Merge pull request #4278 from Anewbe/defib_charge

Successful Defibs are more costly, chargewise.
This commit is contained in:
Neerti
2017-11-19 17:50:13 -05:00
committed by GitHub
+3 -3
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@@ -35,8 +35,8 @@
qdel_null(paddles)
qdel_null(bcell)
/obj/item/device/defib_kit/loaded //starts with highcap cell
bcell = /obj/item/weapon/cell/high
/obj/item/device/defib_kit/loaded //starts with a cell
bcell = /obj/item/weapon/cell/apc
/obj/item/device/defib_kit/update_icon()
@@ -209,7 +209,7 @@
var/combat = 0 //If it can be used to revive people wearing thick clothing (e.g. spacesuits)
var/cooldowntime = (6 SECONDS) // How long in deciseconds until the defib is ready again after use.
var/chargetime = (2 SECONDS)
var/chargecost = 1000 //units of charge
var/chargecost = 1250 //units of charge per zap //With the default APC level cell, this allows 4 shocks
var/burn_damage_amt = 5
var/use_on_synthetic = 0 //If 1, this is only useful on FBPs, if 0, this is only useful on fleshies