Commit Graph

112 Commits

Author SHA1 Message Date
nik707
01f732c57a Merge pull request #9207 from Ghommie/Ghommie-cit189
Rawket lawnchair fix.
2019-08-29 19:29:14 -05:00
Ghommie
18b023b127 arg 2019-08-28 04:47:53 +02:00
Ghommie
e25697dc14 rocket fix. 2019-08-28 03:37:35 +02:00
kevinz000
3c59b43ff7 Update shotgun.dm 2019-08-21 06:39:18 -07:00
kevinz000
f59abbf073 Merge pull request #8942 from jakeramsay007/WardenShotgun
Changes the Warden's shotgun to instead be foldable, with greatly increased penalties for being folded.
2019-08-03 00:48:59 -07:00
Chayse Ramsay
085251f5f7 update_icon 2019-07-30 04:35:54 +01:00
Chayse Ramsay
1c8768afe4 Redundant Redundancies made Redundant 2019-07-22 19:31:42 +01:00
Chayse Ramsay
ede61d8cb2 Changes the Warden's shotgun to instead be foldable, with greatly increased recoil and spread while folded. 2019-07-22 00:55:41 +01:00
Ghommie
7065a86841 Revert "Revert "Fixes rocket launchers, buffing their accuracy etc."" 2019-07-19 22:02:22 +02:00
Ghommie
9081b5b773 Revert "Fixes rocket launchers, buffing their accuracy etc."
This reverts commit 1c6156dd0e.
2019-07-08 07:17:49 +02:00
Ghommie
1c6156dd0e Fixes rocket launchers, buffing their accuracy etc. 2019-07-08 06:56:20 +02:00
Ghommie
f39a5d2f6a Ports in RPGs for nuke ops, failsafe uplinks and some carp plushie exploit fix. 2019-06-30 21:53:33 +02:00
Ghommie
d3d2b8d898 should be ready. 2019-06-06 19:24:20 +02:00
Trilbyspaceclone
1b48db693f Update shotgun.dm 2019-05-27 02:42:46 -04:00
Trilbyspaceclone
f5d4135fe9 Update automatic.dm 2019-05-24 22:14:17 -04:00
Trilbyspaceclone
5b6f324993 Update shotgun.dm 2019-05-24 22:13:16 -04:00
Trilbyspaceclone
aabba13648 Update shotgun.dm 2019-04-26 20:34:47 -04:00
kevinz000
d681b30df5 Merge pull request #8102 from Trilbyspaceclone/semi-auto
Fixes ever case I can fine of WT-550 Auto Rifle being called Auto Rifle and not Semi-Auto - SMG
2019-03-10 13:44:57 -07:00
Trilbyspaceclone
5aa5f1ed56 SMG 2019-03-09 20:29:19 -05:00
Trilbyspaceclone
8f9542bc43 Update automatic.dm 2019-03-09 20:05:07 -05:00
deathride58
7b00195c0c reduces stamloss for shotgun pumping from 5 to 2 (#7973) 2019-02-05 18:15:31 -08:00
BlackMajor
454f672e34 Why isn't the compact shotgun compact
-Changes the wardens compact combat shotgun to fit in backpacks.

No really, a sawed off riot shotgun fits in a backpack and holds more ammo. Any Warden worth their salt just swaps shotguns, you'd think a "Compact" shotgun would be able to fit much the same considering the lower ammo count.
2019-01-16 19:54:58 +13:00
Poojawa
284e9d0325 module things, jfc 2018-09-11 07:51:01 -05:00
deathride58
6fa011c1be INTRODUCING KITCHEN GUN (#7508) 2018-09-07 05:40:35 -07:00
deathride58
b1688405d9 and finally, the modules folder. Now I can publish and take a break 2018-07-02 01:19:37 -04:00
LetterJay
06b7cdf27a Merge branch 'master' into upstream-merge-37529 2018-05-22 08:02:46 -05:00
LetterJay
ea9b3622fd Merge branch 'master' into upstream-merge-37476
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2018-05-20 23:11:16 -05:00
YPOQ
23f6567872 Fixes defibs/watertanks/gatling lasers (#37792) 2018-05-13 06:13:45 -05:00
deathride58
6a07a66cb3 Merge branch 'master' into upstream-merge-37476 2018-05-06 07:07:02 +00:00
kevinz000
3369c804b2 Kills off /obj/item/device (#6561) 2018-04-30 00:06:58 -05:00
vuonojenmustaturska
f373b2c9e6 Kills off three more flags from flags_2 2018-04-29 17:30:55 -05:00
oranges
7d45e045a3 Uppercases slot defines. 2018-04-27 20:14:39 -05:00
iksyp
5a06fd98ed Whether or not a pacifist can fire a gun is no longer based on the gun being harmful, but the chambered round being harmful (#36670)
fix: makes dragnet non harmful
tweak: pacifists can now use any disabler or stun setting on any energy gun
code: removed all of the pacifism check code from code/modules/mob/living/living.dm
code: gun objects no longer have a harmful variable, instead, ammo_casing objects now have a harmful variable, which is by default set to TRUE
code: if a pacifist fires a gun, it checks whether or not the round chambered is lethal, instead of whether or not the gun itself is lethal.
2018-04-11 04:59:57 -05:00
deathride58
87365ee74b getStaminaLoss() 2018-04-07 23:39:48 -04:00
Poojawa
5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
CitadelStationBot
3d26cd4a6f [MIRROR] Replaced body zone magic strings with defines (#6004)
* Replaced body zone magic strings with defines

* merge conflicts
2018-03-19 21:18:57 -05:00
Cruix
b4457dfefd Clown Ops 2018-03-17 07:52:41 -05:00
deathride58
1c0b13ecfb [READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf

* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more

* sprinting, staminacrit, balance changes, and more

* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen

* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item

combat mode toggle sound is from Interbay.

