Commit Graph
619 Commits
Author SHA1 Message Date
ShadowLarkensandGitHub 70fbea5d4c Reduce Lists Memory usage, update CI (#17706)
* Convert alerts to a lazylist

* Convert fullscreens to lazylist

* Convert ckeys_allowed_itemspawn to a lazylist

* Convert camera lists to lazylists

* Get rid of an old unused footstep_sounds list

* Make flooring_cache a lazy list

* Fix flooring_blacklist, convert a bunch more flooring lists to lazylists

* Improve ci byond caching
2025-05-16 22:07:33 +02:00
Cameron LennoxandGitHub 2b0853887b Shadekin and Xenochimera variable refactor (#17651)
* gets rid of xenochimera brain var

* whoops

* shadekin too

ye https://i.imgur.com/lNI2AiG.png

* organize

* simplekin too

* yuh

* Refactors xenochimera

progress:
https://i.imgur.com/ssQbRKS.png
https://i.imgur.com/ySBxm0M.png
https://i.imgur.com/3FWPVuP.png

* Update xenochimera.dm

* Update examine_vr.dm

* Update xenochimera.dm

* Update xenochimera.dm
2025-05-12 21:44:25 +02:00
KashargulandGitHub f6a99359a9 move invisibility to defines (#17612)
* move Invisibility to defines

* .

* .
2025-04-27 16:47:53 +02:00
e627fb8d1d CMSS Lobby Screen (#17581)
* Establish base working new_player tgui

* Tweak to fit virgo

* .

* fix that

* split that

* no as import

* clean up old code

* .

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-26 23:52:01 +02:00
SatinIsleandGitHub 152118c1d4 adds missing SIGNAL_HANDLERs (#17585)
* adds missing SIGNAL_HANDLERs

Added missing SIGNAL_HANDLER lines to many RegisterSignal() proc refs.

* Oopsies
2025-04-26 21:50:50 +02:00
KashargulandGitHub e5d5b3769a ss atoms update (#17529)
* draft ss atoms update

* .

* .

* .

* low wall

* do that when not asleep

* late init handling

* .

* smes

* try this
2025-04-24 00:00:57 +02:00
28e969778c code/global.dm => code/_global_vars/ (#17244)
* 1

* Full conversion

* .

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-21 05:55:25 -04:00
KashargulandGitHub 6766d9b4c2 fix samples (#17539)
* fix samples

* port that

* fix some things
2025-04-17 13:57:19 +02:00
94e61bdfc0 Fixes some bad Destroy()s (#17511)
* Fixes some bad Destroy()s

Fixes some bad destroys on request of Kash, will need checking over that I've not misunderstood the instructions! This is all I had time to look through for now. Checked around 200-ish files.

* The rest of them

Found a quick way to look through them all

* Update chicken.dm

* fix that

* don't abuse destroy

* .

* move this up

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-12 00:15:42 +02:00
KashargulandGitHub c30f2b9c49 next grep, no spaces (#17437)
* next grep, no spaces

* next few files

* fix that

* fix that
2025-03-28 21:25:08 +01:00
Cameron LennoxandGitHub 95e3bf67c4 VR pod and mob TF fixes & adjustments (#17397)
* Makes VR not crash the server

- Makes mouse rays no longer crash the server under certain circumstances
- Makes VR pods no longer crash the server (Method #1)
- Makes VR pods no longer crash the server (Method #2)
- I think there was a third method to crash the server with VR pods. That got fixed too. If it existed.
- Updates TF and makes it no longer cause runtimes & crashes.
- Makes it so you can no longer repeatedly spawn in VR and clog up the server with hundreds of yourself (humanoids are expensive!)
- Adds a greyscale effect for reconverting TF rays
- Added a toggle for VR pods to spawn people with clothing or not
- Ghosts now have a button to enter the VR space if it's spawned in!
- Ghosts can now enter VR if it's spawned in!
- Adds the ability to TF into different creatures while in VR

