* ports all the tg junk for icemoon, not yet changed to make it all compile
* fixes
* fixes
* fixes
* fixes
* fixes
* new stuff
* whew
* fixes
* it compiles, now to fix the maps
* fixes the maps
* fixes solars + removes the space tiles in the toxins burn chamber
* nukes the SpawnTerrain proc used for tg geysers
* linter fix
* fix
* fixes the non matching turf atmos (hopefully)
* more mapping fixes
* dmm2tgm
* unfucks changeturf for the more_caves
* fixes the volanic subtypes of the other thing
* fixes the stupid fucking tile placing list
* some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life
* fixes a bunch of mismatch atmos in ruins
* fixes wendigo cave having no air
* backwards couch backwards couch
* fixes the SM up
* wendigos can't runtime when butchering if you can't butcher them 😎
* makes the wendigo fight have the same atmos as the surrounding icemoon
* Tweaks atmos mixture from o2=22;n2=82;TEMP=180 to o2=18;n2=63;TEMP=180, making lavaland weapons actually work
* makes the wendigo screech shake not completely aids
* fixes snowlegion portals dropping proper legions instead of skeles
* brings the engioutpost ruin over as well
* whoopps
* empty commit to reroll bots
* Fixes pirates, ops, the mining base, and gives pirates and ops drills
* fixes lone ops and ninjas
* fixes the snowed plating getting fucked when tiles are placed on it
* removes some OP junk from the wabbajack pool (aka removes non-antag headslugs again)
* more bug fixes
* empty commit to reroll bots
* hopefully finally kills the active turfs on the library ruin
Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
* buncha things from upstream
* datums globals, onclick
* datums
* game folder, holy shit mirror bot why
* modules
* icons
* dme
* compiles cleanly
* tools purge
* updates maps
* double check just because. and wew lad
* incidentally, this needs more work first
* some things
* weh
* sound cleanup and icons
* reeeee
* compile issues
* oh look, fresh code sync
* cleans up some unused icons
* dirty vars
* reeeeeeeeeeeeeeee
* wew lad. fuck off with this already
Allows map configs to set how many ruin levels (def. 7) and how many empty levels (def. 1) that will be created. Most useful for landlocked stations, event/one-off stations with unusual composition, or testing situations such as RuntimeStation.