Space Dragon Event
Ports the Space Dragon event
This commit is contained in:
@@ -37,6 +37,7 @@
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#define ROLE_INTERNAL_AFFAIRS "internal affairs agent"
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#define ROLE_GANG "gangster"
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#define ROLE_BLOODSUCKER "bloodsucker"
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#define ROLE_SPACE_DRAGON "Space Dragon"
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//#define ROLE_MONSTERHUNTER "monster hunter" Disabled for now
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#define ROLE_GHOSTCAFE "ghostcafe"
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#define ROLE_MINOR_ANTAG "minorantag"
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@@ -70,6 +71,7 @@ GLOBAL_LIST_INIT(special_roles, list(
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ROLE_SENTIENCE,
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ROLE_GANG = /datum/game_mode/gang,
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ROLE_HERETIC = /datum/game_mode/heretics,
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ROLE_SPACE_DRAGON,
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ROLE_BLOODSUCKER = /datum/game_mode/bloodsucker
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//ROLE_MONSTERHUNTER Disabled for now
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))
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@@ -340,3 +340,4 @@
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#define ACTIVE_PARRY_TRAIT "active_parry"
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#define STICKY_NODROP "sticky-nodrop" //sticky nodrop sounds like a bad soundcloud rapper's name
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#define TRAIT_SACRIFICED "sacrificed" //Makes sure that people cant be cult sacrificed twice.
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#define TRAIT_SPACEWALK "spacewalk"
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@@ -123,7 +123,8 @@ GLOBAL_LIST_INIT(traits_by_type, list(
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"TRAIT_HIGH_BLOOD" = TRAIT_HIGH_BLOOD,
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"TRAIT_EMPATH" = TRAIT_EMPATH,
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"TRAIT_FRIENDLY" = TRAIT_FRIENDLY,
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"TRAIT_IWASBATONED" = TRAIT_IWASBATONED
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"TRAIT_IWASBATONED" = TRAIT_IWASBATONED,
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"TRAIT_SPACEWALK" = TRAIT_SPACEWALK
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),
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/obj/item/bodypart = list(
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"TRAIT_PARALYSIS" = TRAIT_PARALYSIS
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@@ -1,31 +1,52 @@
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/datum/antagonist/space_dragon
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name = "Space Dragon"
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show_in_antagpanel = FALSE
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roundend_category = "space dragons"
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antagpanel_category = "Space Dragon"
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job_rank = ROLE_SPACE_DRAGON
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show_in_antagpanel = TRUE
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show_name_in_check_antagonists = TRUE
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var/list/datum/mind/carp = list()
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/datum/antagonist/space_dragon/greet()
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to_chat(owner, "<b>I am Space Dragon, ex-space carp, and defender of the secrets of constellation, Draco.</b>")
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to_chat(owner, "<b>Fabulous secret powers were revealed to me the day I held aloft a wizard's staff of change and said 'By the power of Draco, I have the power!'</b>")
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to_chat(owner, "<b>The wizard was turned into the short-lived Pastry Cat while I became Space Dragon, the most powerful beast in the universe.</b>")
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to_chat(owner, "<b>Clicking a tile will shoot fire onto that tile.</b>")
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to_chat(owner, "<b>Alt-clicking will let me do a tail swipe, knocking down entities in a tile radius around me.</b>")
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to_chat(owner, "<b>Attacking dead bodies will allow me to gib them to restore health.</b>")
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to_chat(owner, "<b>From the wizard's writings, he had been studying this station and its hierarchy. From this, I know who leads the station, and will kill them so the station underlings see me as their new leader.</b>")
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to_chat(owner, "<b>Endless time and space we have moved through. We do not remember from where we came, we do not know where we will go. All space belongs to us.\n\
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Space is an empty void, of which our kind is the apex predator, and there was little to rival our claim to this title.\n\
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But now, we find intruders spread out amongst our claim, willing to fight our teeth with magics unimaginable, their dens like lights flicking in the depths of space.\n\
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Today, we will snuff out one of those lights.</b>")
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to_chat(owner, "<span class='boldwarning'>You have five minutes to find a safe location to place down the first rift. If you take longer than five minutes to place a rift, you will be returned from whence you came.</span>")
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owner.announce_objectives()
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owner.announce_objectives()
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SEND_SOUND(owner.current, sound('sound/magic/demon_attack1.ogg'))
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/datum/antagonist/space_dragon/proc/forge_objectives()
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var/current_heads = SSjob.get_all_heads()
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var/datum/objective/assassinate/killchosen = new
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killchosen.owner = owner
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var/datum/mind/selected = pick(current_heads)
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killchosen.target = selected
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killchosen.update_explanation_text()
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objectives += killchosen
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var/datum/objective/survive/survival = new
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survival.owner = owner
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objectives += survival
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var/datum/objective/summon_carp/summon = new()
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summon.dragon = src
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objectives += summon
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/datum/antagonist/space_dragon/on_gain()
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forge_objectives()
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. = ..()
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/datum/objective/summon_carp
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var/datum/antagonist/space_dragon/dragon
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explanation_text = "Summon and protect the rifts to flood the station with carp."