* turfs

* moving stuff around

also small drippy fix while at it

* shhhh

* Update ar_console.dm
2025-03-21 21:58:25 +01:00
Cameron LennoxandGitHub e5483acc6a Voidsuit Oxygen Integration (#17387)
* Makes oxygen tanks able to be used in voidsuits again

Actually incorporates and lets you use the oxygen tank that is INSIDE OF THE SUIT without it being put into your suit storage. When I was bugfixing and saw it just spew the oxygen tank out into the suit storage slot I thought to myself 'what is even the point'

Rigsuits can already do this and are superior in every way (they splint all your limbs, they have integrated oxygen tanks, self cooling, among other things), so let's let voidsuits have a little buff

* POCKET_ALL_TANKS
2025-03-20 15:58:18 +01:00
4d36cfdaeb Finish Machinery new to init (#17334)
* Finish Machinery new to init

* fix that

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-16 03:57:48 -04:00
KashargulandGitHub 2757cefab8 first few resolved greps (#17343)
* first few resolved greps

* .
2025-03-14 14:16:40 +01:00
c8aff28c5b space cleanup (#17300)
* space cleanup

* this

* this too

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-14 06:37:13 -04:00
KashargulandGitHub 963be6cda6 fix some runtimes (#17323)
* fix some runtimes

* don't move it out of null

* overlay overflow

* useless without z

* .

* .

* .
2025-03-12 16:06:11 +01:00
KashargulandGitHub 1def015bad end of file Fix (#17308)
* end of file Fix

* fix those lints too
2025-03-10 16:15:35 -04:00
KashargulandGitHub 46bea7cfa2 Initialize fixing (#17279)
* Initialoize fixing

* diff fix

* add init grep test

* fixed missed ones

* .

* some more

* ,
2025-03-08 13:59:29 -05:00
55a61bc38f up ports incorp and proximity handling (#17106)
* up ports inCorp and proximity handling

* anim size

* bullets no longer hit shadekin

* fix throwing and clicking

* use the proc

* and add the proc

* .

* No moving when you can't move

* fixes portal runtime

* No bonk when throwing at incorporeal entities

* MAR

- I coded in picking yourself up years ago and someone broke it (by adding a lying check). This unbreaks it. Additionally, picking yourself up was made immediate instead of a 0.5 delay since before hitting the U key was slow and doing it this way was quicker. That's not the case anymore.

- Makes attack_hand not happen if the person is incorporeal
- Makes you not  contract touch spread viruses when you click one someone and don't do an interaction (you will now always do an interaction)
- Makes it so you can't mousedrop items while phased.

* no more spreading viruses while phased  / to phased

* F

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-03-01 12:09:35 -05:00
Cameron LennoxandGitHub e0c0c45a35 Moree unarmed fixes (#17192)
* Fixes attacking without arms.

- Makes it so you can attack without hands
- Also removes an unused attack_paw
- Makes the attack_hand code less garbage
- Fixes grabbing a buckled entity to cause you to be perma-slowed

* Fixes your head from bleeding to death with headbutts
2025-02-27 05:06:27 -05:00
Cameron LennoxandGitHub 65db3fe9f3 Adds the ability to use storage in storage (#17142)
* Adds the ability to use storage in storage

- Also adds a description to the evidence bag giving detail on how to use it.

* Update vorestation.dme

* destroys chompstation
2025-02-16 04:29:10 -05:00
KashargulandGitHub 2ae6355aff more new to Init (#17147)
* more new to Init

* fix pumps

* style update

* fix atmos memory leak

* fix mech

* qdel in here

* Update hands.dm

* Update rings.dm
2025-02-16 00:16:15 +01:00
Cameron LennoxandGitHub b1fc0d4c70 Consolidates some /Destroy()s to make them properly delete (#17046)
* The mob/living/Destroy() consolidation

