-Figured out a more likely cause for the passive oties. (code had it stop looking after checking target mob's faction.)
-New attempt at trashborgo feeding.(same testing chances as with the previous attempt lmao so no guarantees here either.)
-Added a pixel offset reset to otie grabs.
-Added a new light replacer type for trashborgo.
--Half capacity, able to fabricate replacement bulbs with charge cost.
--Mostly because normal charger refill is slow as shit and removes all the cyberfat gains you worked so hard for!
Got reports of unaggressive ferals.
Checked the code for anything suspicious.
Found an oddly placed space in the "Found" part.
No idea if it has anything to do with it. It was the only thing I found though.
Also added a couple of the new friendlyactions to the automated mob part.
-Added a counter for janihound to keep track of how much crap it's ate.
-Lowered janigut capacity to 25 items.
-Made mice edible for the borgo.
-Gave a gentle touch to the wolftaur sprites. (more types later?)
-Added a saddlebag version that fits itself for every quadtaur.
-Added a robust combat aesthetic saddlebag as a childtype to the forementioned.
A null entry somehow got into ```player_list```, which caused an important proc called ```get_mobs_and_objs_in_view_fast()``` to fail. The cause appeared to be a brain mob failing to qdel, then failing to ```logout()```, leaving a null entry in ```player_list```.
```get_mobs_and_objs_in_view_fast()``` now makes sure every entry it iterates over exists, and this should fix the qdel issue as well.
Gives the research borg module the rapid part exchange device so it can
easily upgrade machines without having to take it apart and slowly put
the pieces back in (with some of these machines being bugged and unable
to be deconstructed like the circuit imprinter).
-Added Eggnerd limb design disk to the mail order pack.
-Added the non-security oties on the pred crate picklist.
-Added mail order guard puppy crate. (the frankensteinian voremobcode+followerpetcode+beepskycode combowombo)
-Attempts a workaround for janihound belly not bulging from people. (I swear it was working before the merged code cleanup :v)
-Janihound sprites centered properly.
-Made remains(mouse skeletons etc.) edible again.
* New dogborgo!
-Oh god this has been my best worst robopup idea so far lmao.
-Added janitor type dogborg.
-Its speciality is a modified sleeperbelly fitted to ingest stuff too!
-This might be very problematic in the wrong hands lmao.
-Increased sleepergurgle item charge from 10 to 100. 10 was so little that the whole code bit for item gurgle charge was practically useless.
-New module hud icons for all dogborgs.
-Removed the unused movement state icons from the static dogborgs.
* A tiny fix for a tiny issue.
* Oh whoops I had to forget something.
* :^↕
* Reworked the icon titles for the improper sleepers
* Animated janihound move states.
Fixed compactor gut.
Cleaned up the runover cleaning fucntion.
* Garbage puppy update: Part 2
-Animated walkcycle icons.
-Fixed compactor gut to work on humans too.
-Cleaned up the runover cleaning function. No water reserve mechanics yet tho.
-Removed some empty blank icons from widerobots.
* Travis being a butt again.
* Defiance to mark the line changed :v
* Added compactor capacity limit.
-Also slightly increased charge reward and gurglesound chance.
* Some fixing and reworking on the compactor noms.
* Cleanup credit for Leshana
* Another framerate tweak.
* Revert "Another framerate tweak."
This reverts commit bfd9f0d8e1.
* Restrict gulpling to /obj/item for type safety on certain special objects.
* Framerate fix.
-Readding the framerate tweaks without the rogue file junk.
-Also renamed the cover overlays to panel so they should probably work now as well.
* Framerate tweak fix.
-Readds the tweak without rogue junk files ruining everything.
-Also renamed the open cover overlays to panel so they should work again.
* I love you too travis.
(Yet another rejection due to the unrelated open space random bug.)