Commit Graph

183 Commits

Author SHA1 Message Date
MistakeNot4892 fa9e49df2c Adds nugget share packs. 2024-01-09 07:27:02 +11:00
Frenjo 10e11ae4c9 Tweaks energy weapons (part I?)
Adjusts the fire delays, charge levels and recharge speeds of many energy weapons.

Adjusts the damage of several types of energy beams.

Renames the "burst laser" to the "burst energy gun". Also updates the cargo ordering console's entry to match.

Converts a few weapon-related booleans to use TRUE/FALSE.

Fixes formatting of some weapon fire modes.
2023-07-24 00:51:19 +01:00
MistakeNot4892 f192cfd812 Xenofauna map update. (#9135)
* Repaths badges, ribbons, pins and permits to /medal.

* Drakes can now wear pride pins.

* Updates xenofauna map, repaths some accessories.

* Added fence door interaction for drakes (open but not close)

* Adds stasis cages to the Xenofauna lab.

* Corrects some Cynosure badge paths.

* Allows mobs to climb into stasis cages themselves.

* Added lower temperature sensor alarms to xenofauna.
2023-07-08 17:51:00 -08:00
klorpa f445ffde0a Spelling Fixes (#8973)
* SpellingFixes

* OtherTypos

* OtherTypos
2023-04-08 21:39:28 -08:00
Mechoid 7402020403 Finally allows RPD to be used. (#9028)
* Adds RPD to borgs and drones.

* Adds RPD to cargo.

* Fix oversight of Recipe being kept null.

* Example.
2023-03-13 23:43:25 -08:00
Sypsoti 8918629df1 Adds MtG except in space (#9007)
* begins adding sas

* actually works now

* more boosters and cargo crates

* grammar and parsing
2023-03-12 11:58:16 -08:00
Sypsoti 99bd1a5891 Merge pull request #8978 from Doctress/oxygenisgreaterthanair
Swaps Air Tanks for Oxygen Tanks
2023-03-04 15:24:54 -06:00
Sypsoti 589122cd24 Card fixes and QOL (#8996)
* card cleanup and find card verb

* cheat deal plus supply pack

* why was that comment in there
2023-02-26 00:05:47 -08:00
Doctress 66f42bd4ae Swaps Air Tanks for Oxygen Tanks
New Perri-Air
Canned in Druidia
Naturally Sparkling
Salt Free Air
All Natural Druidia-- okay I'm done with this bit now.
2023-02-21 23:32:51 +10:30
spookerton 318d58bb2c correct sprinkles condiment container path 2022-12-03 13:16:43 +00:00
Cerebulon e5f251b02c Adds a bunch of halloween costumes, costumes in loadout, costume file sorting 2022-10-25 03:42:19 +01:00
Cerebulon dc6b9751bc Basic Uniform Resprite: Civilian 2022-10-24 22:32:03 +01:00
Greenjoe12345 c0a490ac01 conk rete (#8671)
* concrete

* fixy

* craftable concrete and plasteel rebar

* no map specific children on submaps

* fix

* de-concretes the station
2022-08-07 16:03:49 -08:00
Greenjoe12345 de1377c1da deco stuff (#8667)
* deco

* Thalar not credits

* adjustments

* indent

* The linter does not like Latin Small Letter O With Diaeresis

* hopefully it will work now
2022-07-24 19:16:14 -08:00
Ketrai edb54f137d Cooking QOL V2 (#8644)
* cooking_qol

* fixes

* fixesconflictindiner
2022-06-05 16:16:50 -08:00
Sypsoti 47bec39758 bartending enhancements 2022-05-09 22:09:22 -05:00
Doctress 0cbbca8e6a Adds Sjorgen Inertial Shotgun (by H-H)
Semi-automatic, 5 round, tube magazine fed
Lootable, or buyable from both cargo and tator uplinks.
Balancing intended to lie between combat shotgun and not!AA-12
100 TC each (between combat shotgun and fuel rod cannon)
100 Req Points for a box of two (same price as a burst laser pair)
2022-04-30 05:51:01 +09:30
spookerton 556331a6a3 use /global/ sugar for bare globals, no leading / 2022-04-24 07:54:34 +01:00
Sypsoti f7cc15b098 Merge pull request #8556 from Cerebulon/arcadecarpets
Adds Some More Decorative Flooring Types
2022-04-19 11:12:31 -05:00
atermonera 9d71839ac6 Removes devices 2022-04-17 19:14:43 -08:00
atermonera 7a9806d9b4 Removes weapons 2022-04-17 19:14:32 -08:00
Cerebulon 8e488776e8 Missing comma 2022-04-17 18:15:29 +01:00
Cerebulon 4d4167450c Added missed retro_red refs 2022-04-17 18:14:22 +01:00
Cerebulon 078c0b1fe1 Adds Some More Decorative Flooring Types 2022-04-17 17:57:06 +01:00
Ghost Actual 12b1a29efe Donk-Soft! (#8305)
* Initial port

* Various fixes

* Doomguy Costume Addition

Halloween just around the corner, I wanted to add a costume that uses the new toy guns.

