Space Dragon Event

Ports the Space Dragon event
This commit is contained in:
keronshb
2021-05-18 12:06:32 -04:00
parent bc35ffeaa2
commit d2f69acaf8
10 changed files with 75 additions and 122 deletions
+2
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@@ -37,6 +37,7 @@
#define ROLE_INTERNAL_AFFAIRS "internal affairs agent" #define ROLE_INTERNAL_AFFAIRS "internal affairs agent"
#define ROLE_GANG "gangster" #define ROLE_GANG "gangster"
#define ROLE_BLOODSUCKER "bloodsucker" #define ROLE_BLOODSUCKER "bloodsucker"
#define ROLE_SPACE_DRAGON "Space Dragon"
//#define ROLE_MONSTERHUNTER "monster hunter" Disabled for now //#define ROLE_MONSTERHUNTER "monster hunter" Disabled for now
#define ROLE_GHOSTCAFE "ghostcafe" #define ROLE_GHOSTCAFE "ghostcafe"
#define ROLE_MINOR_ANTAG "minorantag" #define ROLE_MINOR_ANTAG "minorantag"
@@ -70,6 +71,7 @@ GLOBAL_LIST_INIT(special_roles, list(
ROLE_SENTIENCE, ROLE_SENTIENCE,
ROLE_GANG = /datum/game_mode/gang, ROLE_GANG = /datum/game_mode/gang,
ROLE_HERETIC = /datum/game_mode/heretics, ROLE_HERETIC = /datum/game_mode/heretics,
ROLE_SPACE_DRAGON,
ROLE_BLOODSUCKER = /datum/game_mode/bloodsucker ROLE_BLOODSUCKER = /datum/game_mode/bloodsucker
//ROLE_MONSTERHUNTER Disabled for now //ROLE_MONSTERHUNTER Disabled for now
)) ))
+1
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@@ -340,3 +340,4 @@
#define ACTIVE_PARRY_TRAIT "active_parry" #define ACTIVE_PARRY_TRAIT "active_parry"
#define STICKY_NODROP "sticky-nodrop" //sticky nodrop sounds like a bad soundcloud rapper's name #define STICKY_NODROP "sticky-nodrop" //sticky nodrop sounds like a bad soundcloud rapper's name
#define TRAIT_SACRIFICED "sacrificed" //Makes sure that people cant be cult sacrificed twice. #define TRAIT_SACRIFICED "sacrificed" //Makes sure that people cant be cult sacrificed twice.
#define TRAIT_SPACEWALK "spacewalk"
+2 -1
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@@ -123,7 +123,8 @@ GLOBAL_LIST_INIT(traits_by_type, list(
"TRAIT_HIGH_BLOOD" = TRAIT_HIGH_BLOOD, "TRAIT_HIGH_BLOOD" = TRAIT_HIGH_BLOOD,
"TRAIT_EMPATH" = TRAIT_EMPATH, "TRAIT_EMPATH" = TRAIT_EMPATH,
"TRAIT_FRIENDLY" = TRAIT_FRIENDLY, "TRAIT_FRIENDLY" = TRAIT_FRIENDLY,
"TRAIT_IWASBATONED" = TRAIT_IWASBATONED "TRAIT_IWASBATONED" = TRAIT_IWASBATONED,
"TRAIT_SPACEWALK" = TRAIT_SPACEWALK
), ),
/obj/item/bodypart = list( /obj/item/bodypart = list(
"TRAIT_PARALYSIS" = TRAIT_PARALYSIS "TRAIT_PARALYSIS" = TRAIT_PARALYSIS
@@ -1,31 +1,52 @@
/datum/antagonist/space_dragon /datum/antagonist/space_dragon
name = "Space Dragon" name = "Space Dragon"
show_in_antagpanel = FALSE roundend_category = "space dragons"
antagpanel_category = "Space Dragon"
job_rank = ROLE_SPACE_DRAGON
show_in_antagpanel = TRUE
show_name_in_check_antagonists = TRUE show_name_in_check_antagonists = TRUE
var/list/datum/mind/carp = list()
