Merge pull request #1432 from Citadel-Station-13/upstream-merge-28094
[MIRROR] Fixes 28060 : emergency shields have a hit effect instead of setting opacity to 1
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@@ -49,9 +49,7 @@
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/obj/structure/emergency_shield/take_damage(damage, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
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. = ..()
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if(.) //damage was dealt
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set_opacity(1)
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spawn(20)
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set_opacity(0)
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new /obj/effect/temp_visual/impact_effect/ion(loc)
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/obj/structure/emergency_shield/sanguine
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name = "sanguine barrier"
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