* Merge conflict, fixes
2021-10-04 22:14:46 -08:00
Cerebulon 2368c341c0 and the rest 2021-08-09 23:24:00 +01:00
MarinaGryphon 593246b595 Linter diagnostics + bans non-var relative pathing (#8150)
* Linter diagnostics + bans non-var relative pathing

* Enable DreamChecker Annotations

* make it executable

* update hashFiles

* oops

* tries to fix it... again

* trying again

* path

* repath

* fix perms

* fixes weird capitalisation issue
2021-06-20 13:14:29 -09:00
Atermonera beaf109060 Refactors posters to use decls (#8128)
* poster

* Moves decls_repo init forward

* Moves decl_repository init even further forwards
2021-06-18 19:14:49 -07:00
Hatterhat b7f0c67e7f leg holsters in cargo crate 2021-06-07 05:42:51 -05:00
Novacat be7e5898c3 Voidsuit Balance Overhaul (#8106)
* Voidsuit Balance Overhaul

Overhauls the stats of voidsuits and tries to put them into niches. So far, I decided to go with a tier-based system.

Tier 1: Basic voidsuits available to the station and can be purchased from Cargo fairly cheaply (35 points).
Tier 1.5: These are slightly improved over Tier 1, but not as good as Tier 2. Currently, only the exploration/exploration medic voidsuits fit the bill.
Tier 2: These voidsuits are available to the station, but can only be purchased from Cargo at higher prices (60 points).
Tier 3: Mercenary voidsuits.

One of the key factors in this overhaul is that the slowdown on voidsuits was made granular. Instead of all voidsuits having a slowdown of 1 or 0, most voidsuits will have a slowdown of 0.5, while voidsuits that have really good protective attributes (such as security voidsuits) will move slower.

As well as this, most higher end voidsuits were given better breach threshhold and resilience values, because even the most heavily armored voidsuits were way too easy to pincushion for some reason.

On top of this, most voidsuits were given niches.

Engineering Voidsuit (Tier 1): Moderate radiation protection, Slightly better pressure/heat protection. Moves slow (Slowdown 1)
Hazmat Voidsuit (Tier 1): Perfect Rad Protection, but loses pressure/heat protection of engineering voidsuit. Also Slow.
Construction Voidsuit (Tier 1): Lighter than Engineering/Hazmat suits, but lacks either radiation protection or pressure/temp protection. Has a bit of extra armor, too. Mostly for field use.

Reinforced Engineering Voidsuit (Tier 2): Has good pressure/temp protections, perfect radiation protection, and moves pretty well.
Salvage Voidsuit (Tier 2): Same as above.

Mining (Tier 1): Fairly decent melee/bomb armor, and slightly harder to breach. Also mild radiation protection. Heavy.

Frontier Mining (Tier 2): Same as above, except lighter.

Medical (Tier 1): Normal weight, has some radiation protection, but otherwise unremarkable.
EMT (Tier 1): Exchanges radiation shielding for additional armor. Normal weight.
Biohazard (Tier 1): Highish melee protection and high atmos protection. Designed for EMTs in extremely hazardous enviornments.

Vay-med (Tier 2): Zero weight, still made of paper mache.

Security (Tier 1): Moderate protection all round, heavy weight.
Crowd Control (Tier 2): Focus on melee/bomb protection, 
Security EVA (Tier 2): Focus on Ballistics/Laser protection.

Atmospherics (Tier 1): Pretty much the same. Super High atmos/fire protection. Extremely slow. Extremely hard to breach.
Heavy Duty Atmospherics (Tier 2): Same as above, except lighter.

Exploration (Tier 1.5): Normal weight and armored, but skimps on ballistic armor. Not quite as armored as security voidsuits. Above average rad protection.

Field Medic (Tier 1.5): Loses some of the armor, but gains more rad protection and some heat/atmos protection.

Pilot (Tier 1): Some very light armor plating, minor rad protection, otherwise unremarkable.

Blood-red (Tier 3): Mostly the same, except extremely hard to breach now.

Soot-covered Voidsuit (Tier 3): Heavier than the blood-red, but also pressure and fireproof. Loses a very little bit of ballistic/melee protection for excellent laser protection.

* Accidentally copypasta'd a bit too much

* Adjusts Breach Values
2021-05-29 09:39:52 -09:00
Cerebulon 322e8a23d0 Brings back old tesh radsuit sprites, adds 'fitted' version. (#7995)
* Brings back old tesh radsuit sprites, adds 'fitted' version.

