Commit Graph

181 Commits

Author SHA1 Message Date
joep van der velden
e83a7131cc Refactored pickup code and fixed the bug 2019-03-18 16:42:44 +01:00
Aurorablade
b812736517 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into EXTERMINATUSPARTONE 2019-01-19 23:35:15 -05:00
FreeStylaLT
d0d441b7fa a completely inconspicuous PR 2019-01-18 19:39:24 +09:00
alex-gh
d803ccf45e Fixes anomalies being disabled by random radio traffic. 2018-12-18 14:06:37 +01:00
Aurorablade
86d2a1634c Casing correction 1 2018-12-17 00:07:37 -05:00
tigercat2000
e56750481c Multilingualism
This commit adjusts the speech parsing system to allow for an infinite
number of languages to be present in the same message. You can
transition freely between any language you are able to speak simply by
putting it's language key in the middle of the sentence.

Honestly, this was a massive pain in the ass, and there's probably still
broken stuff, even though I've spent around 8 hours testing and refining
this.
2018-11-24 00:22:05 -08:00
Certhic
e3f852dff6 magic numbers 2018-11-16 15:32:49 +01:00
Citinited
8f3b8378dc Cleans up assembly code 2018-10-27 13:29:07 +01:00
Citinited
4b29ca2b46 what srcery is this (removes implied srcs) 2018-10-25 20:31:55 +01:00
Citinited
110baf920a absolute pathing, removal of extraneous brackets 2018-10-25 20:23:18 +01:00
Birdtalon
941e9b49cf reformats assembly.dm and proximity.dm 2018-10-24 11:24:58 +01:00
alex-gh
7633b312e5 Voice analyzers no longer activate on any noise. 2018-10-13 07:50:05 +02:00
Crazylemon64
3db4229918 First big chunk of the refactor
mid-refactor of `take_overall_damage`

Fully refactors the (?:take|heal)_(?:overall|organ)_damage procs

Allows the dead to examine

Removes the `blinded` var

Refactor cyborg components so vision loss is instant

Robot life/death updates instantly

Adds instant updates for damage overlays and HUD icons for humans

Final reconciliation with the species refactor

Adds a stat debugging system and debugging logs

Also fixes instant death on species change

"Debugging logs" are used for stuff an admin wouldn't care about but
someone debugging would

I used it to fix people dying instantly when changing species due to
temporary deletion of the brain

Fox's requests

Adds a more careful updating system to our reagents system
2018-10-07 17:52:04 -07:00
Purpose
efbcd54cf2 Fully refactors Chairs, Stools & Beds. Adds a few fun bits 2018-09-14 18:40:42 +01:00
Alffd
e49bcd4d15 Add noise sensor and add muzzles to protolathe 2018-08-14 00:53:39 -04:00
Kyep
412341439a Fixes #8954 - splits 'attack log' preference, spam-be-gone (#8992)
* Fixes #8954

* projectile reagetns

* removes all attack logs on keyless simple_animals even by keyed mobs

* deletes 'potentially'

