- increased age_min from 18 to 21
- gave RCDs an option of airlock direction
- buffed bluespace trays
- made more windows / walls directional and merging with airlocks/windows
- gave the rusty walls perspective sprites
- removed stoner language from beach bum
- enabled prisoner (for now)
- buffed HEVA not to be weak to goliaths
- brought back smaller, more realistic bee sprites
Replaced most instances of Nanotrasen mentions into GATO, though I've kept some that have more sense to be kept as Nanotrasen (like nanotrasen marked stuff and such)
* lava land tweaks
* Reverts Exo suit touches
5% isnt worth that much, so might as well give it back
* Update miscellaneous.dm
* Reverts the ERT based gear
Also reworks internals code a little to be much more friendly. Any head or mask item with the flag should now function as an internals mask if it has the ALLOWSINTERNALS flag.
* let's get this back on the table
* split 'em up because sorting memes
* Gets stuff code-ready, sprite work to continue
Engineering / Atmosia / Cheng
Civilian Space
Blood Red / Red and Black
Riot / Armor vests
Radiation / Fire / Atmosia Fire
Bio Suits (Viro/CMO/basic)
ERT / Deathsquad
* It's messy, but it works so w/e
* let there be more tail access
* finishes naga taur spriting
* memes
* super fixes any lingering memes
* leg experiment
* nah, this isn't gunna work.
* poked at canine again
* saving memes
* tweaks some fixes and things
* finished quad suits, added bomb suits for nagas also
* "inconsistant indentation" Byond you fuck
* Take that, byond
* The war on Byond continues
* let's make sure the explorer gear uses fancy sprites
* syndiE ??? wtf did I sleep type
* haha what the fuck this took like a solid 6 hours
* allows new suits to spawn on legion corpses.
* Update flags.dm
* Fix conflict maybe
* pls work
* im a big gay
add: Amount of goliath plates is now shown in examine for explorer suits and mining hardsuits.
I was peeved by being unable to tell whether the armour is upgraded or not except by trying to stick more plates on it.
I think a more correct way would be to add a plate amount var to these items similarly to APLU plating and then have description mention their amount and, for added transparency, that it's possible to improve it if there's 0 plates.
Please point the errors/wrongs in it, since "current armour value minus constant divided by value each plate adds" is rather clunky code.