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fixed: syndibot not exploding when killed fixed: comms computer unusable by borgs fixed: self destruct was taking too long fixed: impossible to destroy fusion reactor fixed: borgs could not use comms console fixed: overload was not anchored fixed: overload not dangerous to be near fixed: syndibot was getting stuck on space tiles fixed: syndibot was getting pushed by atmos fixed: bathroom mirrors were not anchored fixed: bug in code/game/turfs/simulated/floor/mineral.dm which was applying abductor random tile appearance to all floor/mineral subtypes instead of just the abductor subtype fixed: syndibot navbeacons could be seen and interacted with add: fusion core now supports wrenches/screwdrivers add: fusion core is now destructible - destroying the reactor makes it overload add: random pillbox of drugs can now drop in medbay add: random bar of a mineral can now drop in eastern office add: random borg upgrade/cell can now drop in room south of armory add: syndie shoes are now a possible loot item add: minerals (one bar, random mineral) are now a possible loot item remove: level 2 alert no longer locks doors remove: removed syndi jammer - zlevel 6 doesn't even have telecomms - its pointless