Commit Graph

2001 Commits

Author SHA1 Message Date
Atermonera
a9c738c061 Merge pull request #9172 from Frenjo/energy-weapon-rebalance
Weapon Rebalance Part I: Energy Weapons
2023-08-05 11:49:20 -08:00
Atermonera
4d1c709fcc Nymph phyxes (#9180)
* Fixes to nymphs

* clean up lingering carbon/alien references

* Add growth to stat panel

* Add rootlocal to known languages

* add zone sel

* *nibble
2023-08-02 22:41:55 -08:00
Frenjo
10e11ae4c9 Tweaks energy weapons (part I?)
Adjusts the fire delays, charge levels and recharge speeds of many energy weapons.

Adjusts the damage of several types of energy beams.

Renames the "burst laser" to the "burst energy gun". Also updates the cargo ordering console's entry to match.

Converts a few weapon-related booleans to use TRUE/FALSE.

Fixes formatting of some weapon fire modes.
2023-07-24 00:51:19 +01:00
MistakeNot4892
45fa973646 Refining/fixing material ejection from exo/pros fab. 2023-07-21 02:00:02 +10:00
MistakeNot4892
f192cfd812 Xenofauna map update. (#9135)
* Repaths badges, ribbons, pins and permits to /medal.

* Drakes can now wear pride pins.

* Updates xenofauna map, repaths some accessories.

* Added fence door interaction for drakes (open but not close)

* Adds stasis cages to the Xenofauna lab.

* Corrects some Cynosure badge paths.

* Allows mobs to climb into stasis cages themselves.

* Added lower temperature sensor alarms to xenofauna.
2023-07-08 17:51:00 -08:00
Varlaisvea
06338d2a95 Updates text sanitization (#9082) 2023-05-28 11:06:15 -08:00
klorpa
f445ffde0a Spelling Fixes (#8973)
* SpellingFixes

* OtherTypos

* OtherTypos
2023-04-08 21:39:28 -08:00
Cerebulon
80541110ad bump up fabricator volume 2023-03-14 18:23:03 +00:00
Atermonera
fa1082881b Merge pull request #9050 from MistakeNot4892/drakemove
Move intent tweaks.
2023-03-14 00:01:26 -08:00
Mechoid
7402020403 Finally allows RPD to be used. (#9028)
* Adds RPD to borgs and drones.

* Adds RPD to cargo.

* Fix oversight of Recipe being kept null.

* Example.
2023-03-13 23:43:25 -08:00
Atermonera
8b59a82550 Merge pull request #9018 from Rykka-Stormheart/shep-dev-direct-sound-fix
Fixes a looping sound bug, adds additional options
2023-03-12 12:23:52 -08:00
Sypsoti
8918629df1 Adds MtG except in space (#9007)
* begins adding sas

* actually works now

* more boosters and cargo crates

* grammar and parsing
2023-03-12 11:58:16 -08:00
MistakeNot4892
97334fd6ad Removing unused slowdown config, implementing robot move handlers. 2023-03-12 01:39:12 +11:00
MistakeNot4892
db1a97868d Implementing movement system flags, fixing simplemob movement delays. 2023-03-12 01:22:03 +11:00
Varlaisvea
6b909477bc the little construction pr (#9002)
* the little construction pr

* construction-related bugfixes (teal carpet corners, arcade construction, airlock screwdriver panel)

* Update code/game/objects/items/stacks/tiles/tile_types.dm

Co-authored-by: Atermonera <atermonera@gmail.com>

* mmmm sweet sweet updates

* actually compiles

---------

Co-authored-by: Atermonera <atermonera@gmail.com>
2023-03-08 18:55:54 -08:00
Varlaisvea
e11404d103 Bugfixes (#8967)
* bugfix 1: autolathes can actually be deconstructed and don't cause runtimes (and also don't eat your crowbars)

* bugfix 2 (forensic techs actually get detective ids/pdas)

* bugfix 3 (accessories no longer do a weird double period)

* bugfix 4 (right foot)

* bugfix 5 (singular/plural stacks)

* bugfix 6 (ghosts can hang up on communicators -- still causes runtimes but it did this before and the runtimes are from the observer bug and not the communicator bug so it's fine)

