Commit Graph

652 Commits

Author SHA1 Message Date
deathride58
0a331a26ee Merge pull request #5994 from Poojawa/beepboop
Adds IPCs refractors preferences
2018-03-21 19:20:43 +00:00
CitadelStationBot
99487a6bbb [MIRROR] April Fools Day replaces the overflow role with Clowns (#6041)
* April Fools Day replaces the overflow role with Clowns (#36533)

* Refactors overflow job assignment

* Fixes job selection

* April Fools Day replaces the overflow role with Clowns
2018-03-21 12:57:30 -05:00
Poojawa
f3a806923c Merge remote-tracking branch 'refs/remotes/origin/master' into beepboop 2018-03-20 23:00:12 -05:00
Poojawa
2bb09bef5f Adds additional screen 'faces', allows switching of screens in game
also puts jelly people in with the jelly people file.
2018-03-20 13:53:52 -05:00
deathride58
9517e3ad2e Merge pull request #5990 from Poojawa/digileg-runtime
Hopefully crushes some runtimes
2018-03-20 15:26:43 +00:00
CitadelStationBot
7b3b1f65ec [MIRROR] Adds two new intermediate beaker types to chemistry (#6018)
* Adds two new intermediate beaker types to chemistry

* YAY I DON'T HAVE TO KEEP UP WITH SNOWFLAKE ANYMORE

* Update all_nodes.dm
2018-03-19 22:17:05 -05:00
Poojawa
8cbdf9fcb4 Merge branch 'master' into digileg-runtime 2018-03-19 21:33:50 -05:00
CitadelStationBot
dad2d44ea2 [MIRROR] [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#5992)
* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)

cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.

* [READY] Several fixes/changes to mood, longterm mood effects, beauty component
2018-03-19 21:33:18 -05:00
CitadelStationBot
3d26cd4a6f [MIRROR] Replaced body zone magic strings with defines (#6004)
* Replaced body zone magic strings with defines

* merge conflicts
2018-03-19 21:18:57 -05:00
CitadelStationBot
009f95db42 [MIRROR] Electronic assembly changes and additions (#6014)
* Electronic assembly changes and additions

* Electronic assembly changes and additions (#36394)

* the rainbow of mediocrity rides again

* whoops that wasn't supposed to be there
2018-03-19 21:11:23 -05:00
CitadelStationBot
1fd5de5bfe [MIRROR] Fixes stacks and material containers, fixes wet floors (#6008)
* Fixes stacks and material containers, fixes wet floors (#36497)

* Fixes stacks and material containers, fixes wet floors
2018-03-19 21:06:33 -05:00
Poojawa
b27c5cd3b0 Revert "SCREEE. fuck this. I'mma just revert at this point, but don't want to lose progress."
This reverts commit a2fbab5ccb.
2018-03-19 05:32:12 -05:00
Poojawa
a2fbab5ccb SCREEE. fuck this. I'mma just revert at this point, but don't want to lose progress. 2018-03-19 04:57:57 -05:00
Poojawa
acfee53a98 :HELP: MAINT 2018-03-18 11:26:00 -05:00
Poojawa
d6e7dcdf37 Merge branch 'master' into digileg-runtime 2018-03-17 20:16:21 -05:00
Poojawa
c8365e6be7 Hunts down some runtimes
cleans up some dogborg sleeper code too
2018-03-17 19:38:03 -05:00
deathride58
082d36fa6b Merge pull request #5964 from Citadel-Station-13/upstream-merge-36459
[MIRROR] Clown Ops
2018-03-17 23:58:15 +00:00
deathride58
b8d6bc53cf Merge pull request #5973 from Citadel-Station-13/upstream-merge-36432
[MIRROR] Fixes brain damage json runtime
2018-03-17 23:50:10 +00:00
deathride58
8e5d87b780 Update machines.dm 2018-03-17 19:45:24 -04:00
oranges
9ea4bd45c2 Merge pull request #36432 from ShizCalev/braindamageeventruntime
Fixes brain damage json runtime
2018-03-17 07:54:04 -05:00
kevinz000
f78fea7333 [READY] Refactors wet floors to a component (#36130)
* Wet Floor components

* No more turf wet slide.
2018-03-17 07:53:11 -05:00
Cruix
b4457dfefd Clown Ops 2018-03-17 07:52:41 -05:00
deathride58
063abf2a5d Makes xenobio consoles upgradeable via disks obtainable from bluespace research, makes most xenobio console abilities exclusive to disk upgrades (#5953)
* Makes xenobiology consoles rely on upgrades, spreads out xenobio console abilities into upgrade disks

* Update xenobio_camera.dm
2018-03-16 10:13:06 -07:00
deathride58
8923bb9488 Small combat balancing: Small crawling nerf, Esword buff (#5937)
* adds a delay and message to crawling underneath people

* makes eswords take less stamloss to swing around, lays down groundwork for later parts of combat reworks

