Commit Graph

214 Commits

Author SHA1 Message Date
silicons 59e541d2e7 Merge pull request #14971 from Arturlang/nanite_updates
Ports update appearance
2021-08-08 04:06:18 -07:00
silicons 2192d8a87e Merge pull request #14817 from zeroisthebiggay/endit
[READY] tempgun rebalance (it's not a nerf don't worry)
2021-08-02 17:11:20 -07:00
Artur 82ccfc40dc /obj/screen --> /atom/movable/screen 2021-07-29 13:57:19 +03:00
zerothebigboy 1fa4ac60cb i need a nap 2021-06-10 15:16:36 -04:00
zerothebigboy fa738856bf i need a nap 2021-06-10 03:22:34 -04:00
silicons 1585d1c2be fixes 2021-04-26 23:32:33 -07:00
silicons 5d51025ad6 Merge remote-tracking branch 'citadel/master' into combat_v7 2021-03-15 14:39:16 -07:00
qweq12yt 2bfe99c2be fixes kinetic accelerator reload() proc 2021-02-28 23:27:52 -03:00
silicons 8fc1dc9c29 changes 2021-02-28 00:40:04 -07:00
silicons 70b8d833c0 changes 2021-02-28 00:00:14 -07:00
Hatterhat e006587f4b today i will not test my code 2021-01-19 17:24:33 -06:00
HeroWithYay f8870c7c5d Fixed another error in the examine text. 2021-01-12 08:16:10 +13:00
HeroWithYay f4c5fa9b7c Fixed an error in the examine text. 2021-01-12 08:15:20 +13:00
HeroWithYay 2c8b83bcaa Wormhole Projector and Gravity Gun now use anomaly cores instead of firing pins. 2021-01-12 08:03:15 +13:00
silicons 5b03f5b0ec more 2020-11-12 23:36:18 -07:00
DeltaFire 9990337f32 fixes a bunch of portal runtimes
Ah yes lets just change the basic portal generation proc but not change the actual calls to it for the most part, what could go wrong?!
2020-10-10 23:40:12 +02:00
DeltaFire d54a899695 fixes KA modkits being installed in borgs by others
These have been broken for so long holy fuck
2020-10-01 17:13:03 +02:00
Timothy Teakettle f1cd94fc97 emp rework 2020-09-09 23:14:06 +01:00
Ghom cd10655985 fix 2 2020-08-20 23:02:13 +02:00
Ghommie fde859bca0 Removing priority overlays, update_icon() splitup for guns. 2020-08-20 18:33:23 +02:00
Timothy Teakettle 9721025582 Merge branch 'master' into wounds-part-2 2020-07-29 15:47:44 +01:00
silicons 23465355d0 Update stun.dm 2020-07-24 22:16:06 -07:00
Timothy Teakettle 7fb55a02a5 section one 2020-07-24 22:34:22 +01:00
Timothy Teakettle 974b80a2fd Merge branch 'master' into wound-port 2020-07-18 21:45:24 +01:00
timothyteakettle 7714fcfaba more changes 2020-07-18 01:26:38 +01:00
timothyteakettle 03bd806c73 pickle 2020-07-16 02:51:07 +01:00
YakumoChen a3961a642c removes improv laser 2020-07-01 08:57:48 +00:00
YakumoChen baf41d828a removes improv laser 2020-07-01 08:57:35 +00:00
Ghommie 8f6b31c26e Solving several issues. 2020-06-26 18:40:20 +02:00
KathrinBailey 862ed61b86 [Ready] Improvised Weapons Update: Part 2 (#12386)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict

* All of the stuff.

Fixes missing saw icons.
Improvised pistol, laser.
New weapon parts.
Part loot tables.
Ammo loot tables.
32acp ammo type + box.
Crafting changes.

* Fixing Travis errors + Pistol requires 1 plastic sheet

* Conflcits step 1 DNM

Do not merge do not merge do not merge

* Merge conflicts part 2 give mergies 🔪

fixes merge conflicts.
I like to upload a no changes file first then put stuff back on because it helps me find out what's having a fit.

* Plastic cost upped to 15 from 1 on pistol. You also need 1 plasteel.

3 plasteel total needed

* Made shotgun 2h because it's the only way to fix the issues this thing has.

Also the damage has been increased from 0.8* to 0.9* raising slugs from three shots to softcrit to two since it's now two-handed.

* mistake fixed

* Sprite updates!

New sprites for the old guns! <3

* Cleaned up guncrafting.dm

Made the descriptions more generic in case people add new weapons using these parts.

* Made more appropriate weight classes.

A lens shouldn't be weight class medium nor should the pistol grip.
Lens made tiny, grip made small.

* Adds rifle sling and updates backpack slot slung gun sprites.

Also fixes the description to say that you can't fire the 12G shotgun with one hand because ow owiee my wrists.
2020-06-12 13:38:27 -07:00
Ghom a41f40503d More lenient soft stamina combat, decentralized gun inaccuracy from combat mode. (#12347)
* A more lenient soft stamina crit.

* Yea, your shots are gonna go straight toh.

* accuracy whacks (leaves the bow as is for now).

* Fixing stam penalties calculations, spread the range.

* aaaaaah

* 1.4 seconds delay vs 1.2

* Thanks, linter.

* Missed one.
2020-06-02 15:22:06 -07:00
ZeroMan 087f5d731a these too i guess 2020-04-25 08:21:34 -04:00
ZeroMan 883b932a48 i will eliminate security 2020-04-23 22:28:50 -04:00
kevinz000 12d78dd7d8 Merge pull request #11329 from Ghommie/Ghommie-cit601
Made laser carbines and magrifles bulkier.
2020-04-03 16:30:47 -07:00
necromanceranne 26ec48f174 straight shooting guns (#11602) 2020-03-25 21:18:02 +01:00
Ghommie e59e809556 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit601 2020-03-23 19:01:25 +01:00
Ghom b03955b085 Update dueling.dm 2020-03-19 05:26:38 +01:00
Ghommie a0294698c0 extra runtime fixes, also porting tgstation#49997 2020-03-19 04:49:01 +01:00
Ghommie 27a7f754c4 Fix runtimes some more. 2020-03-10 22:40:06 +01:00
Ghommie 065a5743a0 Toy guns. 2020-03-04 22:59:55 +01:00
Ghommie 4ff63b7791 Made laser carbines and magrifles bulkier. 2020-03-04 22:28:02 +01:00
kevinz000 f6542b381c Merge remote-tracking branch 'citadel/master' into mobility_flags 2020-02-21 23:29:25 -07:00
Ghommie 8fbfd07692 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit229 2020-02-22 00:55:32 +01:00
kevinz000 9289ca8873 fix 2020-02-19 08:14:28 -07:00
Ghommie 1a0fba8a2a Something about consistency and magnetic rifles. 2020-02-16 18:37:51 +01:00
kevinz000 f79148d549 Merge pull request #10947 from Ghommie/Ghommie-cit563
Holopad static fix and a few other mistakes.
2020-02-15 12:16:23 -07:00
kevinz000 826ed7d4f2 o k. 2020-02-07 23:39:09 -07:00
Ghommie 83a08ee9f5 Extras and tg#45018 2020-02-07 05:21:08 +01:00
Ghommie 5dc1de1d04 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit229 2020-02-05 04:34:54 +01:00
kevinz000 8db3fbdf88 modularize out taser rework 2020-02-04 03:49:09 -07:00