Commit Graph

1179 Commits

Author SHA1 Message Date
LetterJay
05e85ddfb0 Merge pull request #6168 from Citadel-Station-13/upstream-merge-36625
[MIRROR] Fixes blueprints exploit
2018-03-31 06:21:14 -05:00
LetterJay
71af2a9bc5 Merge pull request #6154 from Citadel-Station-13/upstream-merge-36477
[MIRROR] Science goggles detect grenade reagents
2018-03-31 06:17:37 -05:00
LetterJay
d509014cd3 Merge pull request #6151 from Citadel-Station-13/upstream-merge-36655
[MIRROR] Fixes hot potato coloration
2018-03-31 06:17:22 -05:00
LetterJay
9cf0b857db Merge pull request #6150 from Citadel-Station-13/upstream-merge-36617
[MIRROR] Improves some logging legibility
2018-03-31 06:17:11 -05:00
kevinz000
9442a2905e Fixes blueprints exploit (#36625)
* Fixes blueprints exploit

* redundent qdeleted
2018-03-29 04:35:09 -05:00
yorii
130337797d Science goggles detect grenade reagents (#36477)
* Science goggles detect grenade reagents

* reversed output

* minor improvements

* new helper for counting stuff

* spelling fixes
2018-03-28 12:18:18 -05:00
kevinz000
8c98e4769c Fixes hot potato coloration (#36655)
* Fixes hot potato coloration

* wupps
2018-03-28 12:17:45 -05:00
vuonojenmustaturska
adf4786470 Merge pull request #36617 from ShizCalev/logging-cleanup
Improves some logging legibility
2018-03-28 12:17:32 -05:00
Ashe Higgs
8ec16df2e4 Adds the Family Heirloom, Nyctophobia, and Monochromacy traits, and rebalances Social Anxiety (#36426)
* Adds some more traits

* April Fools' heirlooms

* Fixes the detective sound

* Refactor to use signals
2018-03-28 12:15:06 -05:00
Jordan Brown
35f0fe9676 Merge pull request #36716 from 81Denton/bscrystalname
Adds singular_name to BS crystals
2018-03-26 14:21:36 -05:00
CitadelStationBot
9f5682fa35 [MIRROR] New torch sprites, fixed missing inhands (#6099)
* New torch sprites, fixed missing inhands

* missing sprites
2018-03-26 04:27:30 -05:00
CitadelStationBot
bd3d76b8d3 [MIRROR] Modularises vending machines (#6050)
* Modularises vending machines

* Update vending_items.dm
2018-03-22 06:10:17 -05:00
Poojawa
b4a7def5ca Hypospray kits and reworks! (#5907)
* Adds Hypospray kits, fixes reagent overlays

Also adds colors to trek chems other than PINK.

* reee admins.txt

* adds the CMO Hypo MK II kit to the CMO's locker

renames the locker overrides as well, because lazy

* grammer gud

* hypo vial fix suggested by Kfive

* Modifies hypospray functions

* Fixed the Hypospray mk.II, is now comprehensive where it must.

* Fixed bugs, including the vending machine problem.

* Either fixed or didn't fix line terminator issues.

* Turns out there were no line ending problems, rather there were literally spaces after some lines, which got removed automatically.

* Forgot a comma.

* Forgot a comma, even though it's in a comment. Good thing I caught it before somebody tried decommenting it.

* Left a line in the alternative reskin function for hypovials. This has been removed since it's unnecessary.

* delay tweaks. otherwise all good.

* reee github

* unneeded \the I thought were purged

* grammar fix, gives MDs and Chemist hypokits

* Makes chem masters able to produce vials

* recompiles tgui

* Update belt.dm
2018-03-21 15:28:06 -05:00
CitadelStationBot
2fbdfd1856 [MIRROR] Atmos unary devices can now be analyzed (#6037)
* Atmos unary devices can now be analyzed (#36485)

tweak: Unary devices can now be analyzed using gas scanners. This means stuff like vents, scrubbers, cryo tubes, or heaters/freezers.


fixes #36448

this means stuff like cryo, vents, scrubbers, heat exchangers, heaters/freezers, injectors, those big pressure tanks etc. can now be analyzed by gas analyzers/PDA gas scanners

* Atmos unary devices can now be analyzed
2018-03-21 12:58:24 -05:00
deathride58
9517e3ad2e Merge pull request #5990 from Poojawa/digileg-runtime
Hopefully crushes some runtimes
2018-03-20 15:26:43 +00:00
CitadelStationBot
9f182d89ed [MIRROR] Distinguishes law types by colour (#6022)
* Distinguishes law types by colour

* merge conflict
2018-03-19 22:17:24 -05:00
Poojawa
8cbdf9fcb4 Merge branch 'master' into digileg-runtime 2018-03-19 21:33:50 -05:00
CitadelStationBot
dad2d44ea2 [MIRROR] [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#5992)
* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)

cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.

