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Merge pull request #4278 from Anewbe/defib_charge
Successful Defibs are more costly, chargewise.
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@@ -35,8 +35,8 @@
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qdel_null(paddles)
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qdel_null(bcell)
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/obj/item/device/defib_kit/loaded //starts with highcap cell
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bcell = /obj/item/weapon/cell/high
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/obj/item/device/defib_kit/loaded //starts with a cell
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bcell = /obj/item/weapon/cell/apc
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/obj/item/device/defib_kit/update_icon()
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@@ -209,7 +209,7 @@
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var/combat = 0 //If it can be used to revive people wearing thick clothing (e.g. spacesuits)
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var/cooldowntime = (6 SECONDS) // How long in deciseconds until the defib is ready again after use.
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var/chargetime = (2 SECONDS)
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var/chargecost = 1000 //units of charge
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var/chargecost = 1250 //units of charge per zap //With the default APC level cell, this allows 4 shocks
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var/burn_damage_amt = 5
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var/use_on_synthetic = 0 //If 1, this is only useful on FBPs, if 0, this is only useful on fleshies
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