* Fixes mannitol not curing brain traumas
* Makes has_trauma_type random, adds type arg to cure_trauma_type
* Adds get_traumas_type proc
* Default to /datum/brain_trauma
* Argument to limit excess icon work
* 50% less icon for your icon
* 75% less icon for your icon
* Correction
* statics the list, tweaks a default arg
* Cardinal argument list
* correct GLOB name
Makes Vitiligo, Revitiligo, Facial Hypertrichosis and Alopecia usefull instead of making your virus worse without contributing anything. Symptom that makes you pale shouldn't have worse stats that one that can kill.
* Fixes Mush Punch (#36631)
* sometimes you just gotta own up to your mistakes :(
* I'm gonna be the best friend you have to ask for yourself to be the most things I can tell
Real shit
* Fixes Mush Punch
* Sintouched antag datums (#36561)
* Sintouched stuff
* hudz
* These are boring and when they happen they happen en masse so let's just list them
* undefs
* Sintouched antag datums
* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)
cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl
Fixes#36444
From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.
This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.
I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.
* [READY] Several fixes/changes to mood, longterm mood effects, beauty component
* Updates rhumba beat to be more different from GBS
* Updates rhumba beat to be more different from GBS (#36439)
* Update rhumba_beat.dm
* clarifying comment