/datum/antagonist/space_dragon/greet() /datum/antagonist/space_dragon/greet()
to_chat(owner, "<b>I am Space Dragon, ex-space carp, and defender of the secrets of constellation, Draco.</b>") to_chat(owner, "<b>Endless time and space we have moved through. We do not remember from where we came, we do not know where we will go. All space belongs to us.\n\
to_chat(owner, "<b>Fabulous secret powers were revealed to me the day I held aloft a wizard's staff of change and said 'By the power of Draco, I have the power!'</b>") Space is an empty void, of which our kind is the apex predator, and there was little to rival our claim to this title.\n\
to_chat(owner, "<b>The wizard was turned into the short-lived Pastry Cat while I became Space Dragon, the most powerful beast in the universe.</b>") But now, we find intruders spread out amongst our claim, willing to fight our teeth with magics unimaginable, their dens like lights flicking in the depths of space.\n\
to_chat(owner, "<b>Clicking a tile will shoot fire onto that tile.</b>") Today, we will snuff out one of those lights.</b>")
to_chat(owner, "<b>Alt-clicking will let me do a tail swipe, knocking down entities in a tile radius around me.</b>") to_chat(owner, "<span class='boldwarning'>You have five minutes to find a safe location to place down the first rift. If you take longer than five minutes to place a rift, you will be returned from whence you came.</span>")
to_chat(owner, "<b>Attacking dead bodies will allow me to gib them to restore health.</b>") owner.announce_objectives()
to_chat(owner, "<b>From the wizard's writings, he had been studying this station and its hierarchy. From this, I know who leads the station, and will kill them so the station underlings see me as their new leader.</b>")
owner.announce_objectives() owner.announce_objectives()
SEND_SOUND(owner.current, sound('sound/magic/demon_attack1.ogg')) SEND_SOUND(owner.current, sound('sound/magic/demon_attack1.ogg'))
/datum/antagonist/space_dragon/proc/forge_objectives() /datum/antagonist/space_dragon/proc/forge_objectives()
var/current_heads = SSjob.get_all_heads() var/datum/objective/summon_carp/summon = new()
var/datum/objective/assassinate/killchosen = new summon.dragon = src
killchosen.owner = owner objectives += summon
var/datum/mind/selected = pick(current_heads)
killchosen.target = selected
killchosen.update_explanation_text()
objectives += killchosen
var/datum/objective/survive/survival = new
survival.owner = owner
objectives += survival
/datum/antagonist/space_dragon/on_gain() /datum/antagonist/space_dragon/on_gain()
forge_objectives() forge_objectives()
. = ..() . = ..()
/datum/objective/summon_carp
var/datum/antagonist/space_dragon/dragon
explanation_text = "Summon and protect the rifts to flood the station with carp."
