Update subsystems.dm

This commit is contained in:
deathride58
2018-01-19 14:40:39 -05:00
committed by GitHub
parent 0657373821
commit a71cea4832
-33
View File
@@ -75,38 +75,6 @@
// Subsystem fire priority, from lowest to highest priority
// If the subsystem isn't listed here it's either DEFAULT or PROCESS (if it's a processing subsystem child)
<<<<<<< HEAD
#define FIRE_PRIORITY_IDLE_NPC 1
#define FIRE_PRIORITY_SERVER_MAINT 1
#define FIRE_PRIORITY_GARBAGE 4
#define FIRE_PRIORITY_RESEARCH 4
#define FIRE_PRIORITY_AIR 5
#define FIRE_PRIORITY_NPC 5
#define FIRE_PRIORITY_PROCESS 6
#define FIRE_PRIORITY_THROWING 6
#define FIRE_PRIORITY_FLIGHTPACKS 7
#define FIRE_PRIORITY_SPACEDRIFT 7
#define FIRE_PRIOTITY_SMOOTHING 8
#define FIRE_PRIORITY_ORBIT 8
#define FIRE_PRIORITY_OBJ 9
#define FIRE_PRIORUTY_FIELDS 9
#define FIRE_PRIORITY_ACID 9
#define FIRE_PRIOTITY_BURNING 9
#define FIRE_PRIORITY_INBOUNDS 9
#define FIRE_PRIORITY_DEFAULT 10
#define FIRE_PRIORITY_PARALLAX 11
#define FIRE_PRIORITY_NETWORKS 12
#define FIRE_PRIORITY_MOBS 13
#define FIRE_PRIORITY_TGUI 14
#define FIRE_PRIORITY_TICKER 19
#define FIRE_PRIORITY_OVERLAYS 20
#define FIRE_PRIORITY_INPUT 100 // This must always always be the max highest priority. Player input must never be lost.
=======
#define FIRE_PRIORITY_IDLE_NPC 10
#define FIRE_PRIORITY_SERVER_MAINT 10
#define FIRE_PRIORITY_GARBAGE 15
@@ -132,7 +100,6 @@
#define FIRE_PRIORITY_TICKER 200
#define FIRE_PRIORITY_OVERLAYS 500
#define FIRE_PRIORITY_INPUT 1000 // This must always always be the max highest priority. Player input must never be lost.
>>>>>>> 8e6a7a3... Merge pull request #34534 from ninjanomnom/redo-fire-priority-defines
// SS runlevels