Semi-automatic, 5 round, tube magazine fed
Lootable, or buyable from both cargo and tator uplinks.
Balancing intended to lie between combat shotgun and not!AA-12
100 TC each (between combat shotgun and fuel rod cannon)
100 Req Points for a box of two (same price as a burst laser pair)
* get_tool_quality has numerical meaning
* Basic tools set tool quality
* Toolspeed is replaced by tool quality checks
* Addresses assorted results from live test
* Extra cleanup
* Initial port
* Various fixes
* Doomguy Costume Addition
Halloween just around the corner, I wanted to add a costume that uses the new toy guns.
* Merge conflict, fixes
* Medicine Tweaks
Mostly, these are based off of notes I have been collecting over the past year or so, and I just got the motivation to actually act on those notes.
- Adminordrazine buffed again
- Myelamine buffed slightly, to reduce the chances of a standard clotting injector failing to treat IB
- Bicaridine Overdose slightly more effective at treating IB
- Inaprovaline metabolizes slower, to make it more useful in its role of patient stabilization
- Bone repair autoinjector changed to a 5u autoinjector with 5u of osteodaxon. Considering how osteodaxon works, 10u is overkill and leaves the patient feeling the side effects for longer than they should.
- Clone loss autoinjector added, patterned off the new bone repair autoinjector. 5u of Rezadone to deal with clone loss. Added to uplink as well as random unknown autoinjector spawners.
* Adjusted percentages and comments
* More Tweaks
* Add icons for crablegs and crabmeat
* Build all vending machine inventories on startup (cursed)
* Fix cookie having no icon (convert everything to cookiesnack)
* Remove kabob with no actual definition
* Fix spicy burrito having no icon
* Sideports a couple of init unit tests from Neb.
* Trying to unfuck initialize logic.
* Removing del()s.
* Adjusting return values to Initialize().
* Moving some dangerous object logic from obj onto the two types that use it.
* Rolling back some init changes and commenting out initialized atom unit test.
* this comment formatting is a minor war crime
* Removed sleep() from signaler circuit Initialize().
* Additional Init fixes post-rebase.
* Uncomments subsystem test since that's passing.
* Update spacesuits.dm
* more random stuff
* even more random stuff, plus changelog
* random large, couple more odds & ends
* more tweaks
* More Spawners