/datum/antagonist/space_dragon/roundend_report()
var/list/parts = list()
var/datum/objective/summon_carp/S = locate() in objectives
if(S.check_completion())
parts += "<span class='redtext big'>The [name] has succeeded! Station space has been reclaimed by the space carp!</span>"
parts += printplayer(owner)
var/objectives_complete = TRUE
if(objectives.len)
parts += printobjectives(objectives)
for(var/datum/objective/objective in objectives)
if(!objective.check_completion())
objectives_complete = FALSE
break
if(objectives_complete)
parts += "<span class='greentext big'>The [name] was successful!</span>"
else
parts += "<span class='redtext big'>The [name] has failed!</span>"
parts += "<span class='header'>The [name] was assisted by:</span>"
parts += printplayerlist(carp)
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
+18 -17
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@@ -1,17 +1,17 @@
/datum/round_event_control/space_dragon /datum/round_event_control/space_dragon
name = "Spawn Space Dragon" name = "Spawn Space Dragon"
typepath = /datum/round_event/ghost_role/space_dragon typepath = /datum/round_event/ghost_role/space_dragon
weight = 10 weight = 8
max_occurrences = 1 max_occurrences = 1
min_players = 20 min_players = 20
/datum/round_event/ghost_role/space_dragon /datum/round_event/ghost_role/space_dragon
minimum_required = 1 minimum_required = 1
role_name = "Space Dragon" role_name = "Space Dragon"
fakeable = FALSE announceWhen = 10
/datum/round_event/ghost_role/space_dragon/announce(fake) /datum/round_event/ghost_role/space_dragon/announce(fake)
priority_announce("It appears a lifeform with magical traces is approaching [station_name()], please stand-by.", "Lifesign Alert") priority_announce("A large organic energy flux has been recorded near of [station_name()], please stand-by.", "Lifesign Alert")
/datum/round_event/ghost_role/space_dragon/spawn_role() /datum/round_event/ghost_role/space_dragon/spawn_role()
@@ -24,22 +24,23 @@
if(!spawn_locs.len) if(!spawn_locs.len)
message_admins("No valid spawn locations found, aborting...") message_admins("No valid spawn locations found, aborting...")
return MAP_ERROR return MAP_ERROR
var/list/candidates = get_candidates(ROLE_SPACE_DRAGON, null, ROLE_SPACE_DRAGON) var/list/candidates = get_candidates(ROLE_SPACE_DRAGON, ROLE_SPACE_DRAGON)
if(!candidates.len) if(!candidates.len)
return NOT_ENOUGH_PLAYERS return NOT_ENOUGH_PLAYERS
var/mob/dead/selected = pick(candidates) var/mob/dead/selected = pick(candidates)
var/key = selected.key
var/mob/living/simple_animal/hostile/space_dragon/dragon = new (pick(spawn_locs)) var/datum/mind/player_mind = new /datum/mind(selected.key)
dragon.key = key player_mind.active = TRUE
dragon.mind.assigned_role = "Space Dragon"
dragon.mind.special_role = "Space Dragon" var/mob/living/simple_animal/hostile/space_dragon/S = new(pick(spawn_locs))
dragon.mind.add_antag_datum(/datum/antagonist/space_dragon) player_mind.transfer_to(S)
playsound(dragon, 'sound/magic/ethereal_exit.ogg', 50, TRUE, -1) player_mind.assigned_role = "Space Dragon"
message_admins("[ADMIN_LOOKUPFLW(dragon)] has been made into a Space Dragon by an event.") player_mind.special_role = "Space Dragon"
log_game("[key_name(dragon)] was spawned as a Space Dragon by an event.") player_mind.add_antag_datum(/datum/antagonist/space_dragon)
spawned_mobs += dragon playsound(S, 'sound/magic/ethereal_exit.ogg', 50, TRUE, -1)
message_admins("[ADMIN_LOOKUPFLW(S)] has been made into a Space Dragon by an event.")
log_game("[key_name(S)] was spawned as a Space Dragon by an event.")
spawned_mobs += S
return SUCCESSFUL_SPAWN return SUCCESSFUL_SPAWN
@@ -543,75 +543,3 @@ Difficulty: Medium
hit_list += M hit_list += M
M.take_damage(45, BRUTE, "melee", 1) M.take_damage(45, BRUTE, "melee", 1)
sleep(1.5) sleep(1.5)
/mob/living/simple_animal/hostile/megafauna/dragon/space_dragon
name = "space dragon"
maxHealth = 250
health = 250
faction = list("neutral")
desc = "A space carp turned dragon by vile magic. Has the same ferocity of a space carp, but also a much more enabling body."
icon = 'icons/mob/spacedragon.dmi'
icon_state = "spacedragon"
icon_living = "spacedragon"
icon_dead = "spacedragon_dead"
obj_damage = 80
melee_damage_upper = 35
melee_damage_lower = 35
speed = 0
mouse_opacity = MOUSE_OPACITY_ICON
loot = list()
crusher_loot = list()
butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/bone = 30)
move_force = MOVE_FORCE_NORMAL
move_resist = MOVE_FORCE_NORMAL
pull_force = MOVE_FORCE_NORMAL
deathmessage = "screeches as its wings turn to dust and it collapses on the floor, life estinguished."
