kills off anim() proc, removes ninja rigsuit electricity effect
gets rid of the flick() in temporary_visual.dm because pooling is dead
updates ethereal_jaunt.dm and makes it OOP, wraiths no longer show the wizard animation, jaunters cannot move after duration is over, fixes directions errors
turns many anim() into obj/effect/overlay/temp
smoother pet heart animation
table/woodentable -> table/wood
tables are built by applying stacks to table frames
altered table construction
cleaned the code and increased obj_integrity of some tables and racks
lowercased 'carpet'
renames take_damage() for organs to receive_damage()
renames Deconstruct() to deconstruct() for atmos objects
obj_integrity, max_integrity, integrity_failure vars moved to /obj level, obj_integrity = max_integrity on New()
moves proc/deconstruct() and proc/take_damage() to obj level, moves a few obj damage procs in with it to new obj_defense.dm
moves plastic flaps to new plasticflaps.dm
highsec airlocks built with 4 plasteel too
adds science airlocks to metal recipes and RCD
adds hatch and maint hatch to RCD
improve door assembly construction messages
added vault door assembly made with 4 plasteel sheets
centcom/ele airlocks have their own assembly
emagged airlock has a different desc
screwdrivering an airlock now displays a message
electronics go into assembly after do_after
moved a few door and airlock procs around to more sensible positions
removed useless vars on some airlocks in airlock_types.dm
lowercased all airlock/door objects
Your computer will restart in-
No, not that kind of Windows Update!
Updates windows code (and not delete sys32) to be better in various
regards
Full windows now have double the health of their directional
counterparts. You spend twice the glass, you get twice the integrity!
You can now build one directional OR full windows on grilles, as well as
select the direction of the one directional window you are building on
the grille!
- This is largely quality of life, saves some time on the actual
repairing / building of windows.
🆑
tweak: Full windows are now 100% stronger than before, so you don't have
to pick strength over security.
tweak: Full windows now take longer to deconstruct so they offer
slightly better security against break-ins. Toolspeed does apply.
rscadd: Full and directional windows can be built on grilles now, and
you can even pick the direction! Technically both a tweak and an
addition...
/🆑
Adds an arcade to both Cyberiad and Metastation
Adds a bottler unit to Cyberiad bar office
Adds a bottler unit to Metastation abandoned bar
Adjusts the showers to actually start on the walls and gives them better
mist handling logic
- Fixes#8107🆑
rscadd: MANDATORY FUN! Arcades added to both stations!
rscadd: Bottler units have been spotted on board both stations!
tweak: Cyberiad bathrooms should have 100% fewer floating showers
(behind curtains).
bugfix: Showers have been fitted with mist-reducing showerheads. They
should no longer generate infinite mist if rapidly toggled.
/🆑