Nerf chonker/temper
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@@ -258,8 +258,8 @@
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//heccing chonker passive, only gives more HP at the start of a new game but has one of the hardest weakpoint to trigger.
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if(LAZYACCESS(enemy_passive, "chonker"))
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if(weakpoint_check("chonker","power_attack","power_attack","power_attack"))
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list_temp += "<br><center><h3>After a lot of power attacks you manage to tip over [enemy_name] as they fall over their enormous weight<center><h3> "
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if(weakpoint_check("chonker","attack","attack","power_attack"))
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list_temp += "<br><center><h3>After attacking twice, your power attack manages to tip over [enemy_name] as they fall over their enormous weight<center><h3> "
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enemy_hp -= 30
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//smart passive trait, mainly works in tandem with other traits, makes the enemy unable to be counter_attacked
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@@ -302,7 +302,7 @@
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else if(!enemy_stance)
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var/added_temp
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if(rand())
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if(prob(80))
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added_temp = "you for [attack_amount + 5] damage!"
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player_hp -= attack_amount + 5
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enemy_stance = "attack"
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@@ -451,7 +451,7 @@
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msg += "\t<span class='info'>shotgun -> defend, defend, power attack</span>"
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msg += "\t<span class='info'>short temper -> counter, counter, counter</span>"
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msg += "\t<span class='info'>poisonous -> light attack, light attack, light attack</span>"
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msg += "\t<span class='info'>chonker -> power attack, power attack, power attack</span>"
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msg += "\t<span class='info'>chonker -> light attack, light attack, power attack</span>"
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return msg
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/obj/machinery/computer/arcade/battle/emag_act(mob/user)
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