var/datum/action/small_sprite/carpsprite = new/datum/action/small_sprite/spacedragon()
/mob/living/simple_animal/hostile/megafauna/dragon/space_dragon/grant_achievement(medaltype,scoretype)
return
/mob/living/simple_animal/hostile/megafauna/dragon/space_dragon/Initialize()
carpsprite.Grant(src)
mob_spell_list += new /obj/effect/proc_holder/spell/aoe_turf/repulse/spacedragon(src)
. = ..()
smallsprite.Remove(src)
/mob/living/simple_animal/hostile/megafauna/dragon/space_dragon/proc/fire_stream(var/atom/at = target)
playsound(get_turf(src),'sound/magic/fireball.ogg', 200, 1)
if(QDELETED(src) || stat == DEAD) // we dead no fire
return
var/range = 20
var/list/turfs = list()
turfs = line_target(0, range, at)
INVOKE_ASYNC(src, .proc/fire_line, turfs)
/mob/living/simple_animal/hostile/megafauna/dragon/space_dragon/OpenFire()
if(swooping)
return
ranged_cooldown = world.time + ranged_cooldown_time
fire_stream()
/obj/effect/proc_holder/spell/aoe_turf/repulse/spacedragon
name = "Tail Sweep"
desc = "Throw back attackers with a sweep of your tail."
sound = 'sound/magic/tail_swing.ogg'
charge_max = 150
clothes_req = FALSE
antimagic_allowed = TRUE
range = 1
cooldown_min = 150
invocation_type = "none"
sparkle_path = /obj/effect/temp_visual/dir_setting/tailsweep
action_icon = 'icons/mob/actions/actions_xeno.dmi'
action_icon_state = "tailsweep"
action_background_icon_state = "bg_alien"
anti_magic_check = FALSE
/obj/effect/proc_holder/spell/aoe_turf/repulse/spacedragon/cast(list/targets,mob/user = usr)
if(iscarbon(user))
var/mob/living/carbon/C = user
playsound(C.loc,'sound/effects/hit_punch.ogg', 80, 1, 1)
C.spin(6,1)
..(targets, user, 60)
@@ -36,13 +36,11 @@
attack_verb_continuous = "chomps" attack_verb_continuous = "chomps"
attack_verb_simple = "chomp" attack_verb_simple = "chomp"
attack_sound = 'sound/magic/demon_attack1.ogg' attack_sound = 'sound/magic/demon_attack1.ogg'
attack_vis_effect = ATTACK_EFFECT_BITE
deathsound = 'sound/creatures/space_dragon_roar.ogg' deathsound = 'sound/creatures/space_dragon_roar.ogg'
icon = 'icons/mob/spacedragon.dmi' icon = 'icons/mob/spacedragon.dmi'
icon_state = "spacedragon" icon_state = "spacedragon"
icon_living = "spacedragon" icon_living = "spacedragon"
icon_dead = "spacedragon_dead" icon_dead = "spacedragon_dead"
health_doll_icon = "spacedragon"
obj_damage = 50 obj_damage = 50
environment_smash = ENVIRONMENT_SMASH_NONE environment_smash = ENVIRONMENT_SMASH_NONE
flags_1 = PREVENT_CONTENTS_EXPLOSION_1 | HEAR_1 flags_1 = PREVENT_CONTENTS_EXPLOSION_1 | HEAR_1
@@ -52,6 +50,7 @@
armour_penetration = 30 armour_penetration = 30
pixel_x = -16 pixel_x = -16
turns_per_move = 5 turns_per_move = 5
movement_type = FLYING
ranged = TRUE ranged = TRUE
mouse_opacity = MOUSE_OPACITY_ICON mouse_opacity = MOUSE_OPACITY_ICON
butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/bone = 30) butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/bone = 30)
@@ -61,7 +60,6 @@
maxbodytemp = 1500 maxbodytemp = 1500
faction = list("carp") faction = list("carp")
pressure_resistance = 200 pressure_resistance = 200
is_flying_animal = TRUE
/// Current time since the the last rift was activated. If set to -1, does not increment. /// Current time since the the last rift was activated. If set to -1, does not increment.
