons from playing their deathgasp multiple times

* Add emote postfix behavior for adding parameters to non-message params.

Also adds a signal to intercept emote actions.

* Fix linter complaints

* Remove new player checks on GLOB.dead_mob_list

* Fix species emotes not being distinguished, remove weird legacy code

* monkey ball

* better docs == better code

* Fix audio cooldown, silicon emotes

* Fix ghost emotes (don't worry they're staying)

* Restore spin to 2 seconds

* oh johnny boy

* Make fainting last two seconds instead of .2 seconds

* Remove extra highfive message

* Tick friendly emotes

* Fix up friendly emotes, ghost emotes

* Add some emote message safeguards, prevent flip from showing twice

* Fix ghost vision message format

* Fix hands_use_check on non-carbon mobs

* Bring emotes in line with say re. oxyloss

* Add option for death implants to not trigger on gib

* Try adding some unit testing

* Include emote unit tests

* More attempts at unit testing

* More attempts at unit testing?

* forget it this is fine

* Housekeeping

* Little bit more

* Remove extra bolding from ghostsight emotes

* More sanity checks, fix snore

* Remove stack trace when unintentional emote fails

* Update code/modules/mob/living/silicon/silicon_emote.dm

oops

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* More implant cleanups

* Oh I missed this

* Silence wagging, more review fixes

* Oops 2

* ensure everything can swear

* High-five fixes and status effect stuff
- Adds new on_timeout() function that gets triggered when a status effect expires
- Fixes up passing arguments to status effects
- Ensures high-five explosions don't kill the wizards

* More review stuff
- Add a stat to text to make things easier
- Make it harder to delete emotes
- BIG DANGER
- pose can no longer be set while unconscious

* Remove extra high five logic, godmode changes

* forgor

* Fix gasp not working

* Update docs for good measure

* Some review and custom emote fixes

* Fixes death alarms being broken

* Better handle stat_allowed, more review comments.

* ..() conventions

* This is why unit tests are nice

* Remove drone snowflake emote stuff

* Linting

* No more flipping on the ground

* Snap doesn't require hands free

* Does it make complete sense? no, but it's Fun

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Fix revenant messages, power warning

* epic webedit fail, laugh at this user

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-06-14 23:06:24 +01:00
S34N 83e228cbcb Minor refactor of spawners, fixed rogue drone and carp events not spawning mobs (#17849)
* lessens the use of GLOB.landmarks_list

* delete redundant blob icon

* Apply suggestions from code review

Co-authored-by: moxian <moxian@users.noreply.github.com>

* review part 2

* aa review

Co-authored-by: moxian <moxian@users.noreply.github.com>
2022-05-24 14:26:36 +01:00
GuiltyNeko 856eec713f Removes unused latejoin spawners (#17623)
* Bye bye latejoin spawners

* Empty lists

* All done
2022-04-30 16:14:07 +01:00
AffectedArc07 95ce462b14 Completely refactors Karma (#17447)
* Refactors Karma

* I FELL VICTIM TO MY OWN CI

* Update code/modules/client/client_procs.dm

* Update SQL/updates/31-32.py

* Mochi tweaks

Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com>

Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com>
2022-03-08 22:14:05 +01:00
S34N ac6f9b4725 [IDB Ignore] Refactor icon smoothing to use 8-bit bitmasking (#16620) 2021-12-15 17:04:24 +01:00
AffectedArc07 2d5736a61c Removes brig phys, adds another officer slot to compensate (#17180) 2021-12-06 15:00:43 +01:00
Charlie 31b336da64 minor external organ refactor (#16183)
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com>
2021-12-01 22:17:44 +01:00
dearmochi ca87534d46 Revert "Removes some unnecessary global variables (#16353)" (#17170) 2021-11-28 09:18:27 +00:00
SabreML 5397d28c4f Removes some unnecessary global variables (#16353)
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-11-28 09:50:27 +01:00
Sirryan2002 9f533d137d [TGUI] Converts Photocopier interfact to TGUI + refactors its code and adds two new features (#17001)
* yuh

* God is a bureaucrat

* Last second fixes

* Revert "yuh"

This reverts commit bd7c0fcbb3.