* i lost count but this one gives the hos an egun because the cynosure hos locker doesn't have a gun at all and i'm not fucking around with balancing the fancy custom guns

* fixes infinite cell duplication exploit with autolathes (flashlights/coolers come empty from lathe now)

* changelog

* Update code/game/machinery/autolathe.dm

Co-authored-by: Atermonera <atermonera@gmail.com>

* Update code/game/machinery/autolathe.dm

Co-authored-by: Atermonera <atermonera@gmail.com>

* commits changes + fixes retro carpet (red) inventory sprites

* return..()'d

---------

Co-authored-by: Atermonera <atermonera@gmail.com>
2023-03-08 18:18:18 -08:00
Frenjo
20cdc4b676 Converts move intents to /decl/move_intent (#8993)
* Converts move intents to /decl/move_intent

Adds /decl/move_intent/walk and /decl/move_intent/run.

Switches all move intent checks to use the new IS_RUNNING and IS_WALKING macros.

Renames and refactors /mob/living/proc/set_m_intent() to /mob/living/proc/set_move_intent(decl/move_intent/intent).

Removes the unnecessary /mob/var/m_int and associated code.

Updates all move intent setters to use set_move_intent().

* Swaps incorrect config values

Swaps incorrect move delays since I got them backwards somehow, oopsies.

* Adds suggested ?. operator

Compactifies two if statements using the ?. operator instead.
2023-03-04 14:28:10 -08:00
Sypsoti
99bd1a5891 Merge pull request #8978 from Doctress/oxygenisgreaterthanair
Swaps Air Tanks for Oxygen Tanks
2023-03-04 15:24:54 -06:00
Atermonera
ab7f5a8c3d Merge pull request #8958 from Cerebulon/mining_sounds
Sounds for fabricators, mining machines, levers
2023-03-04 11:59:46 -08:00
Rykka Stormheart
d0828ed06f Fixes a looping sound bugs, adds additional options
Previously, the pref check on `direct` loops would always fail if pref_check was not enabled, meaning that direct sounds never worked. This is fixed.

Modifies how _direct override works. Previously, it was simply doing direct = _direct, which meant that any and all sounds with direct defined would immediately be flipped back to false UNLESS you specified a specific argument.

Now, it is an +override+, labeled "disable_direct". If set true, this disables direct and forces it to use local playback.

Exclusive mode is added. Enable this on your looping sound to +only+ start one of this soundloop from your object at a time, rather than allowing multiple start() calls to fire and trigger new loops.

Skip Start Sound is an argument to start - this allows you to skip the startup and go straight to the mid.
Skip Stop Sound is similar to the above, but it skips the stop/end sound, and simply ends the loop.
2023-03-03 04:03:02 -08:00
Sypsoti
589122cd24 Card fixes and QOL (#8996)
* card cleanup and find card verb

* cheat deal plus supply pack

* why was that comment in there
2023-02-26 00:05:47 -08:00
Cerebulon
475a57d8fb Sounds for fabricators, mining machines, levers 2023-02-25 22:54:42 +00:00
Cerebulon
69ba99b5e6 /tg/ era language pass (#8962)
* /tg/ era language pass

* Another pass, more generally inc. code comments

* Even more word tweakies
2023-02-24 23:33:52 -08:00
Doctress
66f42bd4ae Swaps Air Tanks for Oxygen Tanks
New Perri-Air
Canned in Druidia
Naturally Sparkling
Salt Free Air
All Natural Druidia-- okay I'm done with this bit now.
2023-02-21 23:32:51 +10:30
MistakeNot4892
9a84667323 Reworks on-mob overlay icon generation. (#8920)
* Porting species equip_adjust from Neb.

* get_species() => get_species_name(), adds correct get_species() impl

* sprite_sheets is now crudely lazylisted.

* Adds returns to add_blood and add_accessories.

* apply_addblends now uses an overlay.

* Renames the various worn overlay procs to be more informative.

* Debugging/refining overlay gen.

* Adding handling for string icon paths.

* Refining/debugging offset overlay gen.

* Getting the offset system working.

