Commit Graph

1904 Commits

Author SHA1 Message Date
deathride58 4f84ed7fdd Nerfs benos being able to hold any item but only if they strip it off someone else first (#8039) 2019-02-26 15:28:20 -08:00
deathride58 8b4d04eb19 Merge pull request #8009 from Citadel-Station-13/kevinz000-patch-23
Correctly removes the changeling brain test
2019-02-22 13:02:58 -05:00
Trilbyspaceclone f9d5c6eec9 [Ready]Adds 2 new quirks! Quick step and Light Sensitivity (#7933)
* Fixing updater

* Adds the quirk

* Lilly dosnt know how to code this stuff 

Watch it brake everything and cry 101

* IDK what im doing

This will likely be speggie code

* correct names are a thing

* Adds light sensitivity

* Adds the debuff

* mite need to ask for helps

* Not used somehow

* Laughs in failer

* H -> h

* Update species.dm

* Speed

* Update species.dm

* Apply suggestions from code review - Ghommie

He got me

Co-Authored-By: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species.dm

Co-Authored-By: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com>

* Apply suggestions from code review

Rag the grate

Co-Authored-By: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com>

* Update negative.dm
2019-02-22 06:11:16 -08:00
deathride58 48a0157608 makes it plausible to hear most sounds while inside of a VR sleeper (#8034) 2019-02-22 06:09:54 -08:00
granodd c674058e0d Enables AI Multicam in Config and Adds an Admin Verb (#8030)
* enables AI multicam in config options and gives it a button

* prevents AI players from getting stuck in multicam if turned off mid-multicam
2019-02-22 06:07:54 -08:00
deathride58 38ae805c49 Adds changeling blood tests (heat up blood samples to test if someone's a ling or not) (#8023)
* changeling blood tests + changeling readapt sound

* drops shield loudness down to 1 because apparently it's weaker than i thought it was

* chameleon skin no longer contributes to loudness
2019-02-22 06:05:23 -08:00
deathride58 26d4276f4d Makes the temperature notification more realistic by making the notification look for the difference between body temperature and ambient temperature instead of only looking at body temp (#8025) 2019-02-22 06:01:24 -08:00
Poojawa b393789f19 Character Creation Overhaul (#7987)
* Rebase fail. good thing I made back ups. c:

* Tails more or less done

* wouldn't update cleanly otherwise

* It's completly working now. holy fuck I did it

Just need the refurbished body markings done, then to chop 'em up for full PR status

