Commit Graph

1164 Commits

Author SHA1 Message Date
Kashargul
2ae6355aff more new to Init (#17147)
* more new to Init

* fix pumps

* style update

* fix atmos memory leak

* fix mech

* qdel in here

* Update hands.dm

* Update rings.dm
2025-02-16 00:16:15 +01:00
Cameron Lennox
96381f94f1 Better Block Injectors (#17128)
* Better Block Injectors

* makes it pass

* .

* Update human_organs.dm

* fixes blood v2

* save

* gwah

* update appearance

* resolve

* Update computers.dm
2025-02-13 06:27:14 -05:00
Kashargul
9a6f44b850 some more NEW to init (#17093)
* some more NEW to init

* Fixes cloning disk

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-02-12 07:51:26 -05:00
Cameron Lennox
cdafe425a5 Adds Trait Genetics (#16921)
* Adds Trait Genetics from Outpost21

Adds trait genetics from Outpost 21
- Tried to update each file it touched to be equivalent to their Chomp specific variants in order to maintain functionality and make sure no oddities would happen due to code differences. (Some things like the eardeaf loop were left there but commented out)

* Morph trait

* Fixes a server crashing bug with flip

aa

* flip

* Makes morph superpower better

- Makes it use the appearance_changer instead of 1000 different  procs

- Makes cocoon weaver able to change eye and skin color.

I did NOT select you. BAD

* begone

* fix dna modifier

* Fixes massive memory leak

* Brain Runtime Fix

* There was no reason for this to be a spawn(0)

And no I didn't spawn with no blood - https://i.imgur.com/vPizqCD.png

* revert

revert the dna changes there

* Deconf

* gets rid of unused proc vars that did nothing

* expects enough free slots

* glob

* fixed and added two other tests

* another few tests

* this is a list

* fixed bad injector

* lets wrap these for sanity

* better feedback

* wrong name

* don't allow multiple occupants into the dna pod

* future traits will have activation levels instead of binary on/off

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-02-11 02:01:27 -05:00
Kashargul
b037bb9b36 mmi holder init (#17100)
* mmi holder init

* who changed that

* .

* .

* .

* fixing

* .

* -

* .

* add this
2025-02-08 23:03:47 -05:00
Kashargul
bb6a263e2f organs NEW to INIT (#17050)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-02-07 12:30:20 -05:00
Cameron Lennox
2e4f1ce642 (Partially) Fixes Out Of Memory crashes (#17043)
* Fixes massive memory leak

* Brain Runtime Fix

* There was no reason for this to be a spawn(0)

And no I didn't spawn with no blood - https://i.imgur.com/vPizqCD.png

* Fixes deadringer not properly deathgasping the right entity

* Wounds properly get delted off destroyed limbs

* Update vorestation.dme

* Runtime fix & DNA lock fix

* More qdels

* qdel

* comment out
2025-02-05 14:02:17 -05:00
Cameron Lennox
91e6eb19b9 Augment Adjustments & Fixes (#17038)
* Fixes limb augments being borked for robotic limbs

* Fixes augment melee from embedding

* Makes a bunch of the augments actually CRAFTABLE

* typo
2025-02-05 13:57:01 -05:00
Kashargul
bbed406b2e remove old inputs (#17008) 2025-02-01 14:23:25 -05:00
Kashargul
7be621e7c3 usr to user part two (#16884)
* usr to user part two

* this can be null

* A few edits

- Gets rid of src. in a few places that were edited
- Gets rid of a few //VORESTATION comments
- Removes an unneeded sanity check in sizegun_vr
- Gets rid of a mind boggling !usr check in mob.dm
- Changes usr to user in sizegun_vr.dm

---------

Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
2025-01-30 17:17:46 -05:00
Kashargul
e88ba26a8a Fixes up some more icon and map issues [MDB Ignore] (#16914)
* Fixes up some more icon and map issues

* change those
2025-01-25 11:16:14 -05:00
Kashargul
e21e3d25c9 properly forwards the user on dropped 2025-01-12 16:46:37 +01:00
Kashargul
59b9802628 some istype to macros (#16826) 2025-01-06 06:45:02 +10:00
Cameron Lennox
405bf22122 Revamps limb-loss code (#16803)
* Revamps limb-loss code

- Makes it so everyone isn't at squishy as necromorphs
- Adds in a threshold for 'how damaged this limb needs to be prior' UNLESS you are dealing MASS DAMAGE to the limb, in which case it needs to be >1/2 the limb's hp (NOTE, GREATER THAN, NOT >=. This means the Eblade can not 1hit arms/legs)
-Vital limbs divide damage recieved by 1.5x making it harder for them to hit the threshold to actually take vital limbs off.
- When limbs enter 'critical state' (They were already at max damage and has been damaged even further) they are 3x more likely to get chopped off.

