Finally, this one should work. Don't use the desktop app kids, only
fucks you over.
Kind of for admins only, but it removes the options for the shuttle in
the secrets menu.
Related issue #5196
Admins can toy around with converting a character to text, and
placing them back elsewhere, independent of the round.
It's got a kink, though: The text given to you directly needs to be
printed once to remove all the escapes - otherwise the thing will choke.
I'd like advice on resolving that
- Respawning as a drone now ignores respawnability again
- Respawning as ERT now ignores respawnability again, but respawnable
ghosts get first dibs
- Becoming a non-respawnable ghost once means all future ghosting will
be be non-respawnable, unless you are sent back to the lobby
- Posibrains now disqualify non-respawnable ghosts, and are more fickle
about pinging
1) Adds Mime Assassin, counterpart to Tunnel Clown
2) Fixes backpack/internalsbox for some outfits
3) Fixes survivor/greytide lack of flashlight
4) Fixes xeno lack of gas mask
5) Fixes soviet soldier double-mateba, excessive c4, but insufficient
ammo
5) Fixes soviet admiral lack of ammo
- Refactors action button backend
- Action buttons are no longer checked on Life(), items are responsible
for adding/removing/updating them.
- Item action buttons are no longer a static action_button_name define,
items define actions_types, which is a list of paths.
- Items can now have multiple action buttons.
- This is handled by new arguments to ui_action_click, the first
parameter is the user, the second is the path of the action datum
that was invoked.
- Refactored how internals function
- You may now directly switch internals without breaking anything.
- The internals icon has been updated to be more consistent.
- Added action buttons for jetpacks
- Added action buttons for oxygen tanks
- Uses-based implants now qdel() themselves when they run out of uses.
This is somewhat a buff to traitor implants, but it's such a minor
change. The actual reasoning is so that the action buttons are properly
removed.
- Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
for certain ghosts.
- You can now shift-click on movable HUD elements to reset them to the
proper position (thank fucking christ)
message_admins is sometimes used for warnings during creation of a
client's preferences datum, which means it can get called while an
admin's prefs doesn't exist