var/riftTimer = 0 var/riftTimer = 0
/// Maximum amount of time which can pass without a rift before Space Dragon despawns. /// Maximum amount of time which can pass without a rift before Space Dragon despawns.
@@ -92,7 +90,6 @@
/mob/living/simple_animal/hostile/space_dragon/Initialize(mapload) /mob/living/simple_animal/hostile/space_dragon/Initialize(mapload)
. = ..() . = ..()
ADD_TRAIT(src, TRAIT_SPACEWALK, INNATE_TRAIT) ADD_TRAIT(src, TRAIT_SPACEWALK, INNATE_TRAIT)
ADD_TRAIT(src, TRAIT_NO_FLOATING_ANIM, INNATE_TRAIT)
rift = new rift = new
rift.Grant(src) rift.Grant(src)
@@ -103,7 +100,7 @@
color_selection() color_selection()
/mob/living/simple_animal/hostile/space_dragon/Life(delta_time = SSMOBS_DT, times_fired) /mob/living/simple_animal/hostile/space_dragon/Life()
. = ..() . = ..()
tiredness = max(tiredness - 1, 0) tiredness = max(tiredness - 1, 0)
for(var/mob/living/consumed_mob in src) for(var/mob/living/consumed_mob in src)
@@ -159,11 +156,12 @@
adjustHealth(-L.maxHealth * 0.5) adjustHealth(-L.maxHealth * 0.5)
return return
. = ..() . = ..()
if(istype(target, /obj/vehicle/sealed/mecha)) if(istype(target, /obj/mecha))
var/obj/vehicle/sealed/mecha/M = target var/obj/mecha/M = target
M.take_damage(50, BRUTE, MELEE, 1) M.take_damage(50, BRUTE, MELEE, 1)
/mob/living/simple_animal/hostile/space_dragon/ranged_secondary_attack(atom/target, modifiers) /mob/living/simple_animal/hostile/space_dragon/CtrlClickOn(atom/A)
. = ..()
if(using_special) if(using_special)
return return
using_special = TRUE using_special = TRUE
@@ -322,7 +320,7 @@
L.adjustFireLoss(30) L.adjustFireLoss(30)
to_chat(L, "<span class='userdanger'>You're hit by [src]'s fire breath!</span>") to_chat(L, "<span class='userdanger'>You're hit by [src]'s fire breath!</span>")
// deals damage to mechs // deals damage to mechs
for(var/obj/vehicle/sealed/mecha/M in T.contents) for(var/obj/mecha/M in T.contents)
if(M in hit_list) if(M in hit_list)
continue continue
hit_list += M hit_list += M
@@ -623,7 +621,7 @@
carp_stored++ carp_stored++
icon_state = "carp_rift_carpspawn" icon_state = "carp_rift_carpspawn"
if(light_color != LIGHT_COLOR_PURPLE) if(light_color != LIGHT_COLOR_PURPLE)
set_light_color(LIGHT_COLOR_PURPLE) light_color = LIGHT_COLOR_PURPLE
update_light() update_light()
notify_ghosts("The carp rift can summon an additional carp!", source = src, action = NOTIFY_ORBIT, flashwindow = FALSE, header = "Carp Spawn Available") notify_ghosts("The carp rift can summon an additional carp!", source = src, action = NOTIFY_ORBIT, flashwindow = FALSE, header = "Carp Spawn Available")
last_carp_inc -= carp_interval last_carp_inc -= carp_interval
@@ -635,7 +633,7 @@
priority_announce("Spatial object has reached peak energy charge in [initial(A.name)], please stand-by.", "Central Command Wildlife Observations") priority_announce("Spatial object has reached peak energy charge in [initial(A.name)], please stand-by.", "Central Command Wildlife Observations")
obj_integrity = INFINITY obj_integrity = INFINITY
icon_state = "carp_rift_charged" icon_state = "carp_rift_charged"