* FUCK
2018-03-16 03:27:30 -07:00
Poojawa
31d988344a maybe actually have mentors that aren't broke as shit (#5954) 2018-03-15 20:49:32 -05:00
Poojawa
6c7da493d9 Reee mirror bot. Hard syncs some missed PR stuff + maps (#5951)
* maps and tgui

* missed defines and helpsers

* controller things

* datums

* game folder stuff

* module things

* icons

* stragglers

* map sync and updating

wew lad
2018-03-14 16:49:40 -05:00
CitadelStationBot
dff9dabf06 [MIRROR] Fixes stopsounds properly (#5931)
* Fixes stopsounds properly (#36341)

* Revert "Merge pull request #36340 from vuonojenmustaturska/beelogreen"

This reverts commit 259838f38cfda32619e34cf41d57df4d45b75363, reversing
changes made to 111cd316a92f5f5840d96b1fc4bbe4cb7b1ce6fd.

* Fixes stopsounds properly

Also I forgot to actually block admins from bad protocols
it just showed them a message that it was blocked but didn't
block it

* Fixes stopsounds properly
2018-03-13 05:46:27 -05:00
CitadelStationBot
fd42d55993 [MIRROR] Fixes stopsounds (#5912)
* Fixes stopsounds

* Update playsound.dm
2018-03-12 07:58:48 -05:00
CitadelStationBot
c91006c27f [MIRROR] Create ERT refactor (#5924)
* Create ERT refactor (#36321)

cl Naksu
admin: ERT creation has been refactored to allow for easier customization and deployment via templates and settings
/cl

* Create ERT refactor
2018-03-12 07:30:03 -05:00
deathride58
1c0b13ecfb [READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf

* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more

* sprinting, staminacrit, balance changes, and more

* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen

* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item

combat mode toggle sound is from Interbay.

* commits dme changes

* unarmed combat stamina, ability to right click in combat mode, balance changes

* tosses in the HUD icons for later-ish

* rolls back admin.txt

* lotsa UI stuff

* stamina checks, some balance stuff

* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding

* quick dogborg patch while i figure out what do do with them

* oops - fixes prefbreaking for screenshake

* trying to sprint from an elevated surface onto lower ground will now knock you down

* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina

* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents

* makes pumping shotguns cost a tiiiny bit of stamina

* makes eyestabbing and batoning cost stamina

* makes failing stamina checks error out properly, adds stamina check to shotgun pumping

* adds stamina check for chair pulling

* readds aggressive grab pinning

* fixes bug with being buckled preventing interaction

* adds recoveringstam check to incapacitated

* reduces stamina cost for attacking

* oh this too

* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit

* makes monkey transformation inherit staminaloss

* adds the ability to wave or shake your fist at someone via right click

* grammar and span closing

* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall

* more distant right-click emotes.

* buffs standing stamina regen a tiiiiiiny bit

* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss

* crusher powercreep - gives crushers the ability to heal staminaloss

* item throwing buff

* adds 1:1 HUD layout

* hopefully fixes issue with recoveringstamcrit not updating

* giant hipfire nerf

* halves the effect of staminaloss on movement speed

* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode

* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking

* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit

* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more

* tweaks stamina buffer drain rate a little

* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise

* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss

* makes electrodes deal a lil extra staminaloss

* drones cannot resist a rest, so now only carbons are forced to rest

* restricts aiming down sights to carbon mobs, adds stamina display to stat()

* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties

* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina

* getting used to tortoisegit

* readds temp dogborg buff

* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation

* makes afterattack call properly again

* decreases stamina buffer regen time to 3 seconds

* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting

* makes stamina buffer influence movespeed a lil

* nerfs compiling errors

* tweaks the icons a little

* adds autostanding, adds delimiters to attempts to stand

* makes automatic standup attempts a little clearer

* rest button now toggles intent to rest, fixes perma rest

* oop - quick fixes

* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss

* buffs highlander sword

* makes stamina have less of an impact on the health display

* fixes dogborgs shoving other borgs into infinite stuns

* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
2018-03-11 13:32:44 -07:00
CitadelStationBot
e3831a684f [MIRROR] Replaces alien brain necropolis chest loot with new artifact [MERGE READY] (#5892)
* Replaces alien brain necropolis chest loot with new artifact [MERGE READY] (#36143)

* -Replaces alien brain necropolis chest loot with new artifact
-Adds new artifact to necropolis chests loot, the Rod of Asclepius
-Adds corresponding status effect and defines

* Update necropolis_chests.dm

fixed spelling

* Spelling FIx

*disperses

* Fixed spelling, lowered the boost to the owner, added oxy heals, and refactored some of the code

* Adds some form of sprites (Still subject to change)

* Adds new sprites, fixes slime people taking toxin damage, and adds the rod to list of snake phobia objects.

