2009 Commits

Author SHA1 Message Date
Atermonera 93d7ad56cc Merge pull request #9300 from Spookerton/spkrtn/del/remove-tcomms-scripting
remove tcomms scripting
2024-01-30 16:23:24 -08:00
MistakeNot4892 00bed6e326 Reworking bonfire fuel logic. 2024-01-18 19:45:58 +11:00
MistakeNot4892 1d03b7a3d5 Added fire and grill sounds to the bonfire. 2024-01-18 19:31:15 +11:00
Spookerton 6d865d9859 remove usages of /tmp/ 2024-01-18 07:33:14 +00:00
MistakeNot4892 6866ce9fdf Efforts towards making equip procs consistently return the mob. 2024-01-18 10:40:24 +11:00
MistakeNot4892 fa9e49df2c Adds nugget share packs. 2024-01-09 07:27:02 +11:00
MistakeNot4892 c390425f30 Resprited tranq weapons. 2023-12-28 12:32:57 +11:00
MistakeNot4892 47c7c5bdb7 Updating xenofauna equipment; adding gear and tracking implants. 2023-12-28 00:46:03 +11:00
Atermonera a9c738c061 Merge pull request #9172 from Frenjo/energy-weapon-rebalance
Weapon Rebalance Part I: Energy Weapons
2023-08-05 11:49:20 -08:00
Atermonera 4d1c709fcc Nymph phyxes (#9180)
* Fixes to nymphs

* clean up lingering carbon/alien references

* Add growth to stat panel

* Add rootlocal to known languages

* add zone sel

* *nibble
2023-08-02 22:41:55 -08:00
Frenjo 10e11ae4c9 Tweaks energy weapons (part I?)
Adjusts the fire delays, charge levels and recharge speeds of many energy weapons.

Adjusts the damage of several types of energy beams.

Renames the "burst laser" to the "burst energy gun". Also updates the cargo ordering console's entry to match.

Converts a few weapon-related booleans to use TRUE/FALSE.

Fixes formatting of some weapon fire modes.
2023-07-24 00:51:19 +01:00
MistakeNot4892 45fa973646 Refining/fixing material ejection from exo/pros fab. 2023-07-21 02:00:02 +10:00
MistakeNot4892 f192cfd812 Xenofauna map update. (#9135)
* Repaths badges, ribbons, pins and permits to /medal.

* Drakes can now wear pride pins.

* Updates xenofauna map, repaths some accessories.

* Added fence door interaction for drakes (open but not close)

* Adds stasis cages to the Xenofauna lab.

* Corrects some Cynosure badge paths.

* Allows mobs to climb into stasis cages themselves.

* Added lower temperature sensor alarms to xenofauna.
2023-07-08 17:51:00 -08:00
Varlaisvea 06338d2a95 Updates text sanitization (#9082) 2023-05-28 11:06:15 -08:00
klorpa f445ffde0a Spelling Fixes (#8973)
* SpellingFixes

* OtherTypos

* OtherTypos
2023-04-08 21:39:28 -08:00
Cerebulon 80541110ad bump up fabricator volume 2023-03-14 18:23:03 +00:00
Atermonera fa1082881b Merge pull request #9050 from MistakeNot4892/drakemove
Move intent tweaks.
2023-03-14 00:01:26 -08:00
Mechoid 7402020403 Finally allows RPD to be used. (#9028)
* Adds RPD to borgs and drones.

* Adds RPD to cargo.

* Fix oversight of Recipe being kept null.

