Maybe a sleep is needed?

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2020-12-18 18:00:26 -05:00
parent ab2f5534b2
commit eee2c5b9f2
+2 -1
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@@ -148,6 +148,8 @@ obj/machinery/gateway/centerstation/process()
//VOREStation Addition Start: Abduction!
if(istype(M, /mob/living) && dest.abductor)
var/mob/living/L = M
L.Paralyse(10)
sleep(5)
//Situations to get the mob out of
if(L.buckled)
L.buckled.unbuckle_mob()
@@ -180,7 +182,6 @@ obj/machinery/gateway/centerstation/process()
MI << 'sound/effects/bamf.ogg'
to_chat(MI,"<span class='warning'>You're starting to come to. You feel like you've been out for a few minutes, at least...</span>")
L.drop_from_inventory(I, loc)
L.Paralyse(10)
var/obj/effect/landmark/finaldest = pick(awayabductors)
L.forceMove(finaldest.loc)
L << 'sound/effects/bamf.ogg'