Commit Graph

75 Commits

Author SHA1 Message Date
Poojawa
294349125e fixes floaty-leg syndrome for xenos
also fixes random gen colors from bugging out, idk why it was working just fine before but whatever
2019-04-06 16:32:29 -05:00
Poojawa
ebc9c6d8f0 attempts to make slime sprites equally transparent
also gives them snouts and markings for improvments
2019-04-04 22:01:52 -05:00
kevinz000
317dc309a0 Merge pull request #8024 from deathride58/bloodybloodbloodblood
Atomizes the med rework's blood effect changes (most things that make a blood effect will now make you actually lose blood) and makes the blood reagent act more like you'd expect
2019-02-27 16:03:56 -08:00
deathride58
eac9c85c91 fixes body_markings being assigned as a list when in reality its a string (#8047) 2019-02-26 15:27:46 -08:00
Poojawa
b393789f19 Character Creation Overhaul (#7987)
* Rebase fail. good thing I made back ups. c:

* Tails more or less done

* wouldn't update cleanly otherwise

* It's completly working now. holy fuck I did it

Just need the refurbished body markings done, then to chop 'em up for full PR status

* MARKINGS DONE AAAAAAAAAAAAA

* fixes digi legs that didn't convert correctly

* ports the refractored preferences

Kinda ugly now tbh. but fuckit

* quality sweep, things should should properly now in general

* Taurs converted and improved! BODYMARKING -> MATRIXED

* oops. s'what I get for not compile checking

* remember to throw shade at furries

* vigorously update markings upon switching species and colors

* re-adds old wolf ears, Big Wolf fixes snout bugs

* few more snout tweaks

* cut the lists, cut everything. reeee

* This code I s2g

* Adds context clues to preferences

Hopefully people will read them before making an OOC fuss

* Fixes hands and feet markings with this one weird trick

remember kids, proper layering and order of operations is important

* Sprite tweaking and polishing

Sergal stuff being worked on

* a few QoL things for species swapping

* how the fuck did I miss these markings

* fleshes out sprites in preperation for marking experimentation later

* fixes catboy problems

* Mam_snout is a thing now,

* pixel adjusted tails, cleaned up wah tail a bit better

also gets digitgate legs missing pixels fixed

* cleans up more shit. ree

* force "plain" instead of none to avoid missing pixel reports

* tweaks to reinspire mapdiff

* Clean up Preference UI

Looks a little better now

* k

* doubly ensure None markings aren't valid

* reee spessman barbie

* brightens pixels around tiger head markings

* YEENS

* Cat ears tweaked because it triggers Kev otherwise

* another session of quality control

* Crows and crow accessories

* husk fixes

* works good enough, mission accomplished

* fixes the proc properly

* cleans up brute force code that isn't needed

* c a t
2019-02-22 05:59:05 -08:00
deathride58
20740bda39 a bloody fun time - atomizes the med rework's blood effect changes and makes the blood reagent act more like you'd expect 2019-02-20 00:38:23 -05:00
Ghom
0449325212 Fixes invisible limb sprites. (#7951)
* F

* FF

* FFF
2019-02-05 18:05:34 -08:00
deathride58
07e6609cd7 Merge pull request #7649 from Trilbyspaceclone/Limitless_Power
Adds in more prosthetic lims and surplus printable
2018-10-14 04:43:41 -04:00
Trilbyspaceclone
55ad0da84f The lims 2018-10-12 12:10:03 -04:00
Poojawa
a05acf5c7e Finishes sprites, ensures proper equipping
Also blacklists customs that aren't in suit.dmi yet
2018-10-07 04:56:22 -05:00
deathride58
d7bca1922d Mostly fixes stamina by making knockdown() apply its staminaloss to the chest, giving adjuststaminaloss() new args, disabling limb-specific stamina regen for the chest, and disabling head stamina (#7596)
* fixes stamina (hopefully)

* makes adjuststaminaloss() apply to the chest by default, makes it possible to target specific zones with adjuststaminaloss.

