* piss
* second set of files
* theos feels pain and dies
* code works lmao
* other stuff
* YES YES YES
* Update zombies.dm
* egg
* whoops
* bubblegum alt attacks won't wound
* bone hurting juice hurts bones
* something's fucky wucky
* humans are no longer blue space babes but projectile damage is still wack
* IT WORKS???????
* other stuff
* turns out im big brain and already handled that should be testable live now
* WHOOPS
* medical pens not in stupid area
* fix regen mesh icons
* tool_behavior and defines plus allowing wound healing to override surgical tool no touchy bit
* should help
* mapping problem
* fix monkies shitting out blood all the time
* going to remove examine_more being stupid
* this is stupid i think it works though
* Empty commit, more bad code
* this probably fdixes something
* buckshot buffed back to where it should be
* woundings
* missed this one
* fix gamebreaking bug
* turns out damaging ANYTHING causes suit sensors to break whoops
* stuff up to limb disable refactor
* aid scanner can no longer kill you if you use it too much, preventing the robot uprising for another few decades
* Update burn_dressing.dm
* wtf
* shotgun slugs have a wound bonus of -30 putting them in line with other high damage weaponry that has even less
* burn debriding uses the scalpel rather than the hemostat
* debriding for patch/treat no longer causes wounds
* Give syndicate medical cyborg a bonesetter
* like 5 more prs ported
* fixes burn ointment and mesh application not having a progress bar
* gamemode zombies get easydismember and easily wounded
* managed to screw up self cautery this fixes it
* carbons can't use check self for injuries but humans can
* honey gives +2 sanitization to burns
* re-add this if sensors get fixed
* should fix a runtime I made on accident when trying to make examine more less jank
* last 2 prs and some holdup fixes since these touched on that
* set target = src so the progress par shows up i think
* Update mutations.dm
* fixes twohanded reuqired weapons by reverting some change I don't understand
* fixes blood sprites
* actually properly fixes the thing
Co-authored-by: Gabriel Adamson <adamson.g@gmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
* Job Alternative Titles
* e
* Jamie is bad at coding, alternate titles now works
* Makes code better, should be good now
* FUCKING JOB TITLES - KILL ME
* CHANGES
* Might fix borgs
* Update code/modules/jobs/jobs.dm to prevent merge conflicts
* BugFixes! Woohooo!
* Bugfix 2
Co-authored-by: Gabriel Adamson <adamson.g@gmail.com>
Co-authored-by: adamsong <adamsong@users.noreply.github.com>
* Maltese Falcon Renovation (YogStation Map)
* utilize GLOB.landmarks_list
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* does a lot regarding the bar remote
* wops
* Moves bar choice to pref (incomplete)
doesn't work + need to make catch for when there is no bartender
* remove bar remote from map
* fixes a mistype
* fixes bar not spawning, adds catch for no bartenders joining
* adds irish bar override, fixes bar/cook spawns, fixes bar/kitchen atmos not working correctly
pref display still broken
* fixes bar pref display & save
* check for if in rotation bar
* typo
* sanitize save
* space for pretty
* Update code/modules/client/preferences_savefile.dm
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* Update code/controllers/subsystem/job.dm
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* Update yogstation/code/modules/jobs/job_types/_job.dm
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* Update yogstation/code/modules/jobs/job_types/_job.dm
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* Update code/modules/client/preferences_savefile.dm
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* remove turf check
* disengages child safety lock
* re engages child safety lock but better
* moves bartender job check to proc/EquipRank
* box
* poke build
* moves bartender check to after job selection in ticker.dm + includes non-bartender prefs if no bartender
* IRISH
* run without players
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* Adds partial Command integration for Non-Humans
Allows Non-Humans to enroll in Command positions, dependent on Species. Applies to both roundstart and latejoin.
* Ethereals, Polys moved from HoS to RD, CE
Per lengthy consultation with other developers, I have decided to move Ethereals and Polysmorphs out of the HoS qualification into RD/CE respectively.
Main documentation to be adjusted accordingly, and fuller explanatory comment to be posted to thread shortly.
