The chance for a successful left-click disarm has increased to 45% on targets you're pulling
Disarm pushing has been slightly reworked.
The random chance for disarm push rolls is now determined by how much staminaloss the target has.
Pushing someone who is out of combat mode while you're in combat mode is a guaranteed knockdown.
Pushing now deals light stamina loss to the target so long as both you and your target are standing, not enough to robust someone without tiring yourself out in the process, but enough for a tide to get someone knocked down.
Disarm push attempts are now logged
* let's get this back on the table
* split 'em up because sorting memes
* Gets stuff code-ready, sprite work to continue
Engineering / Atmosia / Cheng
Civilian Space
Blood Red / Red and Black
Riot / Armor vests
Radiation / Fire / Atmosia Fire
Bio Suits (Viro/CMO/basic)
ERT / Deathsquad
* It's messy, but it works so w/e
* let there be more tail access
* finishes naga taur spriting
* memes
* super fixes any lingering memes
* leg experiment
* nah, this isn't gunna work.
* poked at canine again
* saving memes
* tweaks some fixes and things
* finished quad suits, added bomb suits for nagas also
* "inconsistant indentation" Byond you fuck
* Take that, byond
* The war on Byond continues
* let's make sure the explorer gear uses fancy sprites
* syndiE ??? wtf did I sleep type
* fixes stamina (hopefully)
* makes adjuststaminaloss() apply to the chest by default, makes it possible to target specific zones with adjuststaminaloss.
* i dropped out of first grade dont bulli
* REE
* be patient im a dum
* come on
🆑 Ah yes "Reapers"
add: Finally adds turians, but as a body marking, to have a better look, select the mammal, remove the snout and you won't have any weird looks, you can still add ears and tail, even taur body if anyone is "unique" enough to use it.
🆑 Scolipede, i choose you!!
add: Adds a new whole specie! Scolipede have snout, body marking, taur, tail and ears, for a more good look, try to find dark red colors to fit with it.
add: Added a bit news things, such as bee body marking, insect tail, fish tail and gills which is found in ears, horn for anyone that want to make a demoness or goat, added a tentacle tail, which i can see it will be mostly be used for slimes, the tentacle tail itself was an old sprite of citadel, i only brought back since i found a place to fit it, the real creator of the sprite will have the credit he/she deserves.
fix: Fixed the sprite bug of the octopus taur, it also had it name changed to tentacle
/🆑
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync
* sync part 1 - underscore folders in code
* controllers folder
* datums folder
* game folder
* cmon, work
* modules - admin to awaymissions
* cargo to events
* fields to lighting
* mapping > ruins
* rest of the code folder
* rest of the folders in the root directory
* DME
* fixes compiling errors. it compiles so it works
* readds map changes
* fixes dogborg module select
* fixes typo in moduleselect_alternate_icon filepath
* adds custom say emotes, makes yelling penetrate walls and echo throughout areas
* Update say.dm
* Update say.dm
* Update say.dm
* Update mob.dm
* makes yelling unable to penetrate space