* Nerfed clone healing and simple animal healing, fixed healing while dead as well as added a death event, tweaked the sprites, and cleaned up some code.

* Fixed grammar and cleaned up some code.

* Further cleaned up code because Cobby is mean.

* FURTHER cleaned up code
p.s. please send help, Cobby is holding me hostage

* Replaces alien brain necropolis chest loot with new artifact [MERGE READY]
2018-03-10 07:43:42 -06:00
deathride58
a9b3b0b7f4 Merge branch 'master' into upstream-merge-36242 2018-03-09 20:38:39 +00:00
deathride58
2c34acc034 Merge pull request #5853 from Citadel-Station-13/upstream-merge-35475
[MIRROR] [reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments]
2018-03-09 20:36:58 +00:00
deathride58
a62aa577f1 Merge pull request #5854 from Citadel-Station-13/upstream-merge-36055
[MIRROR] Techwebs update: Protolathe/Circuit imprinters combined into techfabs!
2018-03-09 19:25:12 +00:00
deathride58
bc5447d97b Merge pull request #5857 from Citadel-Station-13/upstream-merge-35947
[MIRROR] [READY] NTNet airlocks
2018-03-09 19:24:35 +00:00
deathride58
c66b390cc1 Moves arousal meter to compensate for mood display 2018-03-09 14:23:49 -05:00
deathride58
936c6a33f2 Merge remote-tracking branch 'refs/remotes/origin/master' into upstream-merge-35475 2018-03-09 14:18:47 -05:00
deathride58
78db80026d Merge pull request #5840 from Poojawa/reverts-crybaby-inducer
Reverts crybaby inducer also does the sync things
2018-03-09 18:36:42 +00:00
astralloop
e8548b392b To go even further byond... the above lighting layer! (#36106)
* This, is my normal form.

* THIS, IS A SUPER SAIYAN ASCENDED.

I CALL IT A SUPER SAIYAN 2

* Update lighting.dm

* Spelling correction (#3)

* Update layers.dm

* Update chunk.dm

* TO GO BYOND....

* Update lighting.dm
2018-03-08 22:43:23 -06:00
ACCount
f0cf4ad29d [READY] NTNet airlocks 2018-03-08 22:42:46 -06:00
Qustinnus
68757f1b44 Small moodie balance changes 2018-03-07 22:39:39 -06:00
kevinz000
91ac70a73e RND TECHWEBS: TECHFABS (#36055)
Doing my little update piece by piece because I'm lazy and because storage PR is going to conflict everything ever.

Techfabs do not link to RND consoles, and have their own interface for producing things.
RND production machinery code refactored.
Techwebs have categories views instead of just a goddamn design list.
Old machinery will be kept in, as some places will keep them. Read: Engineering, robotics, etc.

experimental: Protolathes and circuit imprinters combined/changed to techfabs. All departments can now print related circuit boards. Engineering and science will keep their lathe/imprinter design by default at roundstart because they have specialized labs for those.
2018-03-07 21:11:56 -06:00
Qustinnus
a96a28f3d6 [reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments] 2018-03-07 20:49:25 -06:00
Tad Hardesty
6402912a32 Allow configuring ruin/empty space level count - #36191
Allows map configs to set how many ruin levels (def. 7) and how many empty levels (def. 1) that will be created. Most useful for landlocked stations, event/one-off stations with unusual composition, or testing situations such as RuntimeStation.
2018-03-07 01:48:13 -06:00
Poojawa
fcc038c41a defines, helpers, globalvars 2018-03-06 21:05:15 -06:00
Poojawa
6e5131cfc5 Vore code to json and more (#5789)
* Vore 2.0

Initial commit

* double checked porting

* Fixes compile issues

* converts Ash Drake bellies to new system

digs out lingering datum/belly stuff too

* Let's just work on this later

* System operational

* Update preferences.dm
2018-03-06 03:59:31 -06:00
CitadelStationBot
a2e6253f00 [MIRROR] Disease antagonist (#5815)
* Disease antagonist

* Update mobs.dm

* can I go to sleep yet
2018-03-05 15:20:59 -06:00
CitadelStationBot
766b85908e [MIRROR] Adds the Ancient Cloning Lab ruin (#5814)
* Adds the Ancient Cloning Lab ruin

* fixes conflicts
2018-03-05 15:20:49 -06:00
CitadelStationBot
032511a03e [MIRROR] Added a cooldown to being shown hud images (#5810)
* Merge pull request #36144 from Cruix/hud_images_cd

Added a cooldown to being shown hud images

* Added a cooldown to being shown hud images
2018-03-05 15:02:10 -06:00
CitadelStationBot
30a4705c01 [MIRROR] Clean up all sorts of crap, mostly defines (#5788)
* Clean up all sorts of crap, mostly defines

* fixes compile errors
2018-03-05 13:23:28 -06:00