* Voice Announcement System
* Fixes shit the linter complained about
* Uses topic instead of JSON files
* fixes alex's problems
* use /dev/urandom on linux
* GenerateToken
* update the config in theory
* Allow downloading sounds via Get Server Logs
* Update fun_balloon.dm
* Update bubblegum.dm
* Update shuttles.dm
* Update shuttles.dm
* Update emergency_arena.dmm
* Update mapping.dm
* de-modulizes arena into 2 files
* minor tweak to Gumdrop
* hopefully fixes maps
* this too
* fixes shuttle lights
* some fixes
* un-ocd engines
* engine
* arena
* makes wej's mood lighting work
* renames arena to "The Arena" so it doesn't show up on top of the list
Co-authored-by: pp <patpol4@protonmail.com>
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
* clock cult agents added with framework for gamemode
also moved clock cult unlocks out of the clock cult team so agents can use them
* escape one survivor objective and soul extraction clock side both complete, gamemode info started, etc
* blood agents moved to DLC so clock can be tested, reorganizing, foolproofing some stuff, addition/completion/whatever of clock implant and objective, addition of basic bloodcult agent stuff in preparation for blood agent DLC, removal of debug interaction from agent slab
* no making real slabs from agent slabs
* clock gets some starting power can't believe i forgot this
* code runs off 100% all natural 0 []
* make scaling actually work
* cut recursive thing
* Update clock_mobs.dm
* bloodcult work
* bloodcult start stuff
* newline
* bloodcult objectives, cleanup, and bloodcult restrictions
* merge conflict I fixed but didn't get saved because ??
* see above
* oops all redacteds
* Update hierophant_network.dm
* Update game_options.dm
* bloodcult fixes and repositioning stuff
* clock cult gets 1000 starting power
* fix runtime
* wording
* Update traitorcult.dm
* Update traitorclock.dm
* FORGOT THIS
* Update soulextractobjectives.dm
* Update traitorcult.dm
* Update cult_structures.dm
* impant
* Update game_options.txt
* Update traitorcult.dm
* Update traitorcult.dm
* probably actually most definitely fixes literally everything
* Update traitorcult.dm
* Update traitorcult.dm
* Update traitorcult.dm
* Update traitorcult.dm
* fuck this
* Update traitorcult.dm
* Update traitorcult.dm
* Update traitorcult.dm
* fuck
* agent scaling down to 15
* Update traitorblood.dm
* Update traitorclock.dm
* Update soulstone.dm
* Update blood_magic.dm
* Update blood_magic.dm
* genious
* Update blood_magic.dm
* Update blood_magic.dm
* Update implantobjectives.dm
* Update blood_magic.dm
* Update blood_magic.dm
* fi clock agent not fgetting slapb
* fuck
* this is a mind proc retadrd
* agent scaling pulling double duty for objectives and cult size
* Update implantobjectives.dm
* Update traitorcult.dm
* deshittening
* Update implantobjectives.dm
* Update implantobjectives.dm
* Update soulextractobjectives.dm
* Update traitorcult.dm
* Update traitorclock.dm
* Update traitorblood.dm
* Update traitorcult.dm
* mess around with clock agent team probably fix issue with objective desc
* same with blood agents
* reflect changes to make objective text work in gamemode file
* Update code/game/objects/items/robot/robot_parts.dm
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
* cant believe I forgot that
* Update code/game/gamemodes/traitor/traitorcult.dm
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
* Update objective.dm
* Update code/game/gamemodes/objective.dm
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
* Update code/modules/antagonists/clockcult/clock_items/replica_fabricator.dm
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
* Update code/game/gamemodes/traitor/traitorcult.dm
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
* Update code/game/gamemodes/traitor/traitorcult.dm
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
* all of this kind of wrote itself
* I think this'll stop teams from being made without having members
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
Co-authored-by: Nichlas Pihl <nichlas00100@gmail.com>
* Select Equipment is not fun but is fun?
* eek
* Should fix Achievements
* fixes comms console shuttles showing emagged ones
* Fixes guardian and diseases
* hides server hop
* Fixes Dilithium crystals
* Fixes Dilithium and Rune Chat stat panel
* Fixes Space Pod!
* ??!?
* tgui would help
* Update dead.dm
* Update private_server.txt
* Update tgui-panel.bundle.js
* EEE
* asset cache cdn
* Fix cdn rsc (#52886)
I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.
* Add warning about https to the external rsc config (#53367)
today in hostchat we discovered that most of the servers who tried to
do cdn the .rsc, had unknown issues because they had used https://
urls. Byond can't into https.
like 5 servers had failed to get this to work because of that pitfall,
so im gonna add a warning to the config.
* tchat
* tgchat compile
* fixes
* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay
tgchat: Fix asay
* chat color
* logging
* webstorage
* compile TGUI
* actually like compiles on the DM side
* Update chat-dark.scss
* Update chat-light.scss
* Update resources.txt
* Update tgui-panel.bundle.css
* Colors
* compile
* s
* s
* Ports Gamers TGChat so we can edit it. - NOT LIVE TGCHAT BRANCH (#10226)
* asset cache cdn
* Fix cdn rsc (#52886)
I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.
