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Merge pull request #3566 from Neerti/7/7/2017_removes_draft_dodging
Removes Forced Antag Draft
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@@ -405,6 +405,8 @@ var/global/list/additional_antag_types = list()
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candidates += player.mind
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players -= player
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// Below is commented out as an attempt to solve an issue of too little people wanting to join the round due to wanting to have cake and eat it too.
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/*
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// If we don't have enough antags, draft people who voted for the round.
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if(candidates.len < required_enemies)
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for(var/mob/new_player/player in players)
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@@ -413,6 +415,7 @@ var/global/list/additional_antag_types = list()
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candidates += player.mind
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players -= player
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break
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*/
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return candidates // Returns: The number of people who had the antagonist role set to yes, regardless of recomended_enemies, if that number is greater than required_enemies
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// required_enemies if the number of people with that role set to yes is less than recomended_enemies,
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