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/datum/antagonist/space_dragon/roundend_report()
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var/list/parts = list()
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var/datum/objective/summon_carp/S = locate() in objectives
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if(S.check_completion())
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parts += "<span class='redtext big'>The [name] has succeeded! Station space has been reclaimed by the space carp!</span>"
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parts += printplayer(owner)
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var/objectives_complete = TRUE
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if(objectives.len)
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parts += printobjectives(objectives)
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for(var/datum/objective/objective in objectives)
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if(!objective.check_completion())
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objectives_complete = FALSE
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break
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if(objectives_complete)
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parts += "<span class='greentext big'>The [name] was successful!</span>"
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else
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parts += "<span class='redtext big'>The [name] has failed!</span>"
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parts += "<span class='header'>The [name] was assisted by:</span>"
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parts += printplayerlist(carp)
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return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
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@@ -1,17 +1,17 @@
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/datum/round_event_control/space_dragon
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name = "Spawn Space Dragon"
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typepath = /datum/round_event/ghost_role/space_dragon
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weight = 10
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weight = 8
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max_occurrences = 1
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min_players = 20
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/datum/round_event/ghost_role/space_dragon
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minimum_required = 1
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role_name = "Space Dragon"
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fakeable = FALSE
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announceWhen = 10
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/datum/round_event/ghost_role/space_dragon/announce(fake)
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priority_announce("It appears a lifeform with magical traces is approaching [station_name()], please stand-by.", "Lifesign Alert")
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priority_announce("A large organic energy flux has been recorded near of [station_name()], please stand-by.", "Lifesign Alert")
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/datum/round_event/ghost_role/space_dragon/spawn_role()
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@@ -24,22 +24,23 @@
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if(!spawn_locs.len)
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message_admins("No valid spawn locations found, aborting...")
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return MAP_ERROR
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var/list/candidates = get_candidates(ROLE_SPACE_DRAGON, null, ROLE_SPACE_DRAGON)
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var/list/candidates = get_candidates(ROLE_SPACE_DRAGON, ROLE_SPACE_DRAGON)
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if(!candidates.len)
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return NOT_ENOUGH_PLAYERS
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var/mob/dead/selected = pick(candidates)
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var/key = selected.key
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var/mob/living/simple_animal/hostile/space_dragon/dragon = new (pick(spawn_locs))
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dragon.key = key
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dragon.mind.assigned_role = "Space Dragon"
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dragon.mind.special_role = "Space Dragon"
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dragon.mind.add_antag_datum(/datum/antagonist/space_dragon)
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playsound(dragon, 'sound/magic/ethereal_exit.ogg', 50, TRUE, -1)
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message_admins("[ADMIN_LOOKUPFLW(dragon)] has been made into a Space Dragon by an event.")
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log_game("[key_name(dragon)] was spawned as a Space Dragon by an event.")
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spawned_mobs += dragon
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var/datum/mind/player_mind = new /datum/mind(selected.key)
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player_mind.active = TRUE
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var/mob/living/simple_animal/hostile/space_dragon/S = new(pick(spawn_locs))
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player_mind.transfer_to(S)
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player_mind.assigned_role = "Space Dragon"
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player_mind.special_role = "Space Dragon"
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player_mind.add_antag_datum(/datum/antagonist/space_dragon)
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playsound(S, 'sound/magic/ethereal_exit.ogg', 50, TRUE, -1)
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message_admins("[ADMIN_LOOKUPFLW(S)] has been made into a Space Dragon by an event.")
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log_game("[key_name(S)] was spawned as a Space Dragon by an event.")
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spawned_mobs += S
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return SUCCESSFUL_SPAWN
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@@ -543,75 +543,3 @@ Difficulty: Medium
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hit_list += M
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M.take_damage(45, BRUTE, "melee", 1)
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sleep(1.5)
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/mob/living/simple_animal/hostile/megafauna/dragon/space_dragon
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name = "space dragon"
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maxHealth = 250
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health = 250
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faction = list("neutral")
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desc = "A space carp turned dragon by vile magic. Has the same ferocity of a space carp, but also a much more enabling body."