* The mob/Destroy() consolidation

* The /mob/living/carbon/human consolidation

* The datum/Destroy() Consolidation

* The /atom/movable/Destroy() Consolidation

* for human
2025-02-14 03:06:25 +01:00
cdafe425a5 Adds Trait Genetics (#16921)
* Adds Trait Genetics from Outpost21

Adds trait genetics from Outpost 21
- Tried to update each file it touched to be equivalent to their Chomp specific variants in order to maintain functionality and make sure no oddities would happen due to code differences. (Some things like the eardeaf loop were left there but commented out)

* Morph trait

* Fixes a server crashing bug with flip

aa

* flip

* Makes morph superpower better

- Makes it use the appearance_changer instead of 1000 different  procs

- Makes cocoon weaver able to change eye and skin color.

I did NOT select you. BAD

* begone

* fix dna modifier

* Fixes massive memory leak

* Brain Runtime Fix

* There was no reason for this to be a spawn(0)

And no I didn't spawn with no blood - https://i.imgur.com/vPizqCD.png

* revert

revert the dna changes there

* Deconf

* gets rid of unused proc vars that did nothing

* expects enough free slots

* glob

* fixed and added two other tests

* another few tests

* this is a list

* fixed bad injector

* lets wrap these for sanity

* better feedback

* wrong name

* don't allow multiple occupants into the dna pod

* future traits will have activation levels instead of binary on/off

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-02-11 02:01:27 -05:00
Cameron LennoxandGitHub 7869f9cc44 Fixes a unneded currently_restrained check (#17097)
Fixes a unneded currently_restrained check
2025-02-08 18:20:23 -05:00
GutiandGitHub a081d48590 DCS Update + Footstep element (#17076)
* DCS Update + Footstep element

* Steppy

* Revert "Steppy"

This reverts commit fab0590fb7.

* Reapply "Steppy"

This reverts commit 1f7ad8f8f7.

* Ough

* Oops! Wrong map.

* lil stuff

* Update

* Only loud

* Missed one

* NO MORE SILENT

* ...parenthesis.
2025-02-08 18:19:59 -05:00
Cameron LennoxandGitHub 193e5e6eaf Unarmed Attack Fixes (#17078)
Fixes a lot of bugs with Unarmed Attack logic.

- You can not stomp while buckled now.
- You can not kick while buckled now.
- You can not bite while buckled now.

- Fixes it so the click code can properly get to unarmed attack code now, allowing it to run it's proper checks to see if you can attack or not instead of just always returning false.

- Changes some vars from 0 to FALSE where indicated.
- Gets rid of some needless = FALSE when it was already on the parent

- Fixes gloves increasing damage on anything other than punches.
2025-02-08 14:08:08 -05:00
Cameron LennoxandGitHub 6da72fa645 Fixes some bugs pertaining to breath code (#16994) 2025-02-01 14:30:12 -05:00
Kashargul e6062e6210 cleanup 2025-01-07 21:54:58 +01:00
Kashargul d9fc7dac70 should call parent 2025-01-06 21:25:36 +01:00
KashargulandGitHub 59b9802628 some istype to macros (#16826) 2025-01-06 06:45:02 +10:00
KashargulandGitHub 3c1af288e0 more inits without returns (#16843) 2025-01-05 18:00:45 +01:00
ShadowLarkensandGitHub b57023cd11 Convert preferences to /tg/ preferences (#16449)
* Convert all preferences to /tg/ preferences

* Move obfuscate key/job to game options

* Add abstract_type to each of the new subtypes

* Convert ignored players to tg prefs

* Yet another global category list removed

* Fix error, convert client FPS

* Convert UI_style, UI_alpha, and UI_color to tg prefs

* Clean up a little, convert tooltipstyle

* Convert ambience to tg prefs

* Remove chat_timestamp, tgchat can do this internally and gives localized results

* Convert admin ooc color to pref, merk 01_ui.dm

* Convert uplinklocation to a tg pref

* Fixup byond:// links

* Convert name_is_always_random

* Convert spawnpoint

* v16 savefile migration in prep for converting 03_body.dm

* Convert all colors to tg prefs

* Finish converting ooc notes
2025-01-05 13:39:18 +01:00
KashargulandGitHub 3094e65b71 intent cleanup (#16825) 2025-01-03 08:14:28 +01:00
KashargulandGitHub 987be6070d bunch of inits without return and a few easy new to init (#16815)
* bunch of inits withou return

* Update cans.dm

* bunch of New to Init

* fix that

* .