* commits dme changes

* unarmed combat stamina, ability to right click in combat mode, balance changes

* tosses in the HUD icons for later-ish

* rolls back admin.txt

* lotsa UI stuff

* stamina checks, some balance stuff

* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding

* quick dogborg patch while i figure out what do do with them

* oops - fixes prefbreaking for screenshake

* trying to sprint from an elevated surface onto lower ground will now knock you down

* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina

* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents

* makes pumping shotguns cost a tiiiny bit of stamina

* makes eyestabbing and batoning cost stamina

* makes failing stamina checks error out properly, adds stamina check to shotgun pumping

* adds stamina check for chair pulling

* readds aggressive grab pinning

* fixes bug with being buckled preventing interaction

* adds recoveringstam check to incapacitated

* reduces stamina cost for attacking

* oh this too

* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit

* makes monkey transformation inherit staminaloss

* adds the ability to wave or shake your fist at someone via right click

* grammar and span closing

* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall

* more distant right-click emotes.

* buffs standing stamina regen a tiiiiiiny bit

* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss

* crusher powercreep - gives crushers the ability to heal staminaloss

* item throwing buff

* adds 1:1 HUD layout

* hopefully fixes issue with recoveringstamcrit not updating

* giant hipfire nerf

* halves the effect of staminaloss on movement speed

* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode

* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking

* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit

* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more

* tweaks stamina buffer drain rate a little

* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise

* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss

* makes electrodes deal a lil extra staminaloss

* drones cannot resist a rest, so now only carbons are forced to rest

* restricts aiming down sights to carbon mobs, adds stamina display to stat()

* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties

* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina

* getting used to tortoisegit

* readds temp dogborg buff

* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation

* makes afterattack call properly again

* decreases stamina buffer regen time to 3 seconds

* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting

* makes stamina buffer influence movespeed a lil

* nerfs compiling errors

* tweaks the icons a little

* adds autostanding, adds delimiters to attempts to stand

* makes automatic standup attempts a little clearer

* rest button now toggles intent to rest, fixes perma rest

* oop - quick fixes

* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss

* buffs highlander sword

* makes stamina have less of an impact on the health display

* fixes dogborgs shoving other borgs into infinite stuns

* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
2018-03-11 13:32:44 -07:00
CitadelStationBot
aa7b9f192f [MIRROR] harmful var for guns (#5879)
* harmful var for guns (#36265)

* harmful var for guns

support for pacifism to use non-harmful guns

* fixes bad spacing

oops

* harmful var for guns
2018-03-10 07:57:57 -06:00
CitadelStationBot
30a4705c01 [MIRROR] Clean up all sorts of crap, mostly defines (#5788)
* Clean up all sorts of crap, mostly defines

* fixes compile errors
2018-03-05 13:23:28 -06:00
deathride58
72ff7be9bd code folder. 221 files changed wew 2018-02-12 21:03:40 -05:00
ShizCalev
f4685cfe01 [s] Fixes altclick exploits 2018-02-11 05:08:00 -06:00
Poojawa
03086dfa91 Tg 1 28 sync testing/confirmation (#5178)
* maps, tgui, tools

* defines and helpers

* onclick and controllers

* datums

fucking caught that hulk reversal too.

* game and shuttle modular

* module/admin

* oh god they fucking moved antag shit again

* haaaaate. Haaaaaaaaaate.

* enables moff wings

* more modules things

* tgstation.dme

before I forget something important

* some mob stuff

* s'more mob/living stuff

* some carbon stuff

* ayy lmaos and kitchen meat

* Human stuff

* species things

moff wings have a 'none' version too

* the rest of the module stuff.

* some strings

* misc

* mob icons

* some other icons.

* It compiles FUCK BORERS

FUCK BORERS
2018-01-29 04:42:29 -06:00
Leo
18d193d3ee Merge pull request #34777 from ShizCalev/process-fire
Corrects invalid process_fire args
2018-01-24 11:56:22 -06:00
oranges
3b9b6f156e Merge pull request #33933 from coiax/wizard-late-joining
Late joiners also get summoned guns/magic
2018-01-10 03:11:56 -06:00
deathride58
6957a6f13f Merge branch 'master' into upstream-merge-34105 2018-01-08 20:03:41 +00:00
oranges
1e9598dfbd Clean up a bunch of undefined arg runtimes 2018-01-07 20:53:12 -06:00
deathride58
aabbbb9dff aaaand the rest of the modules folder 2018-01-04 01:45:38 -05:00
LetterJay
8a792d6ef6 more save points 2017-12-29 00:07:36 -06:00
Jordan Brown
164db7ae9b Prefixed all disability defines with DISABILITY_ to fix a name collision 2017-12-24 15:03:30 -06:00