i overtuned it. time to go back down
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@@ -58,7 +58,7 @@
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required_candidates = 1
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weight = 1
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cost = 35
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requirements = list(101,101,101,101,101,100,90,80,70,60)
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requirements = list(101,101,101,100,90,80,70,60,50,50)
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high_population_requirement = 50
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required_type = /mob/living/silicon/ai
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var/autotraitor_cooldown = 450 // 15 minutes (ticks once per 2 sec)
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@@ -215,7 +215,7 @@
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required_candidates = 1
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weight = 1
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cost = 30
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requirements = list(101,101,101,100,90,80,70,60,50,50)
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requirements = list(101,101,101,60,50,50,50,50,50,50)
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high_population_requirement = 50
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var/list/roundstart_wizards = list()
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@@ -322,7 +322,7 @@
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required_candidates = 5
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weight = 3
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cost = 40
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requirements = list(101,101,101,100,90,80,70,60,50,50)
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requirements = list(100,90,80,70,60,50,50,50,50,50)
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high_population_requirement = 50
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flags = HIGHLANDER_RULESET
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var/operative_cap = list(2,2,2,3,3,3,4,4,5,5)
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@@ -412,7 +412,7 @@
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required_candidates = 3
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weight = 2
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cost = 35
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requirements = list(101,101,101,100,90,80,70,60,50,50)
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requirements = list(101,101,101,80,70,60,50,50,50,50)
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high_population_requirement = 50
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delay = 5 MINUTES
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flags = HIGHLANDER_RULESET
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@@ -150,14 +150,14 @@ DYNAMIC_COST LATEJOIN_REVOLUTION 20
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## Rule will not be generated with threat levels below requirement at a pop value. Pop values are determined by dynamic's pop-per-requirement.
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## By default it's 0-8, 9-17, 18-26, 27-35, 36-44, 45-53, 54-60, 61-69, 70-78, 79+.
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## This means that 40 30 30 20 20 20 15 15 15 10 will not generate below 40 at 0-8, 30 at 9-17 etc.
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DYNAMIC_REQUIREMENTS TRAITOR 101 101 100 90 80 70 60 50 50 50
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DYNAMIC_REQUIREMENTS TRAITOR 50 50 50 50 50 50 50 50 50 50
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DYNAMIC_REQUIREMENTS TRAITORBRO 101 101 101 101 101 101 101 101 101 101
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DYNAMIC_REQUIREMENTS MALF_AI 101 101 101 101 101 100 90 80 70 60
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DYNAMIC_REQUIREMENTS MALF_AI 101 101 101 100 90 80 70 60 50 50
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DYNAMIC_REQUIREMENTS CHANGELING 101 101 101 101 101 101 101 101 101 101
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DYNAMIC_REQUIREMENTS WIZARD 101 101 101 100 90 80 70 60 50 50
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DYNAMIC_REQUIREMENTS WIZARD 101 101 101 60 50 50 50 50 50 50
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DYNAMIC_REQUIREMENTS CULT 101 101 101 100 90 80 70 60 50 50
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DYNAMIC_REQUIREMENTS NUCLEAR 101 101 101 100 90 80 70 60 50 50
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DYNAMIC_REQUIREMENTS REVOLUTION 101 101 101 101 100 90 80 70 60 50
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DYNAMIC_REQUIREMENTS NUCLEAR 101 101 101 70 60 50 50 50 50 50
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DYNAMIC_REQUIREMENTS REVOLUTION 101 101 101 80 70 60 50 50 50 50
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# All below are impossible-by-default
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DYNAMIC_REQUIREMENTS EXTENDED 101 101 101 101 101 101 101 101 101 101
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DYNAMIC_REQUIREMENTS CLOCKWORK_CULT 101 101 101 100 90 80 70 60 50 50
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