Fixes Beach issues

This commit is contained in:
Unknown
2019-03-29 21:40:57 -04:00
parent 7c7dc0da33
commit b13ae03d14
+2 -1
View File
@@ -95,7 +95,7 @@
prob_fall = 25 //Chance goes down by this much each time it spawns one (not defining and prob_spawn 100 means they spawn as soon as one dies)
guard = 40 //They'll stay within this range (not defining this disables them staying nearby and they will wander the map (and through step teleports))
mobs_to_pick_from = list(
/mob/living/simple_mob/vore/giant_snake
/mob/living/simple_mob/animal/space/snake
)
/obj/tether_away_spawner/beach_outside_friendly
@@ -164,6 +164,7 @@
//Not going to do sunlight simulations here like virgo3b
//So we just make the whole beach fullbright all the time
dynamic_lighting = 0
requires_power = 0
/area/tether_away/beach/powershed
name = "\improper Away Mission - Virgo 4 Coast PS"