- Throw it at running people to sometimes trip them and legcuff them
- Throw it at walking people to not really do anything at all
- Can be thrown or fired from a mech
- Mech weapon can only be attached to the Gygax
- Allows for ranged security and good crowd control
- Part 1 of 2 changes to Gygax for better sec(TM)
mommi soundfiles
added sound to dice roll
added sounds to attacks with tools such as the welding torch, crowbar
etc.
added a beep when plastic explosives are armed
some sounds for attacking with tools
new sounds for blob
new sounds for when a changeling violates someone
new explosion sounds added
changed emp sound
changes to dartgun, ebow and syringe gun sounds. More distinct.
more smushy beating sounds and piercing slicey sounds
new shotgun sound
pai startup noise
sound for wizard teleport
new ion rifle sound
whip sound for the chain of command
new staff of change sound
new radgun sound
rejigged SMG sound
detective scanner given a sound
lots of new mech sounds
cult constructs have better attack sounds
new grenade launcher sound
improved(?) chem grenade sound
changes to goliath and basilisk attack sound
giant spider has its own attack sound
new marauder fire sound
defibrillator has its own sound
new ambient sounds for derelict, ghetto bar, space and maint
gibbing sounds
xeno neurotoxin makes a noise
new sound for xeno evolution
pinpointer makes a sound when activated
What was happening was returntopool was nulling the variable that prevented the projectile from bumping something twice, and for whatever reason despite having no loc the proj would bump the same mob twice then be in the void again. The spawn() allows the bump proc to finish and then the projectile is returned to the pool.
Rips ghosts from nearby corpses and turns them into loyal shades.
Cannot be removed(unless wearer dies) or acid'd.
Will be available as a rare find in xenoarchaeology.
(Also adds some snowflake code that makes the mask work, and will hopefully make future items less painful to make.)