- Projectiles are WAY too strong and have been WAY too powercrept. Damage dealt by them is divided by 1/2 for all of limbcode, meaning a 60 damage revolver is the equivalent of being hit by a 30 damage attack. If this is dealt to the head,  this is the equivalent of being hit by a 20 damage attack. (no delimb)

- Fixes a bug where sharp weapons were TRIPLE DIPPING their delimb chance.

- Gets rid of brute weapon tearoff. They ONLY have the gib chance now.

- Chances for objects removing your limbs has been HEAVILY lowered.

* I guess mobs get projectile as well now
2025-01-06 06:43:30 +10:00
Kashargul
3094e65b71 intent cleanup (#16825) 2025-01-03 08:14:28 +01:00
Kashargul
2876996214 some more strings to defines (#16810)
* some more strings to defines

* fix init order

* .

* .
2025-01-02 08:34:09 +01:00
Kashargul
e6ef8b0f2c resize limits and designer / dna update (#16807)
* resize limits and designer / dna update

* .

* genes to mobs

* .

* Update designer.dm

* Update designer.dm

* species cleanup
2025-01-01 18:23:20 +10:00
tacoguy7765093
e2ad13d766 fixes mmi holders making 2 brainmobs on re-inserton of MMIs in FBPs (#16772) 2024-12-28 20:34:02 +10:00
Cameron Lennox
8eeaa392b0 Makes limbs able to be chopped off with reasonable limits (#16766)
Moves around limb code a bit to make cutting/destroying limbs ACTUALLY possible.

Previously, destroying a limb required you to:
1. Reach the person's max_damage to even let you start having a _chance_ to destroy the limb.
2. Have to have a REALLY strong weapon to destroy/cut limbs. We're talking about a weapon requiring 50 to 80 damage depending on the limb to destroy it.
3. Even IF you managed to get a weapon that could destroy a limb, you STILL had a random prob() based on the damage dealt in that blow.

This changes it so instead of requiring you to reach the limb's max_damage to start having chances to drop, it makes it so limbs have two factors: How damaged the limb currently is AND how strong the blow it.

This still has thresholds. You can't grab a 5 damage butterknife and chop people's limbs off. But if you step in a 30 damage beatrap, or have a 45 damage rock drop on your hand, it might actually get gibbed or knocked off!
2024-12-28 09:40:20 +10:00
Guti
be191f41f3 Merge branch 'master' into viro-fix-5 2024-12-10 18:39:21 +01:00
Guti
7dbfea8169 Fixes 2024-12-10 18:31:53 +01:00
Kashargul
1a2c2c0764 plants 2024-12-08 05:51:35 +01:00
Kashargul
1d8d5b34b5 medicine.dm 2024-12-07 02:10:10 +01:00
Kashargul
a12a4d2d5e toxins.dm 2024-12-07 01:03:25 +01:00
Kashargul
939fcbb488 Merge branch 'master' into reagentToDefines 2024-12-06 21:57:14 +01:00
Kashargul
429398bdd7 some moire 2024-12-06 21:54:05 +01:00
Heroman3003
146c3f4140 Merge pull request #16659 from TheCaramelion/Viro-Update-1
Virology Update 1
2024-12-07 05:06:20 +10:00
Kashargul
80edcd2c3d Converts gas, mat and reagent strings to defines 2024-12-06 17:26:00 +01:00
Guti
823db69af5 Merge branch 'master' into Viro-Update-1 2024-11-29 22:56:42 +01:00
Kashargul
2fdde73d3a Merge branch 'master' into protRig 2024-11-27 23:58:52 +01:00
Guti
9f52fc0b1c Sick stuff 2024-11-25 17:05:54 +01:00
Nadyr
52750d8231 hand implant goes in hand 2024-11-18 18:18:25 -05:00
Kashargul
ba6a5d4038 dmi port 2024-11-13 22:38:36 +01:00
Kashargul
607614e217 Merge branch 'master' into protRig 2024-11-12 20:35:51 +01:00
Guti
4c7425865d Fix (#16584) 2024-11-09 15:36:45 +01:00
Guti
9077c940c4 Better Viro (#16536)
* Better Viro

* Quarantine ship

* Lazy...

