-Changes the wardens compact combat shotgun to fit in backpacks.
No really, a sawed off riot shotgun fits in a backpack and holds more ammo. Any Warden worth their salt just swaps shotguns, you'd think a "Compact" shotgun would be able to fit much the same considering the lower ammo count.
* Mining Vendor and PPKA changes!
Adjusted the prices on a couple items as well as added in the pocket extinguisher to the vendor. Adjusted the Premium Proto-Kinetic Accelerator to have one less range.
* Update machine_vending.dm
Miners are always going and saying that they amass so many points while mining, yet nothing is worthwhile enough to buy with said points so they sit there wasted usually. This adds a new premium Kinetic Accelerator with stronger base stats, meanwhile it costs 8K mining points. Will later be adding premium edition of Kinetic crusher. Ideal goal is to encourage miners to mine enough ore for station to get this gear before they go out to hunt for real.
rscadd: Blast cannons have been fixed and are now available for purchase by traitorous scientists for a low low price of 14TC.
rscadd: Blast cannons take the explosive power of a TTV bomb and ejects a linear projectile that will apply what the bomb would do to a certain tile at that distance to that tile. However, this will not cause breaches, or gib mobs, unless the gods (admins) so will it.
experimental: Blast cannons do not respect maxcap. (Unless the admins so will it.)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync
* sync part 1 - underscore folders in code
* controllers folder
* datums folder
* game folder
* cmon, work
* modules - admin to awaymissions
* cargo to events
* fields to lighting
* mapping > ruins
* rest of the code folder
* rest of the folders in the root directory
* DME
* fixes compiling errors. it compiles so it works
* readds map changes
* fixes dogborg module select
* fixes typo in moduleselect_alternate_icon filepath
* Reduces selfcharge gun processing/icon work
* More efficient gun overlays, adds old_ratio var
* oh my god it was calling the egun's update_icon?
* percent proc
* Attachment overlay overhaul
* Cut overlays in egun update
* ebow 1000% better overlay management
* Update gun.dm
* Pointless check
* Giving KA and children consistent icon behavior
* Update kinetic_accelerator.dm
* Fixed
* ..() readded
* ..() readded
* ..() readded
* Antur didnt catch this one heck
* Because confusing vars are apparently more maintainable
* Gun overlays 2: Electric boogaloo
* another one
* Chameleon guns are removed
* tentacles everywhere
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