Files
Paradise/code/game/objects/effects
Kyep 8affa05a35 progress
fixed: syndibot not exploding when killed
fixed: comms computer unusable by borgs
fixed: self destruct was taking too long
fixed: impossible to destroy fusion reactor
fixed: borgs could not use comms console
fixed: overload was not anchored
fixed: overload not dangerous to be near
fixed: syndibot was getting stuck on space tiles
fixed: syndibot was getting pushed by atmos
fixed: bathroom mirrors were not anchored
fixed: bug in code/game/turfs/simulated/floor/mineral.dm which was
applying abductor random tile appearance to all floor/mineral subtypes
instead of just the abductor subtype
fixed: syndibot navbeacons could be seen and interacted with
add: fusion core now supports wrenches/screwdrivers
add: fusion core is now destructible - destroying the reactor makes it
overload
add: random pillbox of drugs can now drop in medbay
add: random bar of a mineral can now drop in eastern office
add: random borg upgrade/cell can now drop in room south of armory
add: syndie shoes are now a possible loot item
add: minerals (one bar, random mineral) are now a possible loot item
remove: level 2 alert no longer locks doors
remove: removed syndi jammer - zlevel 6 doesn't even have telecomms -
its pointless
2018-01-05 03:20:48 -08:00
..
2018-01-05 03:20:48 -08:00
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