* MARKINGS DONE AAAAAAAAAAAAA

* fixes digi legs that didn't convert correctly

* ports the refractored preferences

Kinda ugly now tbh. but fuckit

* quality sweep, things should should properly now in general

* Taurs converted and improved! BODYMARKING -> MATRIXED

* oops. s'what I get for not compile checking

* remember to throw shade at furries

* vigorously update markings upon switching species and colors

* re-adds old wolf ears, Big Wolf fixes snout bugs

* few more snout tweaks

* cut the lists, cut everything. reeee

* This code I s2g

* Adds context clues to preferences

Hopefully people will read them before making an OOC fuss

* Fixes hands and feet markings with this one weird trick

remember kids, proper layering and order of operations is important

* Sprite tweaking and polishing

Sergal stuff being worked on

* a few QoL things for species swapping

* how the fuck did I miss these markings

* fleshes out sprites in preperation for marking experimentation later

* fixes catboy problems

* Mam_snout is a thing now,

* pixel adjusted tails, cleaned up wah tail a bit better

also gets digitgate legs missing pixels fixed

* cleans up more shit. ree

* force "plain" instead of none to avoid missing pixel reports

* tweaks to reinspire mapdiff

* Clean up Preference UI

Looks a little better now

* k

* doubly ensure None markings aren't valid

* reee spessman barbie

* brightens pixels around tiger head markings

* YEENS

* Cat ears tweaked because it triggers Kev otherwise

* another session of quality control

* Crows and crow accessories

* husk fixes

* works good enough, mission accomplished

* fixes the proc properly

* cleans up brute force code that isn't needed

* c a t
2019-02-22 05:59:05 -08:00
deathride58 e2ae4181f4 Merge pull request #7993 from MediHound/dogborg-upgrades-rework-v01
Cyborg upgrades rework v01
2019-02-20 19:19:20 -05:00
kevinz000 c9afcde51c Update brain_item.dm 2019-02-16 17:16:25 -08:00
deathride58 40d9dee654 gives combat mode examine text and a message on activation (#7995) 2019-02-13 21:01:12 -08:00
deathride58 2c705a7ba4 QOL for pickpocketing - Stripping items off of someone will now place them in your hands if possible (#7994) 2019-02-13 20:59:51 -08:00
MediHound f8f482bc69 Changes to Borg upgrades and modules
Disabler Cooler now works for Security and K9, added Crew Pinpointer to Security and MediHound, added Crew Monitor to Medical.
2019-02-11 16:51:36 +01:00
Trilbyspaceclone b8043dc807 [Ready] Buffs Cayenne the carp (#7956)
* buffs Cayenne the carp

* woops >_<
2019-01-27 00:34:56 -08:00
nik707 62b177ea7c Merge pull request #7919 from deathride58/animatedthrows
fancy throws - makes throws perform the attack animation and play a sound
2019-01-14 22:21:43 -06:00
kevinz000 e485dfc812 Update brain.dm 2019-01-12 17:02:58 -08:00
deathride58 e03cd1e405 fancy throws - makes throws perform the attack animation and play a sound 2019-01-11 02:52:15 -05:00
kevinz000 8bada7f961 Update human_defense.dm 2018-12-30 22:23:13 -08:00
kevinz000 0d78a109f6 Update human_defense.dm 2018-12-24 01:52:24 -08:00
deathride58 bf818c2be5 Merge pull request #7827 from Tupinambis/AshWalkerV2
The improved Ash Walker Experience (Hisser Approved)
2018-12-20 03:34:23 -05:00
Poojawa 44acfd9858 Re adds missed QOL with posibrain sounds
christ
2018-12-16 01:25:37 -06:00
Tupinambis 828b631570 Increased Ash Walker resistances, makes them ash proof. Improves the Base. 2018-12-15 15:33:19 -06:00
nik707 f9b257c2c6 Merge pull request #7809 from Citadel-Station-13/kevinz000-patch-17-1
While we're at it let's remove beepsky hating on furries too
2018-12-15 15:20:35 -06:00
Trilbyspaceclone c9c8207c6c Makes Bubble Gum a male - Requested by LeglessLizard (#7820)
* Makes Bubble Gum a male