* Tiger request

* more comprehensive solution

* check for mob

* istype

* brevity

* Split attack logs preference

* toggle

* deletes old CHAT_ATTACKLOGS

* explains what levels do when toggling them

* clarification

* Tigercat requests
2018-06-13 16:55:21 -07:00
Tayyyyyyy
dd120a00f0 Their 2018-05-25 18:34:24 -07:00
Ansari
ed0c209e93 Expand fuel tank logging 2018-05-18 16:39:57 +08:00
Ansari
dd417c006b Uses define instead of "bombs" for styling reason. Fixes IED not logging into investigate due to its special mechanism. 2018-05-18 12:23:08 +08:00
Ansari
792f3ada27 Fixes spacing 2018-05-18 07:05:05 +08:00
Ansari
2e870f8038 Remove all instance of bombers. Replace "bomber list" in secrets with "bombs" in investigate. Remove useless clear bomb function. 2018-05-17 23:14:29 +08:00
tigercat2000
7d8c9a731a SS Conversion: Atoms, Machines, n' Mobs
This converts the machine and mob processes to the SMC. Additionally, it
adds the Atom subsystem, which handles all Initialize() calls in place
of the old gameticker. Due to incompatibility with our atmospherics
(FUCK OUR ATMOSPHERICS FOR FUCKING EVER JESUS CHRIST WHO THE FUCK MADE
THIS PIECE OF GODDAMN SHIT) atmospherics machines do not use
Initialize() as they should, instead opting for a custom atmos_init
proc that the air controller handles.
2018-04-28 17:55:15 -07:00
Fox McCloud
8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
tigercat2000
c03621c508 Completely Overhaul Logging
This is a merged port from /tg/station and Virgo on logging standards.
The diary has been replaced with GLOB.world_game_log, diaryofmeanpeople
is gone (because it wasn't actually used) and a whole bunch of logging
procs have been changed to optimize Splunk.
2018-04-19 15:07:59 -08:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Fox McCloud
129e1f66f7 GC radio stuffs 2018-04-14 13:44:26 -04:00
tigercat2000
e67ba4ecd8 Merge pull request #8503 from Kyep/frikin_laser_beams
Fixes #6229 - tripwire mines not working / brings back frikin' laser beams
2018-04-01 18:47:31 -07:00
Kyep
546ef4660d Tiger requests 2018-01-13 18:04:59 -08:00
Kyep
e8936bc5b2 cleanup 2018-01-01 17:53:54 -08:00
Kyep
40c1200403 Fixes #6229 - tripwire mines not working 2018-01-01 17:50:32 -08:00
uraniummeltdown
75e177b7a9 renames receive_damage() for animations to receiving_damage()
renames take_damage() for organs to receive_damage()
renames Deconstruct() to deconstruct() for atmos objects
obj_integrity, max_integrity, integrity_failure vars moved to /obj level, obj_integrity = max_integrity on New()
2017-12-28 00:32:54 +05:00
uraniummeltdown
7ed2c68ea7 compiles, find and replace particle_effect and effect_system 2017-11-04 20:16:01 +04:00
Sam
7cf499dcc1 Adds movement intents 2017-06-10 10:12:14 +01:00
tigercat2000
633c972f46 RnD autolathe removal + tech level overhaul 2017-06-01 11:34:29 -07:00
Sam
2d13e2f7bf Converts /modules/ to using WEIGHT_CLASS_x 2017-05-28 01:25:09 +01:00
Fox-McCloud
31c9519f3e More GC Define Transitions 2017-05-13 04:24:05 -04:00
Markolie
d9653c79f5 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into findnreplace
# Conflicts:
#	code/game/machinery/recharger.dm
#	code/game/objects/items/devices/autopsy.dm
#	code/game/objects/items/devices/modkit.dm
#	code/game/objects/structures/lattice.dm
2017-04-14 18:15:12 +02:00
Fox-McCloud
5631d36ff8 Converts Most Destroys to use QDEL_NULL 2017-04-04 23:08:41 -04:00
Mark van Alphen
2d1c04c112 Merge branch 'master' into findnreplace 2017-04-01 23:51:58 +02:00
Fox-McCloud
182dcd93b5 autolathe receivers 2017-03-24 16:57:25 -04:00
Mark van Alphen
cef5626f85 Merge branch 'master' into findnreplace 2017-03-09 17:32:42 +01:00
Markolie
3aa1399995 Implement usesound/toolspeed 2017-03-07 16:46:28 +01:00
Markolie
6982014a6e Replace all BYOND text macros 2017-02-21 15:41:37 +01:00
Krausus
d64bf46f12 Topic UID finishing touches 2016-09-08 13:07:14 -04:00
Krausus
bf0dfef418 UID mass replace: text("src=\ref[]", src)
Specifically gets rid of very simple text() calls that only included references to src
2016-09-07 09:16:08 -04:00
Krausus
92405288d2 UID mass replace: src=\ref[src] 2016-09-05 23:02:10 -04:00
TullyBurnalot
a4f3c7e96b Objects can no longer trigger proximity sensors 2016-08-16 14:13:57 +01:00
TullyBurnalot
beed791211 Fixes Ghost Proximity Tripping 2016-08-13 21:09:04 +01:00
monster860
19460ff4af Makes boldnotice and danger classes be be used 2016-08-11 12:20:02 -04:00
Tigercat2000
56a09db739 Action Button Update
- Refactors action button backend
   - Action buttons are no longer checked on Life(), items are responsible
     for adding/removing/updating them.
   - Item action buttons are no longer a static action_button_name define,
     items define actions_types, which is a list of paths.
   - Items can now have multiple action buttons.
     - This is handled by new arguments to ui_action_click, the first
       parameter is the user, the second is the path of the action datum
       that was invoked.
 - Refactored how internals function
   - You may now directly switch internals without breaking anything.
   - The internals icon has been updated to be more consistent.
 - Added action buttons for jetpacks
 - Added action buttons for oxygen tanks
 - Uses-based implants now qdel() themselves when they run out of uses.
   This is somewhat a buff to traitor implants, but it's such a minor
   change. The actual reasoning is so that the action buttons are properly
   removed.
 - Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
   for certain ghosts.
 - You can now shift-click on movable HUD elements to reset them to the
   proper position (thank fucking christ)
2016-07-18 13:23:01 -07:00