set_light_color(LIGHT_COLOR_YELLOW) light_color = LIGHT_COLOR_YELLOW
update_light() update_light()
armor = list(MELEE = 100, BULLET = 100, LASER = 100, ENERGY = 100, BOMB = 100, BIO = 100, RAD = 100, FIRE = 100, ACID = 100) armor = list(MELEE = 100, BULLET = 100, LASER = 100, ENERGY = 100, BOMB = 100, BIO = 100, RAD = 100, FIRE = 100, ACID = 100)
resistance_flags = INDESTRUCTIBLE resistance_flags = INDESTRUCTIBLE
@@ -652,7 +650,7 @@
if(charge_state < CHARGE_FINALWARNING && time_charged >= (max_charge * 0.5)) if(charge_state < CHARGE_FINALWARNING && time_charged >= (max_charge * 0.5))
charge_state = CHARGE_FINALWARNING charge_state = CHARGE_FINALWARNING
var/area/A = get_area(src) var/area/A = get_area(src)
priority_announce("A rift is causing an unnaturally large energy flux in [initial(A.name)]. Stop it at all costs!", "Central Command Wildlife Observations", ANNOUNCER_SPANOMALIES) priority_announce("A rift is causing an unnaturally large energy flux in [initial(A.name)]. Stop it at all costs!", "Central Command Wildlife Observations", sound = 'sound/announcer/classic/spanomalies.ogg')
/** /**
* Used to create carp controlled by ghosts when the option is available. * Used to create carp controlled by ghosts when the option is available.
@@ -681,7 +679,7 @@
carp_stored-- carp_stored--
if(carp_stored <= 0 && charge_state < CHARGE_COMPLETED) if(carp_stored <= 0 && charge_state < CHARGE_COMPLETED)
icon_state = "carp_rift" icon_state = "carp_rift"
set_light_color(LIGHT_COLOR_BLUE) light_color = LIGHT_COLOR_BLUE
update_light() update_light()
return TRUE return TRUE
+1 -1
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@@ -208,7 +208,7 @@
///For moving in space ///For moving in space
///return TRUE for movement 0 for none ///return TRUE for movement 0 for none
/mob/Process_Spacemove(movement_dir = 0) /mob/Process_Spacemove(movement_dir = 0)
if(spacewalk || ..()) if(HAS_TRAIT(src, TRAIT_SPACEWALK) || spacewalk || ..())
return TRUE return TRUE
var/atom/movable/backup = get_spacemove_backup() var/atom/movable/backup = get_spacemove_backup()
if(backup) if(backup)
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@@ -2801,6 +2801,7 @@
#include "code\modules\mob\living\simple_animal\hostile\russian.dm" #include "code\modules\mob\living\simple_animal\hostile\russian.dm"
#include "code\modules\mob\living\simple_animal\hostile\sharks.dm" #include "code\modules\mob\living\simple_animal\hostile\sharks.dm"
#include "code\modules\mob\living\simple_animal\hostile\skeleton.dm" #include "code\modules\mob\living\simple_animal\hostile\skeleton.dm"
#include "code\modules\mob\living\simple_animal\hostile\space_dragon.dm"
#include "code\modules\mob\living\simple_animal\hostile\statue.dm" #include "code\modules\mob\living\simple_animal\hostile\statue.dm"
#include "code\modules\mob\living\simple_animal\hostile\stickman.dm" #include "code\modules\mob\living\simple_animal\hostile\stickman.dm"
#include "code\modules\mob\living\simple_animal\hostile\syndicate.dm" #include "code\modules\mob\living\simple_animal\hostile\syndicate.dm"