* var*

* >uses a unused var
2018-12-13 11:49:39 -08:00
kevinz000 552a9622c7 Update human.dm 2018-12-11 01:09:03 -08:00
kevinz000 7978daa370 oopsies woopsies i made a fucky wucky 2018-12-08 04:18:57 -08:00
kevinz000 f250d6ef94 Update human_defense.dm 2018-12-08 04:13:16 -08:00
deathride58 c56cf7885d lets try fixing the fucking stamina bug - removes redundant update_stamina() calls and moves update_stamina() calls outside of if clauses 2018-11-29 12:35:01 -05:00
nik707 fd2e9ad5c0 Merge pull request #7753 from Trilbyspaceclone/Trilbyspaceclonepatch-6
Makes skeletal no longer KPA proof, but Pirate skeletal are still do to being Free or something
2018-11-23 15:12:19 -06:00
Trilbyspaceclone bf4f9197dd So we can see them 2018-11-20 22:34:11 -05:00
Trilbyspaceclone cd7ae39e04 Readdes skeles 2018-11-20 20:06:48 -05:00
nik707 b76bb57609 Merge pull request #7734 from deathride58/fancylightingwave2
Fancy lighting wave 2 - nonbinary colored lighting now applies to gun/helmet flashlights, borgs, bots, welders, and more
2018-11-19 18:05:27 -06:00
nik707 e3068079d6 Merge pull request #7738 from deathride58/getthefuckup
Using help intent on someone that's in hard stamcrit will now make them heal 15 staminaloss
2018-11-19 18:04:42 -06:00
deathride58 90776bc4c9 Merge pull request #7721 from Tupinambis/Oldstation
Oldstation but it doesn't lag the server.
2018-11-18 07:38:37 -05:00
deathride58 ccb9e6ea90 shaking people that are laying down on the ground will now make them heal some staminaloss 2018-11-17 01:57:24 -05:00
Tupinambis 338a98972f Makes the ruin more of a challenge. 2018-11-16 22:34:34 -06:00
deathride58 a870de6b81 Merge pull request #7725 from Citadel-Station-13/kevinz000-patch-17
slows down monkies woops my bad
2018-11-16 23:22:03 -05:00
deathride58 621b0675e9 Fancy lighting wave 2 - expands nonbinary colored lighting to more than just flashlights and lights 2018-11-16 21:12:07 -05:00
deathride58 ebaf5ab6a1 Makes the eyeblur effect scale depending on how much eyeblur you have (#7727) 2018-11-16 14:46:33 -08:00
kevinz000 62514114ec Update monkey.dm 2018-11-15 22:17:02 -08:00
Tupinambis bfe8fda260 Makes hivebots more robust. Makes oldstation not have an excessive amount of hivebots. 2018-11-15 20:25:06 -06:00
Poojawa f03cd4c852 Actually test-fixed taur suits this time 2018-11-10 00:23:42 -06:00
deathride58 2676f2a6fc makes it impossible to resist/move out of grabs while resting (though disarming your way out of the grab still works) (#7688)
* makes it impossible to resist out of grabs while resting (partially emulates grab rework's restraining)

* actually wait, *now* you can disarm your way out of grabs

* logging and sounds too
2018-11-09 19:11:30 -08:00
deathride58 cbc21fe8db okay, let's watch the population drop - adds a config option that makes all stamina buffer actions free (TG-style gameplay) (#7608)
* "sTAM BAD REE" is like sandpaper on my nerves. so let's turn the server into a TG clone for a week and watch as the population dwindles to nothing just to prove a point!

* and the config, too
2018-11-09 19:10:20 -08:00
Poojawa e35cd61cc1 Probably fixes rogue icon overrides (#7700)
Taurs should use normal legs to avoid bugs.
2018-11-07 12:06:11 -08:00
deathride58 3da77922ae Fixes stamina not properly affecting non-organic limbs (#7699)
* fixes stamina not properly affecting non-organic limbs

* these arent args on receive_damage im dumb
2018-11-07 12:05:23 -08:00
deathride58 40dd962a16 Adds a non-vore variant for the medihound sleeper, replaces "Allow medihound sleeper" pref with "Voracious medihound sleepers" pref (#7659)
* The medihound sleeper pref no longer disables use of the medihound sleeper, but rather determines the voracious hound sleeper sprite/flavortext

* Axes stray north/south belly sprites in the nonvore variants
2018-11-02 12:53:11 -07:00
deathride58 c2bd29ebba Makes mammal tail and mammal ears save again (#7671) 2018-10-31 17:41:28 -07:00
deathride58 81cb475b2c atomizes some of the med rework's stamina tweaks - you can now scramble on the ground while in hard stamcrit, and the more staminaloss you take while in stamcrit decreases the amount of staminaloss you'll take for the entirety of your time in stamcrit (#7689) 2018-10-30 19:32:03 -07:00
deathride58 4c19f4a50a you're too exhausted to be lifted up - makes it much harder to force someone to stand if they're in hard stamcrit (#7683) 2018-10-30 19:29:08 -07:00