* Example.
2023-03-13 23:43:25 -08:00
Atermonera 8b59a82550 Merge pull request #9018 from Rykka-Stormheart/shep-dev-direct-sound-fix
Fixes a looping sound bug, adds additional options
2023-03-12 12:23:52 -08:00
Sypsoti 8918629df1 Adds MtG except in space (#9007)
* begins adding sas

* actually works now

* more boosters and cargo crates

* grammar and parsing
2023-03-12 11:58:16 -08:00
MistakeNot4892 97334fd6ad Removing unused slowdown config, implementing robot move handlers. 2023-03-12 01:39:12 +11:00
MistakeNot4892 db1a97868d Implementing movement system flags, fixing simplemob movement delays. 2023-03-12 01:22:03 +11:00
Varlaisvea 6b909477bc the little construction pr (#9002)
* the little construction pr

* construction-related bugfixes (teal carpet corners, arcade construction, airlock screwdriver panel)

* Update code/game/objects/items/stacks/tiles/tile_types.dm

Co-authored-by: Atermonera <atermonera@gmail.com>

* mmmm sweet sweet updates

* actually compiles

---------

Co-authored-by: Atermonera <atermonera@gmail.com>
2023-03-08 18:55:54 -08:00
Varlaisvea e11404d103 Bugfixes (#8967)
* bugfix 1: autolathes can actually be deconstructed and don't cause runtimes (and also don't eat your crowbars)

* bugfix 2 (forensic techs actually get detective ids/pdas)

* bugfix 3 (accessories no longer do a weird double period)

* bugfix 4 (right foot)

* bugfix 5 (singular/plural stacks)

* bugfix 6 (ghosts can hang up on communicators -- still causes runtimes but it did this before and the runtimes are from the observer bug and not the communicator bug so it's fine)

* i lost count but this one gives the hos an egun because the cynosure hos locker doesn't have a gun at all and i'm not fucking around with balancing the fancy custom guns

* fixes infinite cell duplication exploit with autolathes (flashlights/coolers come empty from lathe now)

* changelog

* Update code/game/machinery/autolathe.dm

Co-authored-by: Atermonera <atermonera@gmail.com>

* Update code/game/machinery/autolathe.dm

Co-authored-by: Atermonera <atermonera@gmail.com>

* commits changes + fixes retro carpet (red) inventory sprites

* return..()'d

---------

Co-authored-by: Atermonera <atermonera@gmail.com>
2023-03-08 18:18:18 -08:00
Frenjo 20cdc4b676 Converts move intents to /decl/move_intent (#8993)
* Converts move intents to /decl/move_intent

Adds /decl/move_intent/walk and /decl/move_intent/run.

Switches all move intent checks to use the new IS_RUNNING and IS_WALKING macros.

Renames and refactors /mob/living/proc/set_m_intent() to /mob/living/proc/set_move_intent(decl/move_intent/intent).

Removes the unnecessary /mob/var/m_int and associated code.

Updates all move intent setters to use set_move_intent().

* Swaps incorrect config values

Swaps incorrect move delays since I got them backwards somehow, oopsies.

* Adds suggested ?. operator

Compactifies two if statements using the ?. operator instead.
2023-03-04 14:28:10 -08:00
Sypsoti 99bd1a5891 Merge pull request #8978 from Doctress/oxygenisgreaterthanair
Swaps Air Tanks for Oxygen Tanks
2023-03-04 15:24:54 -06:00
Atermonera ab7f5a8c3d Merge pull request #8958 from Cerebulon/mining_sounds
Sounds for fabricators, mining machines, levers
2023-03-04 11:59:46 -08:00
Rykka Stormheart d0828ed06f Fixes a looping sound bugs, adds additional options
Previously, the pref check on `direct` loops would always fail if pref_check was not enabled, meaning that direct sounds never worked. This is fixed.

Modifies how _direct override works. Previously, it was simply doing direct = _direct, which meant that any and all sounds with direct defined would immediately be flipped back to false UNLESS you specified a specific argument.

Now, it is an +override+, labeled "disable_direct". If set true, this disables direct and forces it to use local playback.

Exclusive mode is added. Enable this on your looping sound to +only+ start one of this soundloop from your object at a time, rather than allowing multiple start() calls to fire and trigger new loops.

