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Maybe a sleep is needed?
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@@ -148,6 +148,8 @@ obj/machinery/gateway/centerstation/process()
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//VOREStation Addition Start: Abduction!
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if(istype(M, /mob/living) && dest.abductor)
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var/mob/living/L = M
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L.Paralyse(10)
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sleep(5)
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//Situations to get the mob out of
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if(L.buckled)
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L.buckled.unbuckle_mob()
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@@ -180,7 +182,6 @@ obj/machinery/gateway/centerstation/process()
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MI << 'sound/effects/bamf.ogg'
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to_chat(MI,"<span class='warning'>You're starting to come to. You feel like you've been out for a few minutes, at least...</span>")
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L.drop_from_inventory(I, loc)
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L.Paralyse(10)
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var/obj/effect/landmark/finaldest = pick(awayabductors)
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L.forceMove(finaldest.loc)
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L << 'sound/effects/bamf.ogg'
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