* Roanoake prep

* Roanoake

* Verbs

* Verbs + Logging

* Virus breath check
2024-11-05 12:40:02 +01:00
Kashargul
4879a52633 Server maint subsystem (#16518)
* upports server maint subsystem

* fix runtime in admin z narrate

* .

* sorts them verbs

* .

* .

* Update code/controllers/subsystems/statpanel.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/controllers/subsystems/server_maint.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2024-11-04 11:44:44 +01:00
Kashargul
2e5e6c36a8 protean rigs, no dmis 2024-11-03 02:07:23 +01:00
Selis
242fa3a66b Ports over configuration controller (#16484)
* Ports over configuration controller

* Fixes

* Manual path fix

* patch (#16490)

* patch

* .

* SQL Fix

* Post-rebase fix

* Added missing examples

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2024-10-22 19:26:44 +02:00
ShadowLarkens
ee2a9901a6 Fix a small runtime in rig dropped (#16497) 2024-10-20 18:05:23 +02:00
Kashargul
b594520a74 next set of spans (#16434)
* next set of spans

* some more

* next

* next

* next

* .

* text...

* next... rest soon

* .

* .

* ok last set for the night

* .

* .

* .

* .

* some more

* next

* next

* all for now

* .

* some more easy ones

* some more easy ones

* .

* .

* some more bolds

* oups auto complete moment

* add the remaining spans

* this as well

* this as well

* .

* .,

* resync them properly
2024-10-16 23:37:27 +02:00
ShadowLarkens
c07027136e Port tg statpanel (#16463)
* Port tg statpanel

* Add verb descriptions using the title attribute

* Fix a dreamchecker error

* Remove chomp edits

* Add mentor tickets to ticket panel

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2024-10-16 19:39:06 +02:00
Kashargul
2f15531d79 moderate does not exist in css 2024-10-04 16:36:00 +02:00
Kashargul
a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Heroman3003
1e1faf07b9 Merge pull request #16374 from SatinIsle/Heart-bypass
Heart surgery is real
2024-09-29 18:40:22 +10:00
SatinIsle
502473f389 Heart surgery is real
Added new functionality to the portable patient stabiliser to prevent a person from dying if their heart is removed whilst attached to the machine, allowing for heart surgery and transplants without killing the patient.
2024-09-27 14:27:12 +01:00
Guti
1862c0e11b Deconf 2: Electric Boogaloo 2024-09-27 13:43:21 +02:00
Heroman3003
a2f8eb3485 Merge pull request #16367 from Darlantanis/PosiMMIfixes
Posibrain and drone intelligence surgery fixes
2024-09-27 21:06:51 +10:00
Nadyr
1b3acc2baf Drone and posibrain fixes 2024-09-25 19:12:15 -04:00
SatinIsle
21bf516fc0 Replicant Species
This PR makes the replicant outsider species a whitelist species after an application was made to play one as a crew member.

Added the Gamma Replicant station species, accessible via whitelist only. This species has additional weaknesses (radiation and shock). They have a few unique organs: The crew version of the rage heart can only activate once every 60 minutes (rather than every minute) but lasts for 40 seconds. The mending lungs repair a few organs very very slowly, instead of extremely quickly. The plasma sac generates plasma a little faster without added phoron.

Changed ventcrawl to specifically allow replicants to take underclothes and pocket sized items with them. I've balanced this for replicants only, but could remove the species check if wanted.

Changed alien and resin structures so that they can also be destroyed by replicants (though more slowly than aliens).

Added the user to the whitelist as approved here: https://forum.vore-station.net/viewtopic.php?f=45&t=2448&p=14179#p14179
2024-09-22 10:30:14 +01:00