Skip Start Sound is an argument to start - this allows you to skip the startup and go straight to the mid.
Skip Stop Sound is similar to the above, but it skips the stop/end sound, and simply ends the loop.
2023-03-03 04:03:02 -08:00
Sypsoti 589122cd24 Card fixes and QOL (#8996)
* card cleanup and find card verb

* cheat deal plus supply pack

* why was that comment in there
2023-02-26 00:05:47 -08:00
Cerebulon 475a57d8fb Sounds for fabricators, mining machines, levers 2023-02-25 22:54:42 +00:00
Cerebulon 69ba99b5e6 /tg/ era language pass (#8962)
* /tg/ era language pass

* Another pass, more generally inc. code comments

* Even more word tweakies
2023-02-24 23:33:52 -08:00
Doctress 66f42bd4ae Swaps Air Tanks for Oxygen Tanks
New Perri-Air
Canned in Druidia
Naturally Sparkling
Salt Free Air
All Natural Druidia-- okay I'm done with this bit now.
2023-02-21 23:32:51 +10:30
MistakeNot4892 9a84667323 Reworks on-mob overlay icon generation. (#8920)
* Porting species equip_adjust from Neb.

* get_species() => get_species_name(), adds correct get_species() impl

* sprite_sheets is now crudely lazylisted.

* Adds returns to add_blood and add_accessories.

* apply_addblends now uses an overlay.

* Renames the various worn overlay procs to be more informative.

* Debugging/refining overlay gen.

* Adding handling for string icon paths.

* Refining/debugging offset overlay gen.

* Getting the offset system working.

* Commenting out Teshari offsets for the time being.
2023-02-15 18:22:42 -08:00
MistakeNot4892 9c5eca2449 Refactoring mines and simplying disarm. 2023-01-14 00:17:59 +11:00
spookerton 318d58bb2c correct sprinkles condiment container path 2022-12-03 13:16:43 +00:00
spookerton f9e2d2be21 correct uplink item cost behavior 2022-11-16 14:28:01 +00:00
Spookerton 1d9f63d02c Merge pull request #8820 from Cerebulon/newbasicssecurity
Basic Uniform Polish: Security
2022-11-13 12:15:20 +00:00
MistakeNot4892 9fbb40e1e8 Adding vox reagents, removing Vox Delight. 2022-11-11 18:07:46 +11:00
Cerebulon 113f84449c Basic Uniform Polish: Security 2022-11-07 18:10:35 +00:00
Cerebulon 70d3e185ed Basic Uniform Polish: Cargo 2022-11-06 02:58:15 +00:00
spookerton f432c68fc2 mix of old bay, vore, and tg io macros -> baylike 2022-11-03 12:38:03 +00:00
Spookerton 263f84d655 Merge pull request #8815 from Atermonera/badassery_runtimes
Fix runtimes with uplink random item selections
2022-11-03 12:29:56 +00:00
atermonera bfd520844d mindcasting 2022-11-02 22:39:47 -08:00
atermonera 800410ec2b Fix runtimes with uplink random item selections 2022-11-02 22:35:10 -08:00
MistakeNot4892 6c00aedbd7 Repathed ponchos to accessory/storage. 2022-10-31 00:17:53 +11:00
Cerebulon 62b57acf8c Snowmobiles and Quadhancements V2 (#8776)
* Snowmobiles and Quadhancements V2

* movement state, random start snomo

* Suggested changes

* requested changes... 2!
2022-10-28 15:44:07 -08:00
Atermonera 540b5cf648 Merge pull request #8797 from Cerebulon/holloweeb
Halloween Costumes
2022-10-28 15:36:36 -08:00
Atermonera 51a70ffa95 Merge pull request #8796 from Cerebulon/bloons
Balloon Expansion (Inflation?)
2022-10-28 14:48:56 -08:00
Cerebulon e5f251b02c Adds a bunch of halloween costumes, costumes in loadout, costume file sorting 2022-10-25 03:42:19 +01:00
Cerebulon dc6b9751bc Basic Uniform Resprite: Civilian 2022-10-24 22:32:03 +01:00