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icon = 'icons/mob/spacedragon.dmi'
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icon_state = "spacedragon"
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icon_living = "spacedragon"
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icon_dead = "spacedragon_dead"
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obj_damage = 80
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melee_damage_upper = 35
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melee_damage_lower = 35
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speed = 0
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mouse_opacity = MOUSE_OPACITY_ICON
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loot = list()
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crusher_loot = list()
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butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/bone = 30)
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move_force = MOVE_FORCE_NORMAL
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move_resist = MOVE_FORCE_NORMAL
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pull_force = MOVE_FORCE_NORMAL
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deathmessage = "screeches as its wings turn to dust and it collapses on the floor, life estinguished."
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var/datum/action/small_sprite/carpsprite = new/datum/action/small_sprite/spacedragon()
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/mob/living/simple_animal/hostile/megafauna/dragon/space_dragon/grant_achievement(medaltype,scoretype)
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return
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/mob/living/simple_animal/hostile/megafauna/dragon/space_dragon/Initialize()
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carpsprite.Grant(src)
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mob_spell_list += new /obj/effect/proc_holder/spell/aoe_turf/repulse/spacedragon(src)
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. = ..()
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smallsprite.Remove(src)
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/mob/living/simple_animal/hostile/megafauna/dragon/space_dragon/proc/fire_stream(var/atom/at = target)
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playsound(get_turf(src),'sound/magic/fireball.ogg', 200, 1)
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if(QDELETED(src) || stat == DEAD) // we dead no fire
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return
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var/range = 20
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var/list/turfs = list()
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turfs = line_target(0, range, at)
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INVOKE_ASYNC(src, .proc/fire_line, turfs)
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/mob/living/simple_animal/hostile/megafauna/dragon/space_dragon/OpenFire()
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if(swooping)
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return
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ranged_cooldown = world.time + ranged_cooldown_time
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fire_stream()
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/obj/effect/proc_holder/spell/aoe_turf/repulse/spacedragon
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name = "Tail Sweep"
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desc = "Throw back attackers with a sweep of your tail."
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sound = 'sound/magic/tail_swing.ogg'
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charge_max = 150
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clothes_req = FALSE
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antimagic_allowed = TRUE
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range = 1
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cooldown_min = 150
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invocation_type = "none"
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sparkle_path = /obj/effect/temp_visual/dir_setting/tailsweep
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action_icon = 'icons/mob/actions/actions_xeno.dmi'
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action_icon_state = "tailsweep"
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action_background_icon_state = "bg_alien"
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anti_magic_check = FALSE
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/obj/effect/proc_holder/spell/aoe_turf/repulse/spacedragon/cast(list/targets,mob/user = usr)
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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playsound(C.loc,'sound/effects/hit_punch.ogg', 80, 1, 1)
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C.spin(6,1)
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..(targets, user, 60)
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@@ -36,13 +36,11 @@
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attack_verb_continuous = "chomps"
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attack_verb_simple = "chomp"
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attack_sound = 'sound/magic/demon_attack1.ogg'
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attack_vis_effect = ATTACK_EFFECT_BITE
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deathsound = 'sound/creatures/space_dragon_roar.ogg'
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icon = 'icons/mob/spacedragon.dmi'
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icon_state = "spacedragon"
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icon_living = "spacedragon"
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icon_dead = "spacedragon_dead"
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health_doll_icon = "spacedragon"
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obj_damage = 50
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environment_smash = ENVIRONMENT_SMASH_NONE
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flags_1 = PREVENT_CONTENTS_EXPLOSION_1 | HEAR_1
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@@ -52,6 +50,7 @@
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armour_penetration = 30
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pixel_x = -16
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turns_per_move = 5
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movement_type = FLYING
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ranged = TRUE
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mouse_opacity = MOUSE_OPACITY_ICON
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butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/bone = 30)
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@@ -61,7 +60,6 @@
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maxbodytemp = 1500
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faction = list("carp")
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pressure_resistance = 200
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is_flying_animal = TRUE
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/// Current time since the the last rift was activated. If set to -1, does not increment.
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var/riftTimer = 0
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/// Maximum amount of time which can pass without a rift before Space Dragon despawns.