* oops

* Revert "oops"

This reverts commit 7922b564a6.

* tgui fix

* Apply suggestions from code review

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Fax Proc Fix + M -> copymob

* TGUI Tweaks + Autoupdate changes

* batch suggestions from Mochie

Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com>

* variable cleanup

* more refactoring + documentation

* define documentation

* Apply suggestions from code review

Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com>

* adds Destroy() proc

* attempt #3 to make this pass tests

* lazy init list stuff

* Implements LazyInitLists and Cleans up For Loops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com>
2021-11-15 21:43:56 +01:00
AffectedArc07 ab92435be0 Karma refactor (#17070)
* Karma refactor

* This too

* Fixes recursion

* Fixes bugs

* Fixes bad usr

* Update code/modules/karma/karma_holder.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Logic tweak

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2021-11-15 13:52:56 +01:00
Charlie 634f9c72f1 Vampire Rework. (#16476)
* vampire rework

* fixes and tweaks

* cleanup + tweaks

* grug stomp

* TGUI

* TGUI rebuild

* UID fix

* debugging cooldown fix

* first review changes

* subclass refactor

* tweaks + some sprites

* blackbox logging

* tweaks + grammar

* minor UI tweaks

* ability icon sprites.

* placeholder sprite warning fix

* melee mod code comment warning

* nullification rework

* final sprites!

* fixes

* sabre review pt 1

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>

* sabre review pt2

* sprites readd

* tgui rebuild

* removes traitor vampires

* fixes

* readds sprites

* runtime fixes

* hotfix

* more runtime fixes

* glare tweak. less confusing when the vampire is stunned.

* gargantua nerf

* minor tweaks.

* hemomancer nerfs

* bugfixes and cleanup

* I did a dumb

* couple of fixes

* confusion and shadow snare fixes

* hemomancer nerfs part 2 electric boogaloo

* TGUI rebuild

* fixes and easier events

* Umbrae tweaks

* gargantua tweak

* umbrae nerf 2 electric boogaloo. also var edit suggestion

* runtime fix

* buffs blood nutrition to be in line with its metabolic rate

* Henk stuff

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* more review changes

* final tweak

* affected request + runtime fix

* FUCK

* fat fucks

* darkness tweaks

* UMBRAE AAAAAAAAAAAAAHH

* force doors bugfix

* either git or I am drunk

* admin rejuv fix

* I CANNOT SPELL

* shitnt code

* steel review

* tgui rebuild

* mochi review

* vampire ability usage logging

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2021-11-14 15:34:56 +01:00
Fox McCloud 8061afa550 Merge pull request #16172 from dearmochi/hair-gradients
[READY] Port hair gradient customization
2021-11-11 15:40:21 -05:00
hal9000PR 3b7e9fee93 refactors butchering of humans with chainsaw/meatcleaver (#16812)
* traits

* examine

* I am incapable of writing

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* people

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2021-11-05 09:11:10 +01:00
mochi c7046c0756 Merge branch 'master' into hair-gradients 2021-10-27 13:33:12 +02:00
AffectedArc07 129318891d Nukes spacepods and associated jobs 2021-10-02 13:16:24 +01:00
AffectedArc07 afd01ecfe1 Merge remote-tracking branch 'ParadiseSS13/master' into client-data-loading 2021-09-08 14:15:17 +01:00
variableundefined c2664eec0d Merge pull request #16311 from S34NW/does-anyone-else-hate-genetics
Replaces genetics xray vision with other vision genes
2021-09-06 23:16:04 -05:00
AffectedArc07 70fd70f2eb Merge remote-tracking branch 'ParadiseSS13/master' into client-data-loading 2021-09-02 14:01:27 +01:00
variableundefined 50ec519bcd Merge pull request #16320 from thatdanguy23/newdrinks
six new drinks
2021-09-01 19:49:20 -05:00
AffectedArc07 4062bc6b1a Merge branch 'master' into client-data-loading 2021-08-29 20:56:41 +01:00
AffectedArc07 42ebe326a6 Replaces panic bunker with queue server 2021-08-13 22:24:25 +01:00
AffectedArc07 f73af8b3cf Refactors client data loading 2021-07-29 12:52:45 +01:00
AffectedArc07 e46f67810a Cleans up the TODOs I left all over the codebase (#16443)
* Removes command_name() proc