* i dropped out of first grade dont bulli

* REE

* be patient im a dum

* come on
2018-10-03 20:44:09 -07:00
Poojawa
729790f9d3 Overhauls some code, double checks uniforms 2018-09-28 03:54:57 -05:00
Poojawa
e4cdb0c853 Merge branch 'master' into override-override 2018-09-28 01:49:35 -05:00
Poojawa
70d969c5cf Enables Digitigrade jumpsuit wearing 2018-09-27 05:08:39 -05:00
Poojawa
865b6a5b3a Finished code 2018-09-26 08:59:48 -05:00
Poojawa
a4810b6666 some code before I ran out of time at work 2018-09-26 08:59:48 -05:00
Poojawa
284e9d0325 module things, jfc 2018-09-11 07:51:01 -05:00
deathride58
b1688405d9 and finally, the modules folder. Now I can publish and take a break 2018-07-02 01:19:37 -04:00
Jordan Brown
8115f0acda Merge pull request #38576 from AnturK/runtimeL
Fixes alternative method of removing legcuffs.
2018-06-19 09:19:15 -05:00
kevinz000
3369c804b2 Kills off /obj/item/device (#6561) 2018-04-30 00:06:58 -05:00
ShizCalev
9e3f99092f Fixes missing augmentation hands (#37373) 2018-04-27 02:42:13 -05:00
Poojawa
5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
vuonojenmustaturska
888ca609a8 Merge pull request #36636 from ShizCalev/robo-limb-shake-message
Fixes prosthetic limbs injury messages
2018-03-28 12:17:23 -05:00
Poojawa
f3a806923c Merge remote-tracking branch 'refs/remotes/origin/master' into beepboop 2018-03-20 23:00:12 -05:00
CitadelStationBot
dad2d44ea2 [MIRROR] [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#5992)
* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)

cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.

* [READY] Several fixes/changes to mood, longterm mood effects, beauty component
2018-03-19 21:33:18 -05:00
CitadelStationBot
3d26cd4a6f [MIRROR] Replaced body zone magic strings with defines (#6004)
* Replaced body zone magic strings with defines

* merge conflicts
2018-03-19 21:18:57 -05:00
Poojawa
796e22beac LOCAL SUNE PORTS... OH GOD WHAT HAPPENED
That feel when you're in the 'Oh, well while I'm here...' mindset.
2018-03-18 09:02:13 -05:00
Qustinnus
a96a28f3d6 [reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments] 2018-03-07 20:49:25 -06:00
CitadelStationBot
6134f79a26 [MIRROR] Converts several species traits into generic traits (#5710)
* Converts several species traits into generic traits

* Update traits.dm

* Update mousetrap.dm

* Update corporate.dm

* Update jellypeople.dm

* snowflake fix
2018-03-05 12:34:01 -06:00
deathride58
72ff7be9bd code folder. 221 files changed wew 2018-02-12 21:03:40 -05:00
Poojawa
03086dfa91 Tg 1 28 sync testing/confirmation (#5178)
* maps, tgui, tools

* defines and helpers

* onclick and controllers

* datums

fucking caught that hulk reversal too.

* game and shuttle modular

* module/admin

* oh god they fucking moved antag shit again

* haaaaate. Haaaaaaaaaate.

* enables moff wings

* more modules things

* tgstation.dme

before I forget something important

* some mob stuff

* s'more mob/living stuff

* some carbon stuff

* ayy lmaos and kitchen meat

* Human stuff

* species things

moff wings have a 'none' version too

* the rest of the module stuff.

* some strings

* misc

* mob icons

* some other icons.