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@@ -92,7 +90,6 @@
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/mob/living/simple_animal/hostile/space_dragon/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_SPACEWALK, INNATE_TRAIT)
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ADD_TRAIT(src, TRAIT_NO_FLOATING_ANIM, INNATE_TRAIT)
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rift = new
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rift.Grant(src)
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@@ -103,7 +100,7 @@
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color_selection()
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/mob/living/simple_animal/hostile/space_dragon/Life(delta_time = SSMOBS_DT, times_fired)
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/mob/living/simple_animal/hostile/space_dragon/Life()
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. = ..()
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tiredness = max(tiredness - 1, 0)
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for(var/mob/living/consumed_mob in src)
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@@ -159,11 +156,12 @@
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adjustHealth(-L.maxHealth * 0.5)
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return
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. = ..()
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if(istype(target, /obj/vehicle/sealed/mecha))
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var/obj/vehicle/sealed/mecha/M = target
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if(istype(target, /obj/mecha))
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var/obj/mecha/M = target
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M.take_damage(50, BRUTE, MELEE, 1)
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/mob/living/simple_animal/hostile/space_dragon/ranged_secondary_attack(atom/target, modifiers)
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/mob/living/simple_animal/hostile/space_dragon/CtrlClickOn(atom/A)
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. = ..()
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if(using_special)
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return
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using_special = TRUE
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@@ -322,7 +320,7 @@
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L.adjustFireLoss(30)
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to_chat(L, "<span class='userdanger'>You're hit by [src]'s fire breath!</span>")
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// deals damage to mechs
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for(var/obj/vehicle/sealed/mecha/M in T.contents)
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for(var/obj/mecha/M in T.contents)
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if(M in hit_list)
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continue
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hit_list += M
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@@ -623,7 +621,7 @@
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carp_stored++
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icon_state = "carp_rift_carpspawn"
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if(light_color != LIGHT_COLOR_PURPLE)
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set_light_color(LIGHT_COLOR_PURPLE)
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light_color = LIGHT_COLOR_PURPLE
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update_light()
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notify_ghosts("The carp rift can summon an additional carp!", source = src, action = NOTIFY_ORBIT, flashwindow = FALSE, header = "Carp Spawn Available")
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last_carp_inc -= carp_interval
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@@ -635,7 +633,7 @@
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priority_announce("Spatial object has reached peak energy charge in [initial(A.name)], please stand-by.", "Central Command Wildlife Observations")
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obj_integrity = INFINITY
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icon_state = "carp_rift_charged"
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set_light_color(LIGHT_COLOR_YELLOW)
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light_color = LIGHT_COLOR_YELLOW
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update_light()
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armor = list(MELEE = 100, BULLET = 100, LASER = 100, ENERGY = 100, BOMB = 100, BIO = 100, RAD = 100, FIRE = 100, ACID = 100)
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resistance_flags = INDESTRUCTIBLE
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@@ -652,7 +650,7 @@
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if(charge_state < CHARGE_FINALWARNING && time_charged >= (max_charge * 0.5))
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charge_state = CHARGE_FINALWARNING
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var/area/A = get_area(src)
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priority_announce("A rift is causing an unnaturally large energy flux in [initial(A.name)]. Stop it at all costs!", "Central Command Wildlife Observations", ANNOUNCER_SPANOMALIES)
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priority_announce("A rift is causing an unnaturally large energy flux in [initial(A.name)]. Stop it at all costs!", "Central Command Wildlife Observations", sound = 'sound/announcer/classic/spanomalies.ogg')
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/**
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* Used to create carp controlled by ghosts when the option is available.
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@@ -681,7 +679,7 @@
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carp_stored--
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if(carp_stored <= 0 && charge_state < CHARGE_COMPLETED)
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icon_state = "carp_rift"
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set_light_color(LIGHT_COLOR_BLUE)
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light_color = LIGHT_COLOR_BLUE
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update_light()
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return TRUE
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@@ -208,7 +208,7 @@
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///For moving in space
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///return TRUE for movement 0 for none
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/mob/Process_Spacemove(movement_dir = 0)
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if(spacewalk || ..())
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if(HAS_TRAIT(src, TRAIT_SPACEWALK) || spacewalk || ..())
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return TRUE
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var/atom/movable/backup = get_spacemove_backup()
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if(backup)
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BIN
icons/obj/carp_rift.dmi
Normal file
BIN
icons/obj/carp_rift.dmi
Normal file
Binary file not shown.
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After Width: | Height: | Size: 4.2 KiB |
@@ -2801,6 +2801,7 @@
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#include "code\modules\mob\living\simple_animal\hostile\russian.dm"
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#include "code\modules\mob\living\simple_animal\hostile\sharks.dm"
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#include "code\modules\mob\living\simple_animal\hostile\skeleton.dm"
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#include "code\modules\mob\living\simple_animal\hostile\space_dragon.dm"
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#include "code\modules\mob\living\simple_animal\hostile\statue.dm"
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#include "code\modules\mob\living\simple_animal\hostile\stickman.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\syndicate.dm"
|
||||
|
||||
Reference in New Issue
Block a user