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Fixes Beach issues
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@@ -95,7 +95,7 @@
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prob_fall = 25 //Chance goes down by this much each time it spawns one (not defining and prob_spawn 100 means they spawn as soon as one dies)
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guard = 40 //They'll stay within this range (not defining this disables them staying nearby and they will wander the map (and through step teleports))
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mobs_to_pick_from = list(
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/mob/living/simple_mob/vore/giant_snake
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/mob/living/simple_mob/animal/space/snake
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)
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/obj/tether_away_spawner/beach_outside_friendly
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@@ -164,6 +164,7 @@
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//Not going to do sunlight simulations here like virgo3b
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//So we just make the whole beach fullbright all the time
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dynamic_lighting = 0
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requires_power = 0
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/area/tether_away/beach/powershed
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name = "\improper Away Mission - Virgo 4 Coast PS"
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