* .

* move black hole to init and callbacks

* .

* oups, should not do that late at night

* some more without returns
2025-01-02 18:31:38 +01:00
KashargulandGitHub 9acae44349 more languages to defines (#16800) 2024-12-31 15:08:45 +01:00
Kashargul e9550345d2 half of the food and drinks 2024-12-08 01:14:10 +01:00
Kashargul 80edcd2c3d Converts gas, mat and reagent strings to defines 2024-12-06 17:26:00 +01:00
Heroman3003andGitHub 96cd99127a Merge pull request #16618 from ShadowLarkens/ui
Kitchen UI Update
2024-11-30 14:41:27 +10:00
ShadowLarkens 4c9f046e6d Update the radial menu system to tg latest 2024-11-18 05:48:57 -08:00
Kashargul 49d89c0059 usr to user up to player effects 2024-11-12 00:10:20 +01:00
4879a52633 Server maint subsystem (#16518)
* upports server maint subsystem

* fix runtime in admin z narrate

* .

* sorts them verbs

* .

* .

* Update code/controllers/subsystems/statpanel.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/controllers/subsystems/server_maint.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2024-11-04 11:44:44 +01:00
ShadowLarkensandGitHub dc3fd79427 The final action buttons PR (#16514)
* Make action button target datum

* Initial working action palette

* Action related refactors

* tgstation/tgstation/pull/71339
2024-10-26 13:20:54 +02:00
ShadowLarkensandGitHub 5470702370 Even more action button updates (#16510)
* Update action buttons up to tgstation/tgstation/pull/29379

* Update action buttons up to tgstation/tgstation/pull/48669

* Some dead signals and stuff
2024-10-22 21:29:42 +02:00
242fa3a66b Ports over configuration controller (#16484)
* Ports over configuration controller

* Fixes

* Manual path fix

* patch (#16490)

* patch

* .

* SQL Fix

* Post-rebase fix

* Added missing examples

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2024-10-22 19:26:44 +02:00
KashargulandGitHub 25d323e8a8 ability master bandaid (#16505) 2024-10-22 15:24:03 +02:00
ShadowLarkensandGitHub bcc107c7cd Ports tgstation/tgstation/pull/15673 (#16495)
* Ports tgstation/tgstation/pull/15673

* Add a small delay to icon updating to cover up SSoverlays

* Fix actions on robot modules
2024-10-20 17:12:24 +02:00
ShadowLarkensandGitHub 8d97f43bd0 General improvements to Action Buttons (#16488)
* Add screen helpers, reorganize action button files

Separates screen objects from datums in action button files

* Add a mouse drag indicator to movable screen objects and use new helpers

* Fix shift-clicking actions to reset position

* Fix dreamchecker errors
2024-10-17 10:57:53 +02:00
KashargulandGitHub b594520a74 next set of spans (#16434)
* next set of spans

* some more

* next

* next

* next

* .

* text...

* next... rest soon

* .

* .

* ok last set for the night

* .

* .

* .

* .

* some more

* next

* next

* all for now

* .

* some more easy ones

* some more easy ones

* .

* .

* some more bolds

* oups auto complete moment

* add the remaining spans

* this as well

* this as well

* .

* .,

* resync them properly
2024-10-16 23:37:27 +02:00
c07027136e Port tg statpanel (#16463)
* Port tg statpanel

* Add verb descriptions using the title attribute

* Fix a dreamchecker error

* Remove chomp edits

* Add mentor tickets to ticket panel

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2024-10-16 19:39:06 +02:00