* It compiles FUCK BORERS

FUCK BORERS
2018-01-29 04:42:29 -06:00
Leo
5cc7492f0a Merge pull request #34187 from ShizCalev/butcher-droplocation
Switches butchering/gib drops to use drop_location
2018-01-10 03:12:39 -06:00
LetterJay
8a792d6ef6 more save points 2017-12-29 00:07:36 -06:00
Jordan Brown
164db7ae9b Prefixed all disability defines with DISABILITY_ to fix a name collision 2017-12-24 15:03:30 -06:00
LetterJay
408182758f Merge branch 'master' into upstream-merge-33498 2017-12-19 17:50:11 -06:00
LetterJay
3895eb9eac Merge pull request #4375 from Citadel-Station-13/upstream-merge-33519
[MIRROR] Finishes the forceMove port
2017-12-17 20:28:07 -06:00
Emmett Gaines
f875d4e176 Defines math, take 2 2017-12-17 10:02:43 -06:00
LetterJay
7af461539f Revert "[SHOULD BE DONE BUT LETS TESTMERGE FIRST] TG SYNC" 2017-12-16 13:08:50 -06:00
kevinz000
253c819bc1 TG Sync 12/15/17
s

s
2017-12-15 06:27:57 -08:00
oranges
382017cbe8 Merge pull request #33298 from QualityVan/zombrain
Fixes zombie head removal
2017-12-14 15:54:07 -06:00
vuonojenmustaturska
fcceb5ec77 Finishes the forceMove port 2017-12-14 15:40:08 -06:00
vuonojenmustaturska
7f90427a40 Replaces a bunch of loc assignments with forcemoves and moves to nullspace 2017-12-13 13:56:57 -06:00
deathride58
0f9a85e4d7 Merge pull request #3747 from Citadel-Station-13/upstream-merge-32101
[MIRROR] Refactor of catpeople mutant organs
2017-11-21 21:16:31 +00:00
Leo
f668f36156 Merge pull request #32928 from ShizCalev/space-leg-slowdown
Fixes humans missing legs moving slower in zero-g enviroments
2017-11-21 04:01:56 -06:00
ACCount
eb54055278 Refactor of catpeople mutant organs 2017-11-01 21:38:06 -05:00
oranges
aa88e61169 Merge pull request #32109 from ACCount12/runtime_a_day
Fixes a common runtime on prefs screen
2017-10-31 15:21:20 -05:00
KorPhaeron
be8c5ac631 Dullahans (#31855)
* Dullahans

* Vision toggle

* The worst part of the code right here

* No wings

* to_chat

* Hearing relay that works, vision toggle that works

* Fixes hair not appearing on severed heads

* Halloween event

* Moves dullahans to their own file

* Forgot to commit a file

* Fixes deafness and backpack issues

* Don't need to breath because you dont have a head

* Breaking the dullahan rules

* Encourage dullahans to lose their heads

* Cyberboss doing his job to head off any bad code trying to enter the repo

* Committing while compiling again

* Can't eat

* Halloween!

* qdeleted

* Get rid of the head var entirely, just track the easily deletable relay

* Moves the stuff out of process to destroy
2017-10-24 14:35:35 -05:00
CitadelStationBot
d25cb1ba5d [MIRROR] Grammar fixes to atom descriptions (#3165)
* Grammar fixes to atom descriptions

* compile errors
2017-10-21 07:17:03 -05:00
CitadelStationBot
e827f02863 [MIRROR] Fixes various spelling and grammar errors. (#3436)
* Fixes various spelling and grammar errors.

* Update crashedship.dm

* Update listeningstation.dm

* Update augments_chest.dm

* Update augments_chest.dm
2017-10-21 07:10:23 -05:00
Mercenaryblue
a83dbc4455 Decapitation creampie fix [Fix] (#19701) (#31749)
* creampie fixes

prevent stacking creampie overlays.
makes cleaning it easier.
also fixing the creamy decapitation bug. ( #19701)

* optimize

* Revert "creampie fixes"

This reverts commit cb1d5bf254339442c977c0400317b20d3d130970.

* Split Issues

making sure we have one PR per issue.

* head removal fix
2017-10-16 16:48:36 -05:00