* [READY] Several fixes/changes to mood, longterm mood effects, beauty component
2018-03-19 21:33:18 -05:00
CitadelStationBot
3d26cd4a6f [MIRROR] Replaced body zone magic strings with defines (#6004)
* Replaced body zone magic strings with defines

* merge conflicts
2018-03-19 21:18:57 -05:00
CitadelStationBot
b74454bf5c [MIRROR] Tweaks to ERT creation (#6021)
* inquisition ert tweak (#36511)

* Tweaks to ERT creation
2018-03-19 21:18:02 -05:00
CitadelStationBot
c8004a088e [MIRROR] Crayons and spraycans can no longer infinitely draw large graffiti (#6001)
* Crayons and spraycans can no longer infinitely draw large graffiti (#36412)

🆑 SailorDave
fix: Crayons and spraycans can no longer draw an unlimited amount of large graffiti regardless of uses left.
/🆑

Fixes https://github.com/tgstation/tgstation/issues/35833

The check_empty() at the top of the afterattack() was only checking if the can was empty, not if the amount of charges left was less than the spray amount. This is fixed.

* Crayons and spraycans can no longer infinitely draw large graffiti
2018-03-19 21:16:00 -05:00
Poojawa
d6e7dcdf37 Merge branch 'master' into digileg-runtime 2018-03-17 20:16:21 -05:00
Poojawa
c8365e6be7 Hunts down some runtimes
cleans up some dogborg sleeper code too
2018-03-17 19:38:03 -05:00
deathride58
082d36fa6b Merge pull request #5964 from Citadel-Station-13/upstream-merge-36459
[MIRROR] Clown Ops
2018-03-17 23:58:15 +00:00
deathride58
f74aa475c1 Merge pull request #5988 from Citadel-Station-13/upstream-merge-36449
[MIRROR] Chem dispenser upgrade
2018-03-17 23:55:32 +00:00
vuonojenmustaturska
aceed22b76 Chem dispenser upgrade 2018-03-17 10:10:20 -05:00
kevinz000
f78fea7333 [READY] Refactors wet floors to a component (#36130)
* Wet Floor components

* No more turf wet slide.
2018-03-17 07:53:11 -05:00
Cruix
b4457dfefd Clown Ops 2018-03-17 07:52:41 -05:00
Poojawa
ae2541f0fb Fixes missing href on borg sleepers (#5930)
* Fixes missing href

* Update dogborg_sleeper.dm
2018-03-15 04:44:03 -05:00
Poojawa
6c7da493d9 Reee mirror bot. Hard syncs some missed PR stuff + maps (#5951)
* maps and tgui

* missed defines and helpsers

* controller things

* datums

* game folder stuff

* module things

* icons

* stragglers

* map sync and updating

wew lad
2018-03-14 16:49:40 -05:00
LetterJay
3e95574d1e Merge pull request #5941 from Citadel-Station-13/upstream-merge-36346
[MIRROR] Makes touching (8)balls take less time
2018-03-14 10:42:13 -05:00
Dax Dupont
f132f6d703 Makes touching (8)balls take less time (#36346)
* Makes touching (8)balls take less time

* Lower it more because holy shit
2018-03-13 23:04:39 -05:00
kevinz000
0e4f0c0211 Exploit 2018-03-13 23:04:15 -05:00
CitadelStationBot
b24f4a7f1f [MIRROR] Allows medical sprays to be stored in medical belts and smartfridges (#5925)
* Medical sprays can now be added to medical belts and smartfridges (#36313)

* Allows medical sprays to be stored in medical belts and smartfridges
2018-03-12 13:12:18 -05:00
CitadelStationBot
c91006c27f [MIRROR] Create ERT refactor (#5924)
* Create ERT refactor (#36321)

cl Naksu
admin: ERT creation has been refactored to allow for easier customization and deployment via templates and settings
/cl

* Create ERT refactor
2018-03-12 07:30:03 -05:00
CitadelStationBot
3ed7046cb6 [MIRROR] Lets belts hold additional job-specific items (#5909)
* Lets belts hold additional job-specific items (#36323)

* lets belts hold holoprojectors

* OH DUDE FOUR STRENGTH FOUR STAM LEATHER BELT AHH

* remote signaling device

* Lets belts hold additional job-specific items
2018-03-12 07:03:39 -05:00
CitadelStationBot
55ea11af46 [MIRROR] New RCD Sprites, ammo counters, and actual yellow flashing lights! (#5911)
* New RCD Sprites, ammo counters, and actual yellow flashing lights! (#36283)

* New RCD Sprites and spaghetti code!

* Adds new shrunken sprites!

Now with better fitting scale!

* New RCD Sprites, ammo counters, and actual yellow flashing lights!
2018-03-12 07:03:04 -05:00
deathride58
1c0b13ecfb [READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf

* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more

* sprinting, staminacrit, balance changes, and more

* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen

* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item

combat mode toggle sound is from Interbay.

