* Fixes cyborg airlock interaction (#30809)
* changes the sheet check to respect cyborgs
* Uses the proc instead of a hack that we wound need to fix again
* I can code totaly, yeah, sober...
* I cant posibly be drunk yet i only GOT the wine a minute ago
* Fixes cyborg airlock interaction
* Blobbernauts are healed quicker by cores and nodes (#30527)
* Blobbernauts are healed quicker by cores and nodes
i hate sitting for 3-5 minutes waiting to heal as a naut
* no you can't heal without a factory
* Update blob_mobs.dm
* Update blob_mobs.dm
* Update blob_mobs.dm
* Update blob_mobs.dm
* Update blob_mobs.dm
* Update blob_mobs.dm
* Update blob_mobs.dm
* Update blob_mobs.dm
* Update blob_mobs.dm
* Blobbernauts are healed quicker by cores and nodes
* Makes building with plasma glass a thing. (#30800)
* Makes building with plasma glass a thing.
* Updated grille.dm
* Makes building with plasma glass a thing.
* Fixes the issue of potted plants not having their overlays when picked up/equipped.
* Fixes the issue of potted plants not having their overlays when picked up/equipped.
* Adds href token to station name rejection (#30740)
* Adds href token to station name rejection
* Update charter.dm
* Adds href token to station name rejection
* Removes vine floors and their sprite (#30778)
* removes vine floors and their sprite
* Once more, with feeling
* Revert "Merge branch 'kudzufix' of https://github.com/vuonojenmustaturska/tgstation into kudzufix"
This reverts commit 89d99caa75dcadabebdf44a6e4b6c40b2914156a, reversing
changes made to 92e89ed02b767b927a83ee3a878b6eb38f590c5c.
* Removes vine floors and their sprite
* In hands of plasma weapons/tweaks
* Icon override states for all clothes
* a few compile issues ~
* Adds a new badmin button and plasma rifle case
* better cleanup of the sound effect
* Oh, these should've been deleted already.
* Merge pull request #30713 from ExcessiveUseOfCobblestone/patch-3
Syndicate Borgs now show up as Syndicate Borgs in Check Antags
* Syndicate Borgs now show up as Syndicate Borgs in Check Antags
* Turfs call ..() in attackby (#30707)
* gg
* fixes that other issue
* ok
* okie dokie
* removes this devil
* ok this works
* ok this works
* turf now checks for inheritance, this is the future!
* Chainsaws now have a suicide! (#30559)
* i have the power !!
thanks, cobby!
* help my code is growing out of control
i'm not even touching the keyboard anymore
* do you like.... my car
* nobody saw that, compile BEFORE you commit kids
* LITERALLY THE BEST COMMIT OF ALL TIME
THANKS AGAIN COBBY FOR FIXING IT UP
* FINISHING PR
ICING ON CAKE
* LET THERE BE SOUND!
* mokay then
* really should have gotten around to this
yep
* Chainsaws now have a suicide!
* Fix syndicate toy C20r and L6 Saw not having riot darts (#30645)
* Add riot darts back into toy C20r and L6 Saw
Riot darts were removed from the unrestricted variants of these guns, also changed these ruins to use the new /riot variant in order to maintain original functionality.
* Comments are good
Especially when inheritance makes everything weird.
* Fix syndicate toy C20r and L6 Saw not having riot darts
* Garbage collection queuing rewriting
* Some Tweaks
* Fixes some queue tracking oddities
* More tweaks
* Remove the middle two queue steps. tis was a silly idea
* New logging.
We store logging datums for use in tracking the stats of shit qdeleted
Added logging for destroy time as well as hard delete time, per type. As well as a few others
* Fix compile for testing
* Does the cyberboss
* does the antur