Update effects_foam.dm
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@@ -310,7 +310,7 @@
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/obj/structure/foamedmetal/resin/Initialize()
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. = ..()
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neutralize_air()
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addtimer(CALLBACK(src, .proc/neuralize_air), 5) // yeah this sucks, maybe when auxmos is out
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addtimer(CALLBACK(src, .proc/neutralize_air), 5) // yeah this sucks, maybe when auxmos is out
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/obj/structure/foamedmetal/resin/proc/neutralize_air()
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if(isopenturf(loc))
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