* commits dme changes

* unarmed combat stamina, ability to right click in combat mode, balance changes

* tosses in the HUD icons for later-ish

* rolls back admin.txt

* lotsa UI stuff

* stamina checks, some balance stuff

* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding

* quick dogborg patch while i figure out what do do with them

* oops - fixes prefbreaking for screenshake

* trying to sprint from an elevated surface onto lower ground will now knock you down

* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina

* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents

* makes pumping shotguns cost a tiiiny bit of stamina

* makes eyestabbing and batoning cost stamina

* makes failing stamina checks error out properly, adds stamina check to shotgun pumping

* adds stamina check for chair pulling

* readds aggressive grab pinning

* fixes bug with being buckled preventing interaction

* adds recoveringstam check to incapacitated

* reduces stamina cost for attacking

* oh this too

* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit

* makes monkey transformation inherit staminaloss

* adds the ability to wave or shake your fist at someone via right click

* grammar and span closing

* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall

* more distant right-click emotes.

* buffs standing stamina regen a tiiiiiiny bit

* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss

* crusher powercreep - gives crushers the ability to heal staminaloss

* item throwing buff

* adds 1:1 HUD layout

* hopefully fixes issue with recoveringstamcrit not updating

* giant hipfire nerf

* halves the effect of staminaloss on movement speed

* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode

* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking

* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit

* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more

* tweaks stamina buffer drain rate a little

* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise

* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss

* makes electrodes deal a lil extra staminaloss

* drones cannot resist a rest, so now only carbons are forced to rest

* restricts aiming down sights to carbon mobs, adds stamina display to stat()

* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties

* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina

* getting used to tortoisegit

* readds temp dogborg buff

* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation

* makes afterattack call properly again

* decreases stamina buffer regen time to 3 seconds

* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting

* makes stamina buffer influence movespeed a lil

* nerfs compiling errors

* tweaks the icons a little

* adds autostanding, adds delimiters to attempts to stand

* makes automatic standup attempts a little clearer

* rest button now toggles intent to rest, fixes perma rest

* oop - quick fixes

* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss

* buffs highlander sword

* makes stamina have less of an impact on the health display

* fixes dogborgs shoving other borgs into infinite stuns

* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
2018-03-11 13:32:44 -07:00
deathride58
2c34acc034 Merge pull request #5853 from Citadel-Station-13/upstream-merge-35475
[MIRROR] [reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments]
2018-03-09 20:36:58 +00:00
deathride58
a62aa577f1 Merge pull request #5854 from Citadel-Station-13/upstream-merge-36055
[MIRROR] Techwebs update: Protolathe/Circuit imprinters combined into techfabs!
2018-03-09 19:25:12 +00:00
deathride58
bc5447d97b Merge pull request #5857 from Citadel-Station-13/upstream-merge-35947
[MIRROR] [READY] NTNet airlocks
2018-03-09 19:24:35 +00:00
deathride58
936c6a33f2 Merge remote-tracking branch 'refs/remotes/origin/master' into upstream-merge-35475 2018-03-09 14:18:47 -05:00
deathride58
aa0dbb5603 Merge pull request #5850 from Citadel-Station-13/upstream-merge-36070
[MIRROR] Beacons are no longer radios
2018-03-09 18:41:05 +00:00
ACCount
f0cf4ad29d [READY] NTNet airlocks 2018-03-08 22:42:46 -06:00
kevinz000
91ac70a73e RND TECHWEBS: TECHFABS (#36055)
Doing my little update piece by piece because I'm lazy and because storage PR is going to conflict everything ever.

Techfabs do not link to RND consoles, and have their own interface for producing things.
RND production machinery code refactored.
Techwebs have categories views instead of just a goddamn design list.
Old machinery will be kept in, as some places will keep them. Read: Engineering, robotics, etc.

experimental: Protolathes and circuit imprinters combined/changed to techfabs. All departments can now print related circuit boards. Engineering and science will keep their lathe/imprinter design by default at roundstart because they have specialized labs for those.
2018-03-07 21:11:56 -06:00
Qustinnus
a96a28f3d6 [reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments] 2018-03-07 20:49:25 -06:00
Dax Dupont
72e3ffa562 Beacons are no longer radios (#36070)
* Refactors beacons

* Updates maps

* Done

* aaddddasddsafsdf
2018-03-07 14:43:25 -06:00
Poojawa
57bd3824a4 fixes things and mentors. 2018-03-06 23:34:54 -06:00
Poojawa
95cb6b23f2 controllers, datums, game 2018-03-06 21:16:46 -06:00
Poojawa
86b11050b6 Citadel's folder's end (#5828)
* ERP, miscreants, clothing

* github pls

* guns, dogborg, areas, vendor

* finishes moving around the last of the stuffs

* cleaned up shit. italics on subtle messages

vore code to modular_citadel too

* updates codeowners and recompiles tgui

because it's a healthy thing to do

* reee, I had that spawner set byond

* cleans up a bad pipe

does the thing I've been meaning to do for a while now as well.

* bumps up xenobio console requirements

inb4 reee

* snowflake commenting
2018-03-06 17:40:48 -06:00