* Commenting out Teshari offsets for the time being.
2023-02-15 18:22:42 -08:00
MistakeNot4892
9c5eca2449 Refactoring mines and simplying disarm. 2023-01-14 00:17:59 +11:00
spookerton
318d58bb2c correct sprinkles condiment container path 2022-12-03 13:16:43 +00:00
spookerton
f9e2d2be21 correct uplink item cost behavior 2022-11-16 14:28:01 +00:00
Spookerton
1d9f63d02c Merge pull request #8820 from Cerebulon/newbasicssecurity
Basic Uniform Polish: Security
2022-11-13 12:15:20 +00:00
MistakeNot4892
9fbb40e1e8 Adding vox reagents, removing Vox Delight. 2022-11-11 18:07:46 +11:00
Cerebulon
113f84449c Basic Uniform Polish: Security 2022-11-07 18:10:35 +00:00
Cerebulon
70d3e185ed Basic Uniform Polish: Cargo 2022-11-06 02:58:15 +00:00
spookerton
f432c68fc2 mix of old bay, vore, and tg io macros -> baylike 2022-11-03 12:38:03 +00:00
Spookerton
263f84d655 Merge pull request #8815 from Atermonera/badassery_runtimes
Fix runtimes with uplink random item selections
2022-11-03 12:29:56 +00:00
atermonera
bfd520844d mindcasting 2022-11-02 22:39:47 -08:00
atermonera
800410ec2b Fix runtimes with uplink random item selections 2022-11-02 22:35:10 -08:00
MistakeNot4892
6c00aedbd7 Repathed ponchos to accessory/storage. 2022-10-31 00:17:53 +11:00
Cerebulon
62b57acf8c Snowmobiles and Quadhancements V2 (#8776)
* Snowmobiles and Quadhancements V2

* movement state, random start snomo

* Suggested changes

* requested changes... 2!
2022-10-28 15:44:07 -08:00
Atermonera
540b5cf648 Merge pull request #8797 from Cerebulon/holloweeb
Halloween Costumes
2022-10-28 15:36:36 -08:00
Atermonera
51a70ffa95 Merge pull request #8796 from Cerebulon/bloons
Balloon Expansion (Inflation?)
2022-10-28 14:48:56 -08:00
Cerebulon
e5f251b02c Adds a bunch of halloween costumes, costumes in loadout, costume file sorting 2022-10-25 03:42:19 +01:00
Cerebulon
dc6b9751bc Basic Uniform Resprite: Civilian 2022-10-24 22:32:03 +01:00
Cerebulon
ed841af4cf Balloon Expansion (Inflation?) 2022-10-24 21:54:22 +01:00
spookerton
3abdbbaa1c replaces atom.initialized with ATOM_INITIALIZED
refactors atom/var/flags to atom_flags and area_flags
moves NOBLOODY, NOBLUDGEON, and PHORONGUARD to item_flags instead of atom_flags
corrects various misapplied flags
2022-10-18 09:36:36 +01:00
Cerebulon
a1498026ff Conflict Resolution 2022-10-16 20:31:15 +01:00
spookerton
cb483875cd null guard qdel, better log_info_line behavior
gentle qdel refactor for readability
adds ref_name and ref_type to weakref
improves /proc/weakref initial test
corrects weakref GC hint
2022-10-15 15:06:00 +01:00
Spookerton
9a1b8322bd trained drakes can collect/drop items and use buttons, fire alarms, and levers (#8734)
* drakes can collect/drop items and use buttons

* add a basic implementation of mob dexterity levels

* trained drake emotes are less visually intrusive

also fixes being able to take anchored items as a drake
also fixes some double messages on drake storage
also fixes animals being able to attack/scratch doors without a cooldown
also adds optional scratch_sound on simple_mob for when scratching a door

* fire alarm & conveyor switch drake interactions

also fix runes for actions
also fix not showing progress for dropping an item

* trained drake button/inventory review tweaks

* animal harness suggestions early return tweak
2022-10-13 17:59:35 -08:00
Spookerton
1e279b9cdc Merge pull request #8745 from Cerebulon/gunspritesoct22
Complete gun sprite overhaul + additions
2022-10-13 10:26:30 +01:00
Cerebulon
72e731c9b9 Complete gun sprite overhaul + additions 2022-10-12 23:16:52 +01:00
Cerebulon
b1536ca2dd Basic Uniform Resprite: Engineering 2022-10-11 00:28:14 +01:00