* removed superfluous fitted grondsprite

* Conflicts with teshari path changes resolved
2021-04-26 08:27:18 -09:00
MistakeNot4892 ca38755c7a Added Doctress' Jager drink. 2021-03-14 08:13:18 +11:00
FenodyreeAv ca583e2cb2 Adds a modular armour version of the explorer suit and adds sprites to specialist armour (#7921)
* Adds a modular armour version of the explorer suit.

* Adds material armour building steps for plates, arm guards and leg guards

Adjusts chitin hardness and weight (weaker and lighter)

* Maps a drying rack and washing machine into the planetside outpost

* Fixes QDEL issue, adds sprites to the specialist armours, and adjusts the cargo crates to match.

* Changes map format to TGM

* Removes flashy pixel on south facing leg sprites

* Adds proper returns, removes copypasta, fixes labeller & pen interactions
2021-03-07 11:36:51 -09:00
Mechoid 8dc04048ed Adds the Restraining Bolt. (#7820)
* Adds the Restraining Bolt.

* Malfunction.
2021-02-28 14:02:12 -09:00
atermonera e6eba2cb0c Hybridizes PDC systems, Bay turrets deal damage to meteors 2021-02-22 17:54:35 -09:00
atermonera d325d45fac Revert "Adds Point Defense turrets."
This reverts commit 8fa749fbe5.
2021-02-22 14:04:08 -09:00
Cerebulon 6d2b5e4764 Allows custom-selection of posters 2021-02-09 20:53:50 +00:00
Mechoid 1de8bc1c40 Industrial Expansion (#7811)
* Begins work on the Industrial expansion, ft hidden Lore

* Removed Painite, Quartz, and Void Opal from generation pending their eventual uses. Recipes modified to use them have been reverted of this use.

Fix Fix.

* Reset map to master.

* Add copper to Robotics, R&D, Engineering, and EVA.
2021-01-27 19:28:13 -09:00
Mechoid 6aec973a5b Adds the point defense turret to cargo. 2020-11-24 04:13:40 -08:00
Meghan-Rossi 4d9c70442b Adds tesla generator crate to cargo (#7717)
Adds a tesla generator crate that is orderable from cargo.  Resolves https://github.com/PolarisSS13/Polaris/issues/7716  (Coils and grounding rods are already printable in science)
2020-10-16 23:07:45 -07:00
Mechoid 86cd06d283 Distillery Upkeep, Chemistry Tweakening (#7573)
* Distillery For Chemistry

* Synthplasma, Synthblood but not horrifically strong.

* Rectify, I said, damnit!

* Distillery for Chem. Now with STRONG DMM.

* changeling
2020-08-31 19:35:25 -07:00
Rykka 4f93a3b7a8 Fix tags 2020-08-27 21:46:08 -04:00
Rykka 324cb1f12d Replace "Sleeping Agent" with Nitrous Oxide
This makes it identical to it's real-life counterpart, and brings some actual sprite improvements upstream from Virgo.

Earlyport of https://github.com/VOREStation/VOREStation/pull/8812 with an actual rename of the gas, ID, and sprite used.
2020-08-27 21:45:19 -04:00
Atermonera 94655ff1e9 Merge pull request #7567 from lbnesquik/Kot-PIZZAFIX
Fix a pizza issue.
2020-08-27 17:36:02 -07:00
Atermonera a16e6ae0e8 Merge pull request #7456 from listerla/footwear
The great Aurora shoe heist
2020-08-25 16:14:48 -07:00
lbnesquik cd4571180e Fix a pizza issue.
As it turns out, randomized was messing with the spawning of pizza. At least it made some fat people go on a diet for once. NO MENU 23 FOR YOU
2020-08-25 21:29:35 +02:00
Atermonera a2c373c2b1 Merge pull request #7521 from Meghan-Rossi/metapint
Adds metamorphic pint glasses to RSF, autolathe, supply packs
2020-08-20 22:26:51 -07:00
Atermonera 99ddef01b5 Merge pull request #7496 from lbnesquik/Kot-Pizza-tweak
Add a plastic knife to the pizzzaaaaa crate.
2020-08-20 19:20:23 -07:00
Atermonera 4a56ad2191 Merge pull request #7449 from Cerebulon/vendEnhance
Flavour Enhancement: Vending
2020-08-20 18:23:54 -07:00
Mechoid 9ec10f97c8 Reagent Hoses (#7386)
* Starts work on basic reagent hose machinery.

* Continue Work, Add Spray Nozzle

* Tubing is craftable.

* Changeling

* Upkeep

* TRUE
2020-08-20 18:22:39 -07:00