* Removes GLOB.teleportlocs + GLOB.ghostteleportlocs

* Clean up IPIntel

* Tweaks karma logging

* Tweaks time
2021-07-28 13:45:18 -04:00
dearmochi 502258e348 Merge branch 'master' into hair-gradients 2021-07-27 18:28:46 +02:00
AffectedArc07 9ddf4ceb97 Merge remote-tracking branch 'ParadiseSS13/master' into toml-config 2021-07-09 11:42:23 +01:00
SabreML b9a4929235 'Fit Viewport' & Scoreboard refactor (#16294)
* Fit Viewport V1

* Scoreboard

* Moderate scoreboard refactor

Mostly just removing the global variables, since Mochi has plans for a proper big scoreboard refactor in the future.
2021-07-09 11:18:05 +01:00
Fox McCloud ddea09dce2 Merge pull request #16082 from AffectedArc07/gc-improvements
GC ref finding improvements
2021-07-08 19:25:23 -04:00
theo-3 3dace39060 Prevent AIs from seeing the syndicate test lab (#16326) 2021-07-08 22:11:50 +01:00
hal9000PR 3f6eac48d1 Fixes getting TK abilities when you shouldn't (#16300)
* fix

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* review

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2021-07-07 19:22:49 +01:00
danni-boy e5249a98ed tested n ready 2021-07-07 09:22:59 +01:00
S34NW cce8b389c6 adds even more vision genes! 2021-07-05 23:59:15 +01:00
S34NW 705a013445 i do 2021-07-05 22:44:30 +01:00
Vallidian 5a0eafb0a8 Adds adminfreeze drink (#15976)
* Adds adminfreeze drink

Adds a drink similar to Antifreeze called Adminfreeze as a bit of a meme. Requires an upgraded booze machine or a bottle of Nothing, ether from medbay, and some heat to create.
2 counts Vodka, 1 count Nothing, 1 count Ether.

* Removed BWOINK from taste description

Audio cue happens when mixed already.

* Updated adminfreeze drink

Changed sprite to not have the ADMIN on the side.
Changed the recipe to include a more difficult mixture.
1 count neuro-toxin, 1 count toxin special, 1 count fernet, 1 count moonshine, 1 count morphine

Adds a freeze effect and lowers body temp each sip.

Increased the alcohol percentage to 1.5 from .9

* reverted adminfreeze sprite to include ADMIN

After updating the recipe to make it harder to create, and popular opinion. Readded the ADMIN text to fully embrace the meme drink.
2021-07-02 18:00:32 +01:00
AffectedArc07 ed11899f11 Merge branch 'master' into toml-config 2021-06-23 08:44:32 +00:00
SabreML 75375efce9 Why is this a thing, really (#16169) 2021-06-17 10:23:14 +01:00
AffectedArc07 efed543f47 Merge remote-tracking branch 'ParadiseSS13/master' into toml-config 2021-06-13 14:15:07 +01:00
mochi ca78e5f311 Add hair gradient customization 2021-06-13 10:55:21 +02:00
dearmochi 872de72dc6 Moves Goonchat chat debug logging to RUSTG (#16162)
* Moves Goonchat chat debug logging to RUSTG

* Round-based logging

* Update goon/code/datums/browserOutput.dm
2021-06-12 11:17:34 +01:00
AffectedArc07 f3c314f07b Merge remote-tracking branch 'ParadiseSS13/master' into toml-config 2021-06-03 18:10:19 +01:00