* Add warning about https to the external rsc config (#53367)
today in hostchat we discovered that most of the servers who tried to
do cdn the .rsc, had unknown issues because they had used https://
urls. Byond can't into https.
like 5 servers had failed to get this to work because of that pitfall,
so im gonna add a warning to the config.
* tchat
* tgchat compile
* fixes
* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay
tgchat: Fix asay
* chat color
* logging
* webstorage
* compile TGUI
* actually like compiles on the DM side
* Update chat-dark.scss
* Update chat-light.scss
* Update resources.txt
* Update tgui-panel.bundle.css
* Colors
* compile
* s
* s
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
* Fixes Replay Chat
* Update to_chat.dm
* Update chat.dm
* Update demo.dm
* yarn berry
* yarn berry compile
* Update resources.txt
* Update config/resources.txt
* Update resources.txt
* Attempt at fixing reconnect.
* Lets try fix it again
* oops
* THROW THE SINK AT IT
* ree
* Makes Travis work again thank you jamie
* Fixes snowflake images
* Update security.dm
* Updates TGChat Test Merge (#10307)
* asset cache cdn
* Fix cdn rsc (#52886)
I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.
* Add warning about https to the external rsc config (#53367)
today in hostchat we discovered that most of the servers who tried to
do cdn the .rsc, had unknown issues because they had used https://
urls. Byond can't into https.
like 5 servers had failed to get this to work because of that pitfall,
so im gonna add a warning to the config.
* tchat
* tgchat compile
* fixes
* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay
tgchat: Fix asay
* chat color
* logging
* webstorage
* compile TGUI
* actually like compiles on the DM side
* Update chat-dark.scss
* Update chat-light.scss
* Update resources.txt
* Update tgui-panel.bundle.css
* Colors
* compile
* s
* s
* Ports Gamers TGChat so we can edit it. - NOT LIVE TGCHAT BRANCH (#10226)
* asset cache cdn
* Fix cdn rsc (#52886)
I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.
* Add warning about https to the external rsc config (#53367)
today in hostchat we discovered that most of the servers who tried to
do cdn the .rsc, had unknown issues because they had used https://
urls. Byond can't into https.
like 5 servers had failed to get this to work because of that pitfall,
so im gonna add a warning to the config.
* tchat
* tgchat compile
* fixes
* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay
tgchat: Fix asay
* chat color
* logging
* webstorage
* compile TGUI
* actually like compiles on the DM side
* Update chat-dark.scss
* Update chat-light.scss
* Update resources.txt
* Update tgui-panel.bundle.css
* Colors
* compile
* s
* s
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
* Fixes Replay Chat
* Update to_chat.dm
* Update chat.dm
* Update demo.dm
* yarn berry
* yarn berry compile
* Update resources.txt
* Update config/resources.txt
* Update resources.txt
* Attempt at fixing reconnect.
* Lets try fix it again
* oops
* THROW THE SINK AT IT
* ree
* Makes Travis work again thank you jamie
* Fixes snowflake images
* Update security.dm
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
* Fixes
* Undo Kitchen Sink
* Fucking 7 Hours.
* status panel
* stat panel fixes
* fixes
* stat panel stuff
* Stat panel finish
* Compile, oops
* Update server_maint.dm
* Update world.dm
* Update interface.dm
* tgui compile
* Update subsystems.dm
* fix statpanel deleting whole admin tab (#54211)
fix: adminhelping no longer removes entire admin tab
fix: end of round no longer removes entire admin tab
* Update skin.dmf
* verbs?
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
Co-authored-by: Couls <coul422@gmail.com>
Co-authored-by: Tad Hardesty <tad@platymuus.com>
Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
* Night 1
* Bit more
* MORE
* JS AND SHIT
* MORE
* IT COMPILES MOSTLY
* More and prepare for tgchat
* Woah there captain, TGUI 4.1 first.
* Shoo
* Copyshites
* Hmm
* Hmm
* Fixxxxx
* Fucking Apcs
* Fuck off autoupdate
* Rename DropDown.js to Dropdown.js
* Vending
* Few Fixes
* More Fixes
* Stand HO
* fixes sleepers without breaking anything else I think
* Oops
* Fixerinos
* Oopsie
* BUNDLE
Co-authored-by: Theos <theubernyan@gmail.com>